Commit graph

5344 commits

Author SHA1 Message Date
Sam Lantinga 46e1377d49 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sylvain Becker f050309ee9 Android: fix IllegalStateException in onBackPressed()
Rare exception, not catch-able, which appears when the activity gets in a broken
state.

java.lang.IllegalStateException:
  at android.app.FragmentManagerImpl.checkStateLoss (FragmentManagerImpl.java:1323)
  at android.app.FragmentManagerImpl.popBackStackImmediate (FragmentManagerImpl.java:493)
  at android.app.Activity.onBackPressed (Activity.java:2215)
  at org.libsdl.app.SDLActivity.onBackPressed (SDLActivity.java)
  at android.app.Activity.onKeyUp (Activity.java:2193)
  at android.view.KeyEvent.dispatch (KeyEvent.java:2685)
  at android.app.Activity.dispatchKeyEvent (Activity.java:2423)
  at org.libsdl.app.SDLActivity.dispatchKeyEvent (SDLActivity.java)
2019-12-20 15:58:59 +01:00
Ozkan Sezer 9996d1bb71 fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Paul Cercueil 95d40e8a28 kmsdrm: Fix busy-loop within libc's dlopen()
For some obscure reason, the order in which the libdrm/libgbm libraries
are loaded matters.

Without this fix, the first call to check_modesetting() will work and
load then unload all symbols properly, but the second call to this
function will lock up as soon as dlopen() is called on libdrm.

Swapping the order in which the libdrm and libgbm libraries are loaded
is enough to fix (or work around?) this issue.

Fixes #4891:
https://bugzilla.libsdl.org/show_bug.cgi?id=4891

Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2019-12-19 21:47:43 -08:00
Sam Lantinga 6b76787209 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers 2019-12-19 21:45:44 -08:00
Sam Lantinga 1db56619de Fixed rare infinite rumble in HIDAPI controller driver 2019-12-19 18:03:28 -08:00
Sam Lantinga 25bd5070f5 Fixed GameCube rumble 2019-12-19 18:00:08 -08:00
Sam Lantinga 202c966a44 Added support for the Nintendo GameCube Controller, using the Mayflash GameCube adapter. 2019-12-19 16:14:22 -08:00
Sam Lantinga 2481ab9340 Fixed compiler warning 2019-12-19 15:58:16 -08:00
Sam Lantinga c5024a182d Backed out debug code 2019-12-19 15:21:44 -08:00
Sam Lantinga 20daf54fd8 Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Sam Lantinga 8d742d4745 Added new HIDAPI driver files to the Visual Studio project 2019-12-19 15:12:36 -08:00
Sam Lantinga fead0b24e1 Added missing files from previous commits 2019-12-19 15:02:12 -08:00
Sam Lantinga e22e77dadc Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee 2019-12-19 15:01:35 -08:00
Sam Lantinga 15d30298cf Added support for wireless Xbox 360 controllers using the HIDAPI driver 2019-12-19 15:01:32 -08:00
Sam Lantinga e7f7e3f40f Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers 2019-12-19 15:01:30 -08:00
Sylvain Becker 5d5a56717f Fixed bug 4906 - Pressing Back button terminates app after SDL_StartTextInput 2019-12-19 13:54:03 +01:00
Sam Lantinga 4237b1834e Fixed compiler warning 2019-12-19 04:31:00 -08:00
Sam Lantinga 7b2826f6c2 Added Android support for the Hyperkin X91 and the SteelSeries Stratus Duo 2019-12-17 12:03:57 -08:00
Sam Lantinga 52b6ab2196 Added support for the SteelSeries Stratus Duo 2019-12-16 17:11:23 -08:00
Sam Lantinga bc430d405c Update for bug 4883 - Add approximation for display DPI on iOS
Aaron Barany

I realized I made a minor mistake in my patch: I changed the constructor prototype for SDL_DisplayData, but didn't update the declaration in the .h file. The compiler and linker don't complain, but it would probably be best to fix in case a later change runs into a problem from the mismatch. I have attached a patch to fix this.
2019-12-16 10:26:36 -08:00
Sam Lantinga a7ae9175c3 Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705

On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately.

This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c
(https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301), which sets expiration time in the past.
2019-12-16 10:20:03 -08:00
Sam Lantinga 4d4e5584ea Fixed binding D-pad on NES30 controller 2019-12-12 19:07:26 -08:00
Sam Lantinga 9f8009f2e1 Added mappings for the Razer Serval on Windows and Mac OSX 2019-12-13 16:12:41 -08:00
Sam Lantinga cf9af481e0 Added support for the 8Bitdo NES30 GamePad in wired mode 2019-12-13 16:12:39 -08:00
Sam Lantinga c2b6d6f9ed Enable the LED on PowerA Xbox One controllers 2019-12-13 16:12:37 -08:00
Sam Lantinga 511df4a53f Added support for the BDA XB1 Spectra Pro 2019-12-13 16:12:35 -08:00
Sam Lantinga 55f8eabfae Identified the BDA XB1 Classic Controller 2019-12-13 16:12:33 -08:00
Sam Lantinga 0352814a8a Added general remapping of controller manufacturer 2019-12-13 16:07:25 -08:00
Sam Lantinga b51d7f35aa Added support for the HORI PAD A 2019-12-13 16:07:22 -08:00
Sam Lantinga 23c39a2e44 Strip trailing whitespace on controller manufacturer identification 2019-12-12 19:14:37 -08:00
Sam Lantinga cd515bd1b9 Fixed Xbox 360 Controller support using libusb on Linux 2019-12-12 14:26:34 -08:00
Sam Lantinga 1ac7eabaca Fixed comment typo 2019-12-12 14:25:02 -08:00
Sylvain Becker 13e1015169 Android: use SDL_arraysize() 2019-12-12 20:33:11 +01:00
Sylvain Becker 210f6dda95 Android: use 'RegisterNatives' to export the native methods
"The advantages of RegisterNatives are that you get up-front checking
that the symbols exist, plus you can have smaller and faster shared
libraries by not exporting anything but JNI_OnLoad"

https://developer.android.com/training/articles/perf-jni#native-libraries
2019-12-12 18:38:36 +01:00
Sam Lantinga a613fc7cc2 Added names for official Microsoft controllers, since they don't have descriptive product names 2019-12-11 19:24:40 -08:00
Sam Lantinga 0f52916027 Added custom names for some controllers 2019-12-11 17:47:01 -08:00
Sam Lantinga e029fdbb38 Shorten "Performance Designed Products" to "PDP" 2019-12-11 17:46:59 -08:00
Sam Lantinga 325a2efb3d Added support for the full line of PDP Xbox 360 and Xbox One controllers 2019-12-11 17:46:57 -08:00
Sam Lantinga 8b50dcb21b Use the controller product string instead of hard-coding controller names 2019-12-11 17:46:54 -08:00
Sam Lantinga 89401b21e9 Added support for the Razer Raion Fightpad for PS4 2019-12-10 13:09:52 -08:00
Sam Lantinga a21f6b7a91 Add the manufacturer to the joystick name on Mac OS X, for consistency with other drivers 2019-12-10 11:46:22 -08:00
Sam Lantinga 2a161e7add Remove any duplicate manufacturer in the joystick name 2019-12-10 11:30:56 -08:00
Sam Lantinga 3469481ef6 Don't include the manufacturer if it's already included in the product string 2019-12-10 10:00:49 -08:00
Sam Lantinga bb37a1ebf5 Fixed the name of the Razer RAION Fightpad 2019-12-10 09:38:10 -08:00
Sam Lantinga 82d2c357c3 Fixed rumble after Xbox controller initialization
When we initialize the controller it has an internal rumble sequence number, and if our rumble sequence number doesn't match that, rumble won't happen. To fix that we cycle through the range of sequence numbers, and at some point we'll match up with the controller's sequence number and it'll roll forward until it matches our next rumble sequence number.
2019-12-09 16:52:11 -08:00
Sam Lantinga 3d34750ced The PowerA Mini controller blocks while writing feature reports, so don't try to use the HIDAPI driver for it on Linux 2019-12-09 13:54:05 -08:00
Sam Lantinga 3626506369 Added some missing Xbox controller names 2019-12-09 13:54:03 -08:00
Sam Lantinga 140918bb6f Fixed bug 4883 - Add approximation for display DPI on iOS
Aaron Barany

There appears to be no way to directly access the display DPI on iOS, so as an approximation the DPI for the iPhone 1 is used as a base value and is multiplied by the screen's scale. This should at least give a ballpark number for the various screen scales. (based on https://stackoverflow.com/questions/25756087/detecting-iphone-6-6-screen-sizes-in-point-values it appears that both 2x and 3x are used)

I have updated the patch to use a table of current devices and use a computation as a fallback. I have also updated the fallback computation to be more accurate.
2019-12-08 11:36:40 -08:00
Sam Lantinga 54748a39be Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
Aaron Barany

Add SDL_HINT_VIDEO_EXTERNAL_CONTEXT hint to notify SDL that the graphics context is external. This disables the automatic context save/restore behavior on Android and avoids using OpenGL by default when SDL_WINDOW_VUKLAN isn't set.

When the application wishes to manage the OpenGL contexts on Android, this avoids cases where SDL unbinds the context and creates new contexts, which can interfere with the application's operation.

When using Vulkan and Metal renderer implementations, this avoids SDL forcing OpenGL to be enabled on certain platforms. While using the SDL_WINDOW_VULKAN flag can be used to achieve the same thing, it also causes Vulkan to be loaded. If the application uses Vulkan directly, this is not necessary, and fails window creation when using Metal due to Vulkan not being present. (assuming MoltenVK isn't installed)
2019-12-08 11:33:06 -08:00