Commit graph

187 commits

Author SHA1 Message Date
Ethan Lee b5aec14d43 gdk: Backport SDL3 MR #8844
Co-authored-by: chalonverse <sanjay12@gmail.com>
2024-01-21 13:55:17 -05:00
Sam Lantinga 11b111e1f8 Fixed types used in documentation (thanks @Dragon-Baroque!) 2024-01-19 05:26:44 -08:00
Anonymous Maarten d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Ryan C. Gordon 32587bd7de
Sync wiki -> header 2023-10-10 10:19:51 -04:00
Ryan C. Gordon ce32c44b54 docs: Added Emscripten filesystem notes. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon 818a26f21b docs: Corrected/improved some Emscripten docs. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon 5e6a851d6c docs: Fixed some Emscripten details 2023-09-09 21:22:45 -04:00
Ryan C. Gordon f788a671e4 docs: Remove "more on this later" comment for something already covered. 2023-09-09 21:22:45 -04:00
Ryan C. Gordon bd77b9a0ce docs: Rewrote README-emscripten.md
Fixes #6453.
2023-09-09 21:22:45 -04:00
Ethan Lee 24fcb61470 – gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:41:14 -04:00
Sam Lantinga 8e27a69370 Updated to Android minSdkVersion 19 and targetSdkVersion 34
This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Anonymous Maarten e5f3b22d63 cmake: update cmake_minimum_required to avoid deprecated warning 2023-08-09 02:53:48 +02:00
Ozkan Sezer e7761aec37 update docs/README-os2 after the last os/2 audio patch. 2023-07-25 20:51:32 +03:00
Sam Clegg 042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro
See https://github.com/emscripten-core/emscripten/pull/19780
2023-07-06 18:15:49 -04:00
Karl Hedberg 9ed1b778ed Made the Android documentation more clear and understandable (#7535)
(cherry picked from commit 11142ec2562cc3cce1ea2e09e9758d8b6cfc07bb)
2023-03-25 15:11:51 -07:00
Ryan C. Gordon e58a8639e3
docs: Removed bogus file from wiki bridge.
That was fixed to not do that again by 7e429a13d3
2023-02-28 13:40:35 -05:00
Ryan C. Gordon 5b7b3da701
Sync wiki -> headers. 2023-02-28 12:56:01 -05:00
Pierre Wendling e580e087ff N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
Pierre Wendling dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Ryan C. Gordon 0ddec7e421
docs: Add notes about Emscripten audio quirks.
Fixes #6385.
2022-10-28 16:08:23 -04:00
Pierre Wendling c7c0e81c1c N3DS: Update README. 2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga 5490505a2b Added a note to update the website after a stable release 2022-10-08 09:41:10 -07:00
slime f8f562dace iOS: remove dead pre-iOS 8 codepaths.
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
Ryan C. Gordon 1b895912a2 docs: Note the lowest supported Emscripten version.
Reference Issue #6304.
2022-09-30 14:23:54 -04:00
Ryan C. Gordon 508cc225a7
Update README.md 2022-09-28 10:17:39 -04:00
Ryan C. Gordon d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
Reference Issue #6171.
2022-09-28 09:09:43 -04:00
Ryan C. Gordon 8e14647759
build-scripts: Added update-version.sh
Fixes #6171.
2022-09-27 22:04:07 -04:00
tjpadula a0f143fc93
Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Sam Lantinga 23be3ccc2f Note that we should regenerate configure before running test/versioning.sh 2022-09-05 11:25:10 -07:00
Sam Lantinga acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Sam Lantinga 5cac6c7eb6 Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga 4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Francisco Javier Trujillo Mata f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
Yevhen Babiichuk (DustDFG) e6864d17b6 Update minimal required Android SDK version
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Ryan C. Gordon 3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.

Fixes #5639.
2022-08-09 16:17:28 -04:00
Anonymous Maarten 53141a56b4
Expand CMake documentation a bit (#5961)
* cmake: remove duplicate check_required_components macro

* Expand docs/README-cmake.md a bit

* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon 8695d982d2
README-winrt.md: Updates for newer build details. 2022-08-09 10:09:54 -04:00
Francisco Javier Trujillo Mata d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Pierre Wendling f790fc4fc0 Add contributing guidelines. 2022-08-07 16:34:52 -07:00
Cameron Cawley 3bdc10f842 Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows 2022-07-30 13:07:54 -07:00
Sam Lantinga f789bc7d5f Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13 2022-07-26 11:36:01 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse 7a02dcf3e6 Add note to GDK docs about XCurl.dll 2022-06-27 23:23:31 -04:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sam Lantinga 5c1b7f6ea7 Added instructions for updating Makefile.w32 for release 2022-06-16 12:42:45 -07:00
Francisco Javier Trujillo Mata 161a316dfa Add PS2 readme 2022-06-15 15:15:26 -07:00
Anonymous Maarten 1087eaad7e cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled 2022-06-03 12:41:36 -07:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00