Commit graph

244 commits

Author SHA1 Message Date
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer 88eaf356a7 minor update to test/acinclude.m4 (pkg.m4) 2020-12-30 15:53:20 +03:00
Ozkan Sezer 5ed3d21f6e testsem.c: fix -Wmissing-braces warnings. 2020-12-24 00:55:30 +03:00
Joel Linn 2b040cebbe Atomic test: Fix use after free
SDL_SemPost() was called by the FIFO threads after the semaphore was
freed because the main thread actually synchronized on the
`writerRunning`/`readersRunning` count and not the semaphores itself.
2020-12-23 13:36:23 -08:00
Joel Linn 6267b95177 Semaphore test: Add overhead tests. 2020-12-23 13:36:02 -08:00
Joel Linn 95a6d4e848 Semaphore test: Put test into separate function. 2020-12-23 13:35:35 -08:00
Ozkan Sezer 090fffac6a test/Makefile.os2: add warning switches to CFLAGS. 2020-12-24 00:29:40 +03:00
Ozkan Sezer 239c8f1f4c testvulkan.c: fix -Wmissing-braces warnings. also fix whitespace. 2020-12-24 00:28:50 +03:00
Ozkan Sezer 20ca1192d2 testgesture.c: comment out unused drawLine() 2020-12-24 00:26:32 +03:00
Ozkan Sezer b064028c2d testatomic.c: fix warnings due to SDL_AtomicDecRef() use 2020-12-24 00:25:40 +03:00
Sam Lantinga 390b2cf0d3 Enable PS5 enhanced functionality for testgamecontroller 2020-12-22 20:53:27 -08:00
Sam Lantinga 058a0ab47f Set the pad lights on the PS5 controller corresponding to the player index
Also allow setting the player index from testgamecontroller using the number keys
2020-12-22 14:38:32 -08:00
Ozkan Sezer b4b674dabb CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-22 22:10:50 +03:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Ozkan Sezer 9f655fe522 regenerated configure 2020-12-22 17:03:20 +03:00
Ozkan Sezer 86191351c0 acinclude & sdl2.m4 updates:
- acinclude/alsa.m4, esd.m4: Ran through autoupdate to replace several
  AC_TRY_[COMPILE|LINK|RUN] with corresponding AC_???_IFELSE , so that
  autoconf-2.70 doesn't warn.
- sdl2.m4: Ditto.
- test/acinclude.m4 (sdl2): Ditto.
2020-12-22 17:00:28 +03:00
Ozkan Sezer f117db5186 sdl2.m4 updates:
- remove HP/UX 9 (%@#!) support
- change fopen() mode from "a" to "w" in test code.
- bump its serial num to 2.
- test/acinclude.m4: same sdl2.m4 updates.
2020-12-22 17:00:11 +03:00
Ozkan Sezer 537f824f38 test/Makefile.os2: wlib must run case-sensitively. 2020-12-21 20:40:10 +03:00
Sam Lantinga 67e9132dd5 Fixed circular dependency problem when building in the test directory 2020-12-20 12:22:28 -08:00
Ozkan Sezer 5c654d0df4 tests: regenerate configure using autoconf patched for AC_PATH_X11
Specifically this patch which does not invoke _AC_PATH_X_XMKMF and
_AC_PATH_X_DIRECT internal autoconf routines when cross-compiling:
http://git.savannah.gnu.org/gitweb/?p=autoconf.git;a=commitdiff;h=33c3a47c04ab70a4dd54963fe433a171bc03747f

Without this, CFLAGS would brokenly have system include paths like
-I/usr/include/X11 when cross-compiling e.g. for windows.  (And it
also resulted in annoying imake crashes for my setup...)
2020-12-18 17:00:00 +03:00
Ozkan Sezer 716ac535d8 test/acinclude.m4: rename SDL_CONFIG to SDL2_CONFIG, regenerate configure 2020-12-15 01:20:00 +03:00
Ozkan Sezer 44d4a61d92 minor cleanups to configure.ac to reduce autoconf-2.70 warnings a bit.
configure output is practically unchanged. there are still lots of
AC_TRY_COMPILE/AC_TRY_LINK replacements needed to really eliminate
the warnings, but that's for another time.
2020-12-14 08:11:40 +03:00
Ozkan Sezer f1cab8aea6 fix bug #5253: handle NULL title or message fields in SDL_MessageBoxData
- SDL_video.c (SDL_ShowMessageBox): replace messageboxdata, set title
  or message field to "" if either of them is NULL.
- SDL_video.c (SDL_ShowSimpleMessageBox):  set title or message to ""
  if either of them is NULL for EMSCRIPTEN builds.
- SDL_bmessagebox.cc: add empty string check along with NULL check for
  title and message fields.
- SDL_windowsmessagebox.c (AddDialogString): remove NULL string check
- SDL_windowsmessagebox.c (AddDialogControl):  add empty string check
  along with the NULL check.
- SDL_x11messagebox.c: revert commit 677c4cd68069
- SDL_os2messagebox.c: revert commit 2c2a489d76e7
- test/testmessage.c: Add NULL title and NULL message tests.
2020-12-10 11:20:56 +03:00
Sam Lantinga 3c68051eaf Allow background input when testing game controllers 2020-12-04 15:47:28 -08:00
Sam Lantinga 04f0fd13b5 Remember to close the game controller when we're done with it 2020-11-27 18:57:42 -08:00
Sam Lantinga 012471e959 Open and test all connected controllers 2020-11-27 18:57:38 -08:00
Sam Lantinga 24cc0012f0 Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more. 2020-11-25 16:05:15 -08:00
Sam Lantinga e16afa792f Automatically switch to testing a new controller when it's plugged in 2020-11-24 16:38:49 -08:00
Sam Lantinga 34bea84a54 Fixed bug 5335 - Patch: enable joystick/haptic/evdev support by default on FreeBSD
Alex S

Ah, that's not quite enough. You need to:
  1. rename src/joystick/bsd/SDL_sysjoystick.c to something;
  2. regenerate configure.
2020-11-23 23:03:55 -08:00
Sam Lantinga 04b45b5581 Allow testing a specific controller 2020-11-23 14:28:30 -08:00
Sam Lantinga ff4bc1389c Fixed mapping controllers after adding the touchpad button 2020-11-23 14:28:16 -08:00
Sam Lantinga 75721b191c Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
2020-11-21 18:01:23 -08:00
Sam Lantinga fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga d140d88744 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
Sam Lantinga fe4da4206a Improve LED color calculation, don't set LED unless left thumbstick is moved 2020-11-16 10:39:44 -08:00
Sam Lantinga 9f51fad361 Added support for the touchpad on PS4 and PS5 controllers 2020-11-13 18:01:29 -08:00
Sam Lantinga e749c1266f Fixed overflow in trigger rumble calculation 2020-11-12 07:53:01 -08:00
Simon McVittie 65847539dd test: Add a unit test for input device classification heuristics
This uses pre-recorded evdev capabilities, so that we can check for
regressions without the devices having to be physically present.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2020-11-11 19:15:43 -08:00
Sam Lantinga 1e2caac58b Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers() 2020-11-11 18:57:37 -08:00
Ryan C. Gordon c3a32605f8 testvulkan: Patched to compile with SDL's internal Vulkan headers. 2020-11-09 04:55:15 -05:00
Sam Lantinga 009b62f1c2 Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
Sam Lantinga 5a92edee03 Don't try to map the accelerometer as a game controller 2020-11-06 15:54:18 -08:00
Sam Lantinga 59a644fb01 iOS should use the same size window for the controller tests as other platforms
Otherwise the position of the button and axis elements won't be correct
2020-11-06 14:44:26 -08:00
Sam Lantinga 3a3aaac221 Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver
PS4 and PS5 controllers use AUX1 to represent the touchpad button
Nintendo Switch Pro controllers use AUX1 to represent the capture button
2020-11-06 11:30:52 -08:00
Sam Lantinga e555d45331 Added SDL_JoystickHasLED
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ozkan Sezer d27238751f os2: integrate the port into main tree. 2020-10-14 23:01:06 +03:00
Ozkan Sezer 1d9cf23e4c os2: updated copyright dates for 2020. header guard fixes. 2020-10-14 23:01:05 +03:00
Ozkan Sezer 4551c63372 os2: make testnative working -- imported from bitwiseworks' fork:
e2abc76b24
2020-10-14 23:01:02 +03:00
Ozkan Sezer 74cfb81dbb os2: add port files for SDL2-2.0.4 from Andrey Vasilkin
only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic
minimal iconv.h based on public knowledge.
2020-10-14 23:01:00 +03:00
Ozkan Sezer 10eb5108b6 test/Makefile.os2: add testlocale.exe to build. 2020-10-11 20:00:20 +03:00