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WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
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@ -38,7 +38,7 @@ General:
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* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
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Windows:
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* Added support for Windows Phone 8.1
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* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
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* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
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* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
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* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
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