test/testgles2_sdf.c: type fixes from commit e26e893daf, style clean-up.

This commit is contained in:
Ozkan Sezer 2023-05-19 17:00:24 +03:00
parent d361acdd4e
commit feeec90873

View file

@ -16,6 +16,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__NACL__) \
|| defined(__WINDOWS__) || defined(__LINUX__)
@ -26,8 +27,6 @@
#include "SDL_opengles2.h"
#include "testutils.h"
typedef struct GLES2_Context
{
#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
@ -127,7 +126,7 @@ quit(int rc)
* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
*/
void
process_shader(GLint *shader, const char *source, GLenum shader_type)
process_shader(GLenum *shader, const char *source, GLenum shader_type)
{
GLint status = GL_FALSE;
const char *shaders[1] = { NULL };
@ -245,7 +244,8 @@ static float matrix_mvp[4][4];
typedef struct shader_data
{
GLint shader_program, shader_frag, shader_vert;
GLint shader_program;
GLenum shader_frag, shader_vert;
GLint attr_position;
GLint attr_color, attr_mvp;
@ -294,8 +294,8 @@ void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
minx = (GLfloat)dstrect->x;
miny = (GLfloat)dstrect->y;
maxx = (GLfloat)dstrect->x + dstrect->w;
maxy = (GLfloat)dstrect->y + dstrect->h;
maxx = (GLfloat)(dstrect->x + dstrect->w);
maxy = (GLfloat)(dstrect->y + dstrect->h);
minu = (GLfloat) srcrect->x / (GLfloat)g_surf_sdf->w;
maxu = (GLfloat) (srcrect->x + srcrect->w) / (GLfloat)g_surf_sdf->w;
@ -339,28 +339,25 @@ void loop()
{
const int sym = event.key.keysym.sym;
if (sym == SDLK_TAB) {
SDL_Log("Tab");
}
if (sym == SDLK_TAB) {
SDL_Log("Tab");
}
if (sym == SDLK_LEFT) {
g_val -= 0.05f;
}
if (sym == SDLK_RIGHT) {
g_val += 0.05f;
}
if (sym == SDLK_UP) {
g_angle -= 1.0f;
}
if (sym == SDLK_DOWN) {
g_angle += 1.0f;
}
break;
if (sym == SDLK_LEFT) {
g_val -= 0.05f;
}
if (sym == SDLK_RIGHT) {
g_val += 0.05f;
}
if (sym == SDLK_UP) {
g_angle -= 1.0f;
}
if (sym == SDLK_DOWN) {
g_angle += 1.0f;
}
break;
}
case SDL_WINDOWEVENT:
switch (event.window.event) {