Commit graph

11580 commits

Author SHA1 Message Date
Sam Lantinga 7db23f4ef1 Fixed joystick vendor detection in Linux automatic gamepad mapping
(cherry picked from commit 071d1e29dd4f80605932f320aa2e05fda383944c)
2023-06-13 10:11:55 -07:00
Simon McVittie 36ff6327b0 linux: Improve gamepad mapping heuristic to accept Android conventions
This heuristic for gamepads without a more specific mapping already
tried two incompatible conventions for handling triggers: the Linux
Gamepad Specification uses hat switch 2 for the triggers (for whatever
reason), but the de facto standard set by the drivers for older Xbox
and Playstation controllers represents each trigger as the Z-axis of
the nearest analog stick.

Android documentation encourages Bluetooth gamepad manufacturers to use
a third incompatible convention where the left and right triggers are
represented as the brake and gas pedals of a driving simulator
controller. The Android convention also changes the representation of
the right stick: instead of using X and Y rotation as a second pair
of axes, Android uses Z position as a second horizontal axis, and
Z rotation as a second vertical axis.

Try to cope gracefully with all of these. This will hopefully resolve
the issue described in #5406 (when using unpatched kernels).

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit cf1dc66e2cfc7a65374c5fea681dd31c50363a2c)
2023-06-13 05:46:01 -07:00
Simon McVittie 26a38a0b20 linux: Reduce magic numbers when mapping gamepad axes
The bitfield `mapped` has two different sets of meanings, depending
whether we're setting up the triggers or the d-pad. Represent them
as symbolic constants rather than opaque integers.

Signed-off-by: Simon McVittie <smcv@collabora.com>
(cherry picked from commit c4d49fadd4500cb522b2a98e5a42d024c566d8bf)
2023-06-13 05:45:43 -07:00
Sam Lantinga b3e1fd97b8 Fixed enumerating Steam Controllers on iOS
(cherry picked from commit dec0dbff13d4091035209016eb2d0dd82c9aba58)
2023-06-13 05:44:34 -07:00
Sam Lantinga c77aaa5d99 Fixed n3ds build
(cherry picked from commit d95dbe78bb7a5087ecfb8d301417b1108d868738)
2023-06-12 15:41:09 -07:00
Sam Lantinga e4e0a12901 Reduce the chance of destroying the joystick mutex while it's in use
Fixes https://github.com/libsdl-org/SDL/issues/7811

(cherry picked from commit 6390165fd4c193631d6780758a4aeec0d02b90eb)
2023-06-12 15:31:16 -07:00
Ryan C. Gordon 2afb49ba9a cocoa: Warp mouse to center of window before enabling relative mouse.
This prevents the case where the mouse might be at the edge of the
window when enabling relative mode, which confuses macOS, at it
might believe the user is attempting to resize the window.

Fixes #6994.
2023-06-11 12:47:26 -04:00
Ozkan Sezer 154ad6faa9 SDL_dynapi.c: minor cosmetics. 2023-06-10 20:50:10 +03:00
Sam Lantinga 2aa8525ecb Fixed build 2023-06-10 09:29:09 -07:00
Sam Lantinga 36033e3832 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:54:36 -07:00
Sam Lantinga 320f3fffbe Fixed querying device info on the MOBAPAD M073
The query packet needs to contain valid rumble data in order to be accepted by the controller.

Fixes https://github.com/libsdl-org/SDL/issues/7788

(cherry picked from commit 5490873daa12a57ff4b36090f25f04530323c6e4)
2023-06-09 18:43:14 -07:00
Sam Lantinga 30b4d90f1c Only update the serial number if it hasn't already been set
This fixes the serial number for Nintendo Switch Pro, which is queried from the hardware in device initialization, and was later clobbered by the USB string which isn't correct.

(cherry picked from commit 2042e9c4e3cba6ffa9c34abac14828e31365f98b)
2023-06-09 17:36:06 -07:00
Sam Lantinga 1cdd6dc829 Fixed reading input from the Razer Atrox Arcade Stick using Windows Gaming Input
(cherry picked from commit 172cfca51332a845abf9c141ae56aa121fe4ada5)
2023-06-09 14:36:12 -07:00
Ozkan Sezer f5b3247aae further mouse relative motion fix for os/2 (thanks Andrey Vasilkin) 2023-06-08 03:40:32 +03:00
Ryan C. Gordon aa536217b3
x11: check if window size/position has changed during SDL_ShowWindow.
Fixes #4216.

(cherry picked from commit 49b5cfa6c5cb9bb8cecce508e12fa7f8e0cc302f)
2023-06-07 15:46:59 -04:00
Anonymous Maarten 14f4fd3f11 git commit -m "cmake: set maximum policy to 3.5
This fixes the following warning when configuring with CMake 3.27+:
```
CMake Deprecation Warning at CMakeLists.txt:3190 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.

Update the VERSION argument <min> value or use a ...<max> suffix to tell
CMake that the project does not need compatibility with older versions.
```
2023-06-07 20:35:32 +02:00
Ozkan Sezer b1324fbc9f fixed os/2 mouse relative motion not working (thanks Andrey Vasilkin,)
for issue reported at https://github.com/bitwiseworks/SDL2-os2/issues/5
2023-06-05 11:50:50 +03:00
Sam Lantinga 4700fbcbdf Don't bother re-encoding Latin1 characters in the ASCII range
(cherry picked from commit 6150b5b3cbde0e592c4ffe822f66aa5f9c90c3d9)
2023-06-04 05:40:07 -07:00
Eddy Jansson 2660da6f5c Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.

(cherry picked from commit 5f5abb680523e1adedd3fca2a8e252db01fc1c52)
2023-06-04 05:17:15 -07:00
Sam Lantinga 7c86d96e86 Fixed SDL_iconv_string() truncation when handling SDL_ICONV_E2BIG
(cherry picked from commit c369b900199f905c51edb372bd7780f67a544a8c)
2023-06-04 05:14:44 -07:00
Ozkan Sezer a1dea11d32 fix MSVC build error. 2023-06-04 14:29:10 +03:00
Sam Lantinga bfef7c302c Only convert the result of XLookupString() if it's not already UTF-8
Fixes https://github.com/libsdl-org/SDL/issues/7766

(cherry picked from commit 491ae20d963cff397b5980b31d142d576e74becb)
2023-06-04 02:54:21 -07:00
Sam Lantinga b9d1c483b9 Fixed building with the 16.1.4479499 Android toolchain 2023-06-03 23:55:56 -07:00
Sam Lantinga dc94cca8dd Fixed typo in cherry-pick (thanks @HadesD!) 2023-06-03 11:57:08 -07:00
Sam Lantinga 97fe777ab4 Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows
(cherry picked from commit 6815e75cafee8e7caaacf1f428b6539c8bbc7f7d)
2023-06-03 11:40:58 -07:00
Sam Lantinga f1bad83a21 Revert "Fixed detection of the Steam Virtual Gamepad on macOS"
This reverts commit 7aa28ce279.

Steam has been updated to send a version of 1 to avoid conflicts with controllers that report a version of 0.
2023-06-03 11:36:38 -07:00
Sam Lantinga 7aa28ce279 Fixed detection of the Steam Virtual Gamepad on macOS
(cherry picked from commit 5fcd70578bdde3eaaa51aa4ab6c24ed08bd49db3)
2023-06-02 18:39:22 -07:00
Sam Lantinga c89a460672 Fixed build if SDL_JOYSTICK_RAWINPUT_MATCHING isn't enabled
(cherry picked from commit 7c55845c804e2272df8bc111dea5d3e9d11670a0)
2023-06-02 11:20:55 -07:00
Sam Lantinga e3bfacde3e Don't use raw input while Remote Desktop is active
Raw input will not send game controller events while Remote Desktop is active, so dynamically switch between XInput and raw input when Remote Desktop state changes.

Fixes https://github.com/libsdl-org/SDL/issues/7759

(cherry picked from commit 767507fcf6f4607edb413acb53a6c029863701ed)
2023-06-02 11:19:44 -07:00
Sam Lantinga 9c05098ed9 Fixed WGI immediately being correlated with raw input devices with no input
The at rest match state is 0x0000008800000000, not 0

(cherry picked from commit e8b5b4881c8eb31bb7de5adef3479305a73fb0bf)
2023-06-02 09:39:57 -07:00
Alibek Omarov c395240425 hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2023-06-02 07:41:08 -07:00
Alibek Omarov 68e3e99087 wayland: reset orientation bitmask before reading values from hint on QtWayland
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
2023-06-02 07:41:08 -07:00
Ozkan Sezer 7f7ea909bc testautomation_guid.c: fix integer warning in 32 bit builds. 2023-05-31 04:50:02 +03:00
Ryan C. Gordon 379a6f4dab
x11: Attempt to wait for SDL_MaximizeWindow to complete before returning.
Fixes #7070.
2023-05-30 17:04:31 -04:00
Ryan C. Gordon d275851dfb
windows: Don't allow non-resizable windows to be maximized.
Fixes #6346.
2023-05-29 14:47:53 -04:00
Ryan C. Gordon a9ded76dff
VisualC: turn on multi-processor compilation.
This makes SDL2 build in 12 seconds, instead of 50, on my Windows
workstation, with Visual Studio.
2023-05-29 14:47:52 -04:00
Sam Lantinga 5007b96363 Fixed build warning 2023-05-28 19:23:56 -07:00
Sam Lantinga b2e88ecfeb Disable SDL_JOYSTICK_RAWINPUT_XINPUT
Apparently when using the Xbox One Wireless Adapter, using XInput at the same time as raw input will cause the controller to turn off immediately after connecting. This appears to be a bug in the Windows 11 driver stack, but since WGI provides all the extended functionality we need, this can be turned off for now.

Fixes https://github.com/libsdl-org/SDL/issues/3468
2023-05-28 18:41:21 -07:00
Anonymous Maarten d6cd450624 windows: SDL_Delay expects a 32-bit integer 2023-05-27 02:34:41 +02:00
Anonymous Maarten e875775940 windows: SDL_immdevice needs SDL_timer.h include 2023-05-27 02:10:18 +02:00
Anonymous Maarten 72606d97e6 cmake: allow #include "SDL2/SDL.h.h" when using SDL2 as subproject 2023-05-27 01:48:30 +02:00
Ryan C. Gordon 48e71ae87b
wasapi: Deal with HDMI or DisplayPort-based audio devices.
They can vanish for UP TO EIGHT SECONDS...!

This is for devices that connect to HDMI/DisplayPort/etc, where it
presumably has to wait for a display to get up and running before it
can play audio through it, so one can see the audio device fail when
changing display modes, or the system returning from sleep. Since this
can be triggered by a game changing video resolutions at startup (either
before or after opening the audio device!), it's important to deal with.

In normal conditions, it shouldn't take this long to open or recover an
audio device, but this is better than unexpectedly losing the device
in this situation.

Fixes #7044.
Fixes #5571.
2023-05-26 19:15:28 -04:00
Sam Lantinga 7308325559 Added support for printing wide strings using "%ls" syntax
(cherry picked from commit 128ca7016018178c0c3231db7db2005dbf234068)
2023-05-26 14:59:30 -07:00
Ozkan Sezer 9dea06f5b5 fix mingw build failures in CI with clang-tidy.
(cherry-picked from commit a8a72de6fbcf9afe8a6e8760f31a79a0ed6fed1a)
2023-05-26 23:55:04 +03:00
Anonymous Maarten c68976360d Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF 2023-05-26 15:28:58 -04:00
Ryan C. Gordon a535cc62a0
video: Only specify some GL context attributes if not the explicit default.
Just in case it upsets some OpenGL drivers unnecessarily.

Fixes #7730.

(cherry picked from commit d4bc393efebdd45a95430397df106b69b1c26df3)
2023-05-25 10:10:03 -04:00
Sam Lantinga 63b8af3558 Disable unused local typedefs warning
This triggers on gcc 4.8.4 for compile time asserts inside of functions

Fixes https://github.com/libsdl-org/SDL/issues/7732

Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-05-24 04:45:40 +03:00
Sam Lantinga 3f1fd5abff Updated source to match SDL function prototype style 2023-05-23 10:59:03 -07:00
Sam Lantinga 92f72682e7 Document the Android SDK versions checked in Java code
(cherry picked from commit b48b1ce50042168c5b9b310fa495cb355903c241)
2023-05-23 08:45:43 -07:00
Frank Praznik 891c89eeb8 Fix unused variable warnings 2023-05-23 11:15:48 -04:00