Ethan Lee
b5aec14d43
gdk: Backport SDL3 MR #8844
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Co-authored-by: chalonverse <sanjay12@gmail.com>
2024-01-21 13:55:17 -05:00
Sam Lantinga
11b111e1f8
Fixed types used in documentation (thanks @Dragon-Baroque!)
2024-01-19 05:26:44 -08:00
Anonymous Maarten
d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef)
2023-11-17 03:06:26 +00:00
Ryan C. Gordon
32587bd7de
Sync wiki -> header
2023-10-10 10:19:51 -04:00
Ryan C. Gordon
ce32c44b54
docs: Added Emscripten filesystem notes.
2023-09-09 21:22:45 -04:00
Ryan C. Gordon
818a26f21b
docs: Corrected/improved some Emscripten docs.
2023-09-09 21:22:45 -04:00
Ryan C. Gordon
5e6a851d6c
docs: Fixed some Emscripten details
2023-09-09 21:22:45 -04:00
Ryan C. Gordon
f788a671e4
docs: Remove "more on this later" comment for something already covered.
2023-09-09 21:22:45 -04:00
Ryan C. Gordon
bd77b9a0ce
docs: Rewrote README-emscripten.md
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Fixes #6453 .
2023-09-09 21:22:45 -04:00
Ethan Lee
24fcb61470
gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation
2023-08-25 10:41:14 -04:00
Sam Lantinga
8e27a69370
Updated to Android minSdkVersion 19 and targetSdkVersion 34
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This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Anonymous Maarten
e5f3b22d63
cmake: update cmake_minimum_required to avoid deprecated warning
2023-08-09 02:53:48 +02:00
Ozkan Sezer
e7761aec37
update docs/README-os2 after the last os/2 audio patch.
2023-07-25 20:51:32 +03:00
Sam Clegg
042243471f
emscripten: Add JS library dependencies using EM_JS_DEPS macro
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See https://github.com/emscripten-core/emscripten/pull/19780
2023-07-06 18:15:49 -04:00
Karl Hedberg
9ed1b778ed
Made the Android documentation more clear and understandable ( #7535 )
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(cherry picked from commit 11142ec2562cc3cce1ea2e09e9758d8b6cfc07bb)
2023-03-25 15:11:51 -07:00
Ryan C. Gordon
e58a8639e3
docs: Removed bogus file from wiki bridge.
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That was fixed to not do that again by 7e429a13d3
2023-02-28 13:40:35 -05:00
Ryan C. Gordon
5b7b3da701
Sync wiki -> headers.
2023-02-28 12:56:01 -05:00
Pierre Wendling
e580e087ff
N3DS: Backport semaphore fixes from #6776 .
2022-12-11 17:09:28 -08:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Ryan C. Gordon
0ddec7e421
docs: Add notes about Emscripten audio quirks.
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Fixes #6385 .
2022-10-28 16:08:23 -04:00
Pierre Wendling
c7c0e81c1c
N3DS: Update README.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
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A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
5490505a2b
Added a note to update the website after a stable release
2022-10-08 09:41:10 -07:00
slime
f8f562dace
iOS: remove dead pre-iOS 8 codepaths.
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SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
Ryan C. Gordon
1b895912a2
docs: Note the lowest supported Emscripten version.
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Reference Issue #6304 .
2022-09-30 14:23:54 -04:00
Ryan C. Gordon
508cc225a7
Update README.md
2022-09-28 10:17:39 -04:00
Ryan C. Gordon
d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
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Reference Issue #6171 .
2022-09-28 09:09:43 -04:00
Ryan C. Gordon
8e14647759
build-scripts: Added update-version.sh
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Fixes #6171 .
2022-09-27 22:04:07 -04:00
tjpadula
a0f143fc93
Add build target to Xcode project to create an xcframework for iOS ( #6188 )
2022-09-05 13:10:15 -07:00
Sam Lantinga
23be3ccc2f
Note that we should regenerate configure before running test/versioning.sh
2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
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@smcv
2022-09-05 11:21:13 -07:00
Sam Lantinga
5cac6c7eb6
Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
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CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
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Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Francisco Javier Trujillo Mata
f1e4685806
Adding specific SDL_Hint for the dynamic VSYNC
2022-08-30 07:20:36 -04:00
Yevhen Babiichuk (DustDFG)
e6864d17b6
Update minimal required Android SDK version
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Ryan C. Gordon
3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
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WinRT/UWP is still supported, but you have to use the VS2019
project files, now.
Fixes #5639 .
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4
Expand CMake documentation a bit ( #5961 )
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* cmake: remove duplicate check_required_components macro
* Expand docs/README-cmake.md a bit
* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
8695d982d2
README-winrt.md: Updates for newer build details.
2022-08-09 10:09:54 -04:00
Francisco Javier Trujillo Mata
d355ea9981
Add a way to avoid IOP reset
2022-08-08 08:32:38 -07:00
Pierre Wendling
f790fc4fc0
Add contributing guidelines.
2022-08-07 16:34:52 -07:00
Cameron Cawley
3bdc10f842
Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows
2022-07-30 13:07:54 -07:00
Sam Lantinga
f789bc7d5f
Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13
2022-07-26 11:36:01 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
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* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
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* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sam Lantinga
5c1b7f6ea7
Added instructions for updating Makefile.w32 for release
2022-06-16 12:42:45 -07:00
Francisco Javier Trujillo Mata
161a316dfa
Add PS2 readme
2022-06-15 15:15:26 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Michael Fitzmayer
9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup ( #5618 )
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* Add changes from code review by @ccawley2011, #5597 , overall cleanup
* Update N-Gage README, minor cleanup and rephrasing
* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Alex Szpakowski
d35c737f1c
macOS: change min supported OS from 10.6 to 10.7.
2022-05-09 21:53:40 -07:00