WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)

This commit is contained in:
David Ludwig 2015-11-30 23:30:01 -05:00
parent 0020aa94c8
commit fd9f06a0c2

View file

@ -38,7 +38,7 @@ General:
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
Windows:
* Added support for Windows Phone 8.1
* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()