mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-01-22 03:31:00 +00:00
test/testgles2_sdf.c: type fixes from commit e26e893daf, style clean-up.
This commit is contained in:
parent
d361acdd4e
commit
feeec90873
|
@ -16,6 +16,7 @@
|
|||
#endif
|
||||
|
||||
#include "SDL_test_common.h"
|
||||
#include "testutils.h"
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__NACL__) \
|
||||
|| defined(__WINDOWS__) || defined(__LINUX__)
|
||||
|
@ -26,8 +27,6 @@
|
|||
|
||||
#include "SDL_opengles2.h"
|
||||
|
||||
#include "testutils.h"
|
||||
|
||||
typedef struct GLES2_Context
|
||||
{
|
||||
#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
|
||||
|
@ -127,7 +126,7 @@ quit(int rc)
|
|||
* shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
|
||||
*/
|
||||
void
|
||||
process_shader(GLint *shader, const char *source, GLenum shader_type)
|
||||
process_shader(GLenum *shader, const char *source, GLenum shader_type)
|
||||
{
|
||||
GLint status = GL_FALSE;
|
||||
const char *shaders[1] = { NULL };
|
||||
|
@ -245,7 +244,8 @@ static float matrix_mvp[4][4];
|
|||
|
||||
typedef struct shader_data
|
||||
{
|
||||
GLint shader_program, shader_frag, shader_vert;
|
||||
GLint shader_program;
|
||||
GLenum shader_frag, shader_vert;
|
||||
|
||||
GLint attr_position;
|
||||
GLint attr_color, attr_mvp;
|
||||
|
@ -294,8 +294,8 @@ void renderCopy_position(SDL_Rect *srcrect, SDL_Rect *dstrect)
|
|||
|
||||
minx = (GLfloat)dstrect->x;
|
||||
miny = (GLfloat)dstrect->y;
|
||||
maxx = (GLfloat)dstrect->x + dstrect->w;
|
||||
maxy = (GLfloat)dstrect->y + dstrect->h;
|
||||
maxx = (GLfloat)(dstrect->x + dstrect->w);
|
||||
maxy = (GLfloat)(dstrect->y + dstrect->h);
|
||||
|
||||
minu = (GLfloat) srcrect->x / (GLfloat)g_surf_sdf->w;
|
||||
maxu = (GLfloat) (srcrect->x + srcrect->w) / (GLfloat)g_surf_sdf->w;
|
||||
|
@ -339,28 +339,25 @@ void loop()
|
|||
{
|
||||
const int sym = event.key.keysym.sym;
|
||||
|
||||
if (sym == SDLK_TAB) {
|
||||
SDL_Log("Tab");
|
||||
}
|
||||
if (sym == SDLK_TAB) {
|
||||
SDL_Log("Tab");
|
||||
}
|
||||
|
||||
|
||||
if (sym == SDLK_LEFT) {
|
||||
g_val -= 0.05f;
|
||||
}
|
||||
if (sym == SDLK_RIGHT) {
|
||||
g_val += 0.05f;
|
||||
}
|
||||
if (sym == SDLK_UP) {
|
||||
g_angle -= 1.0f;
|
||||
}
|
||||
if (sym == SDLK_DOWN) {
|
||||
g_angle += 1.0f;
|
||||
}
|
||||
|
||||
break;
|
||||
if (sym == SDLK_LEFT) {
|
||||
g_val -= 0.05f;
|
||||
}
|
||||
if (sym == SDLK_RIGHT) {
|
||||
g_val += 0.05f;
|
||||
}
|
||||
if (sym == SDLK_UP) {
|
||||
g_angle -= 1.0f;
|
||||
}
|
||||
if (sym == SDLK_DOWN) {
|
||||
g_angle += 1.0f;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (event.window.event) {
|
||||
|
|
Loading…
Reference in a new issue