Ryan C. Gordon
b9e1d1b4de
events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+
2022-10-28 16:19:00 -04:00
Ryan C. Gordon
9221548114
emscripten: Make an attempt at correct keyboard scancode/keycodes.
...
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.
Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.
Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.
Fixes #2098 .
2022-10-28 16:19:00 -04:00
Noel Berry
00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels ( #6112 )
2022-08-24 11:25:13 -07:00
Ryan C. Gordon
20a76b0e3e
video: removed unused devindex argument from bootstrap's create method.
2022-07-26 00:19:52 -04:00
Charlie Birks
0fcfaf9e94
emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying
...
This is how everything else was handled and fixes undefined symbol
errors in non-threads builds.
2022-06-08 08:09:46 -07:00
Ryan C. Gordon
ea7d5307ac
emscripten: Proxy SDL_GetUsableDisplayBounds to the main thread.
2022-03-31 14:12:34 -04:00
Reinhold Gschweicher
fe79eb2fbb
emscriptenframebuffer: fix formatting
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
268cc2a49c
emscriptenmouse: remove useless return statement
2022-03-31 14:11:41 -04:00
NeroBurner
3136a53070
fix formatting and cast warnings
...
Co-authored-by: Charlie Birks <charlie@daftgames.net>
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
404158595c
emscriptenmouse: remove old extra _INT
2022-03-31 14:11:41 -04:00
Reinhold Gschweicher
4dca8f7fb4
SDL2 thread proxying fixes
...
This PR uses new APIs added in [emscripten-core/emscripten#9336 ](https://github.com/emscripten-core/emscripten/pull/9336 )
to improve compatibility with USE_PTHREADS=1.
Original PR: https://github.com/emscripten-ports/SDL2/pull/127
By: @jakogut
Reviewed by: Daft-Freak
2022-03-31 14:11:41 -04:00
Charlie Birks
9de97e19cc
emscripten: Don't prevent default on filtered key events
2022-03-11 11:55:41 +00:00
Mahyar Koshkouei
41e7d1baa6
Add SDL_GetDisplayDPI implementation on Emscripten
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Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Sylvain
d31251b014
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
Thomas Ballinger
94c1276a5f
emscripten: Decrease vertical scroll speed by using deltaMode
...
Reference issue #4623 .
2021-11-07 20:50:07 -05:00
Jānis Rūcis
454943cf3e
emscripten: Don't flag window fullscreen on external requests
...
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut
55af8dcad9
emscripten: use emscripten_set_window_title api
2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48
emscripten: use emscripten_get_screen_size api
2021-08-14 17:04:46 +01:00
Charlie Birks
abc04270b7
emscripten: Fix framebuffer array creation optimisation
2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669
emscripten: Drop commented out code from the dummy driver
2021-08-14 17:04:46 +01:00
Stephan Vedder
fa367cdd5c
emscripten: Fix alt key being a nav key
2021-02-13 11:56:01 -05:00
Charlie Birks
edaf3f9c9c
emscripten: Extend the "nav key" blacklist
...
Add the F keys and Ctrl/Alt+*. Consistent with other naviagtion
disabling. Also, none of these generate keypress events anyway.
2021-02-13 11:56:01 -05:00
Cameron Gutman
a0d3c6c63c
Rename SetWindowGrab() to SetWindowMouseGrab()
2021-02-10 10:22:16 -05:00
Sam Lantinga
9130f7c377
Updated copyright for 2021
2021-01-02 10:25:38 -08:00
Sam Lantinga
cb36189692
Fixed bug 5235 - All internal sources should include SDL_assert.h
...
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
M Stoeckl
052a13738d
Merge VideoBootStrap::available into VideoBootStrap::create
...
The two are only ever called together, and combining them makes it possible
to eliminate redundant symbol loading and redundant attempts to connect
to a display server.
2020-07-12 19:11:15 -04:00
Sylvain Beucler
e594a6738a
emscripten: Introduce SDL_HINT_EMSCRIPTEN_ASYNCIFY
...
See https://github.com/emscripten-core/emscripten/issues/10746
and
https://github.com/emscripten-ports/SDL2/pull/112
Fixes Bugzilla #4997 .
2020-06-27 16:25:47 -04:00
Sylvain Beucler
01af7b0254
emscripten: support pseudo-synchronous screen refresh and events update using asyncify
2020-06-27 16:22:50 -04:00
Ryan C. Gordon
daf360e040
emscripten: Fix crash in SDL_SetWindowTitle().
...
This patch came from emscripten-ports, thanks!
Fixes Bugzilla #5133 .
2020-05-13 16:48:42 -04:00
Charlie Birks
258d410653
emscripten: Add a few keyCode mappings for German keyboards
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From @sy2002 in https://github.com/emscripten-ports/SDL2/issues/108
2020-04-09 15:57:12 +01:00
Charlie Birks
babf010c60
emscripten: Pass canvas id to request_pointer_lock
...
Fixes pointer lock with DISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1
2020-04-09 15:01:47 +01:00
Daid
287772f5e9
emscripten: Let SDL_GetDisplayUsableBounds return the size of the window
...
This does not account for scrollbars nor margins. But is much better then returning the full display size when not running fullscreen, but for example in an iframe.
2020-04-09 15:01:45 +01:00
Daid
fb3df3a18d
emscripten: Fix the reported keys for the numpad. See https://github.com/emscripten-ports/SDL2/issues/94
2020-04-09 15:01:41 +01:00
Sylvain Beucler
44716b0236
emscripten: Send SDL_APP_TERMINATING before unload ( #88 )
2020-04-09 15:01:37 +01:00
Beuc
0380cbd792
emscripten: Typo
2020-04-09 15:01:32 +01:00
Ryan C. Gordon
8641f6e99d
emscripten: support KaiOS's Left Soft Key and Right Soft Key (thanks, pelya!).
...
Fixes Bugzilla #5027 .
2020-04-07 14:03:13 -04:00
Sam Lantinga
2a91f682b5
Fixed bug 5012 - KaiOS keycodes support
...
pelya
KaiOS is an OS for feature phones, with numeric keypad and non-touch screen, and typically 512 Mb RAM and 4 Gb flash.
It is based on Firefox OS, all apps are made with HTML5 and Javascript. SDL can be cross-compiled using emscripten and packaged as native app.
This patch adds support for star '*' and pound '#' keys on such phones to generate SDL events.
2020-03-03 17:56:33 -08:00
Sam Lantinga
a8780c6a28
Updated copyright date for 2020
2020-01-16 20:49:25 -08:00
Alex Szpakowski
d5ec735a33
Add a windowID field to SDL_TouchFingerEvent (bug #4331 ).
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This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
2019-08-01 18:22:12 -03:00
Ryan C. Gordon
ba0fc92ded
Patched to compile.
2019-05-11 12:41:21 -04:00
Charlie Birks
6eb0521131
Emscripten: Use EMSCRIPTEN_EVENT_TARGET_*
2019-05-09 12:09:45 +01:00
Charlie Birks
4e5b5cba12
Emscripten: Switch from canvas[XY] to target[XY]
...
Allows mouse/touch events to work on non-default canvases
2019-05-09 12:09:40 +01:00
Charlie Birks
60c48ed787
Emscripten: Store canvas id in WindowData
...
Also replace all hardcoded uses of "#canvas" or NULL
2019-05-09 12:09:34 +01:00
Sylvain Becker
b45abbb2a7
Bug 4576: fix warning and compile
2019-04-02 17:57:27 +02:00
Sylvain Becker
b086edc915
Bug 4576: remove touch/mouse duplication for Emscripten
2019-04-02 17:10:29 +02:00
Sebastian Krzyszkowiak
6311c7cf95
emscripten: force resize event when pixel ratio changes
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Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Charlie Birks
6d89a7bc71
Emscripten: remove GLES_DeleteContext implementation
...
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
Charlie Birks
04b1494cf8
Emscripten: resize canvas to 0x0 in DestroyWindow
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Closest we can get to actually destroying it
2019-01-29 12:19:23 +00:00
Charlie Birks
d60546aaa8
Emscripten: don't zero the display mode before adding it
2019-01-29 12:19:06 +00:00