Commit graph

1028 commits

Author SHA1 Message Date
Ryan C. Gordon 399df540e3 windows: Drop WM_ACTIVATE when window is hidden, but only if being activated.
Fixes Bugzilla #4571.
2019-06-11 01:14:24 -04:00
Sylvain Becker f9a9193e2c Android: add MinimizeWindow function (Bug 4580, 4657)
shouldMinimizeOnFocusLoss is un-activated (return false)
2019-06-10 21:58:03 +02:00
Ryan C. Gordon 781692c03c cocoa: report proper input IDs for mouse/touch events.
Otherwise, we generate incorrect mouse events for MacBook trackpads (which
are also multitouch devices), etc.

Partially fixes Bugzilla #4576.
2019-06-09 19:27:25 -04:00
Sam Lantinga e43550c039 Fixed bug 4658 - iOS 12 fullscreen flag and SDL_HINT_IOS_HIDE_HOME_INDICATOR not working
Caleb Cornett

On iOS 12, creating a window with the SDL_WINDOW_FULLSCREEN flag does not dim the home indicator or defer system gestures. The same goes for setting the SDL_HINT_IOS_HIDE_HOME_INDICATOR to "2" -- it has no effect at all.

I've tracked down the source of this misbehavior to a timing issue. The initial `setNeedsUpdate...` calls were happening too early and getting applied to the launch screen by mistake. In the attached patch, I've added a call to those functions right after the launch screen is hidden so that they apply to the main view controller instead. This appears to fix the issue, at least on my iPhone 6s Plus.
2019-06-09 14:08:18 -07:00
Sam Lantinga 48ac92af54 Fixed bug 4041 - Android, SDL_Renderer OpenGLES 1 is loading GLESv2 library
Sylvain

On Android, if you set no attribute using SDL_GL_SetAttribute(), and try to create a SDL Render OpenGLES 1:

- it loads first by default GLESv2 libraries
- creates the rendere OpenGLES 1
- recreates the Window to have a context 1.1 ( https://hg.libsdl.org/SDL/file/4db4cfd59470/src/render/opengles/SDL_render_gles.c#l298 )

But it doesn't unload libraries, then reload GLESv1 lib. So the SDL_Renderer OpenGLES 1 is working with GLES 2 libs, which seems inconsistent.


If you, at first, set
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
It will correctly load GLES v1 libraries.

Here's a small patch to reload egl libs when SDL_RecreateWindow() is called.
It fixes the issue, also the case from bug 4042

( SDL_RecreateWindow() is used by SDL_Renderer gl, gles1, gles2. )
2019-06-08 18:40:11 -07:00
Sam Lantinga 2b6473dc05 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll
msmshazan

Update ANGLE Libraries to support d3dcompiler_47.dll since chrome does not ship with d3dcompiler_46.dll and d3dcompiler_43.dll
2019-06-08 15:10:20 -07:00
Ethan Lee 0442d19fc8 cocoa: Fix assert to use SDL_assert 2019-03-04 12:16:43 -05:00
Sam Lantinga 8728ce4448 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface
Martin Gerhardy

These functions are really useful and should get exposed imo.
2019-06-08 14:54:37 -07:00
Sam Lantinga f2c8d8e9c4 Fixed bug 4443 - Incorrect scan code reported for numpad 5
bplu4t2f

When num lock is on, the scancode reported for numpad 5 is SDL_SCANCODE_KP_5, which is correct. However, when num lock is off, windows reports the VK_CLEAR virtual key code, which is incorrectly translated into SDL_SCANCODE_CLEAR inside of the VKeytoScancode(WPARAM vkey) function.
2019-06-08 10:47:43 -07:00
Alex Szpakowski 9b5811592d iOS: return SDL_GetWindowSize from SDL_GL_GetDrawableSize if there's no GLES view in the window (matches the behaviour of SDL_GL_GetDrawableSize on other platforms). Addresses bug #4629. 2019-05-26 18:53:36 -03:00
Sam Lantinga 7ec514d48f Improved iOS Bluetooth keyboard support
* Don't stop text input after the return key is pressed
* Handle arrow and escape keys
2019-05-22 17:39:51 -07:00
Cameron Gutman 9b2202828a Fix use-after-free when pumping the event loop after SDL_DestroyWindow()
Closing the window is asynchronous, but we free the window data immediately,
so we can get an updateLayer callback before the window is really destroyed which
will cause us to access the freed memory.

Clearing the content view will cause it to be immediately released, so no further
updateLayer callbacks will occur.
2019-04-28 17:37:49 -07:00
Sam Lantinga a4e33b9cc4 Added support for Bluetooth keyboards on iOS
In this case the keyboard is shown and immediately hidden, but we still want to accept text input
2019-05-20 14:31:03 -07:00
Sam Lantinga 582a3c994d Fixed mouse focus for touch events on iOS 2019-05-20 14:08:35 -07:00
Ryan C. Gordon 4bd808346a vulkan: Swapped out a free() that should have been an SDL_free().
Fixes (for real this time!) the Visual Studio builds.
2019-05-20 00:41:18 -04:00
Ryan C. Gordon ebbb295e85 vulkan: Patched to compile on Visual Studio. 2019-05-19 23:29:50 -04:00
Ryan C. Gordon d778b26dd1 Patched to compile in C89 mode. 2019-05-19 20:25:02 -04:00
Sam Lantinga ee0a482a87 Fixed bug 4401 - SDL_GetWindowPosition() wrong after SDL_SetWindowPosition() until window is moved on macOS
Removed incorrect call to SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
If the position of the window isn't adjusted in the SetWindowPosition() call, then sending the window event would have no effect because x and y equals the window x and y. If the position of the window is adjusted in the SetWindowPosition() call, then we don't want to clobber it with values that the user passed in.
2019-05-19 11:52:25 -07:00
Sam Lantinga 8dea23c705 Fixed bug 3911 - SYSWM generic X11 events missing event data
Andrei Drexler

For X11 GenericEvents, the associated data is only available between a call to XGetEventData and the matching XFreeEventData, i.e. in X11_HandleGenericEvent. Trying to call XGetEventData a second time on the same event will fail, so an application that wants to inspect XInput2 events (e.g. for stylus pressure) has no way of retrieving its data from queued SYSWM events.

The attached patch (based on SDL-2.0.7-11629) sends SYSWM messages from X11_HandleGenericEvent while the data is still available, allowing client code to register an event filter/watcher and process the event inside the callback.
2019-05-19 10:44:14 -07:00
Wladimir J. van der Laan 29f3445316 video: Add Vulkan support for vivante fb
Vivante drivers use the VK_KHR_display extension for rendering directly
to the frame buffer. This patch adds support to the video driver for
Vulkan rendering using that method.

- Add an utility function SDL_Vulkan_Display_CreateSurface that creates
a surface using this extension. The display to use (if there are
multiple) can be overridden using the environment variable
"SDL_VULKAN_DISPLAY".

- Use this function in a new compilation unit SDL_vivantevideo.c,
which implements the SDL_VIDEO_VULKAN methods of the driver structure.
2019-05-19 10:36:44 -07:00
Sam Lantinga 59da5b7202 [SDL] ios Touch Fix. 2019-05-14 07:55:42 -07:00
Ryan C. Gordon ba0fc92ded Patched to compile. 2019-05-11 12:41:21 -04:00
Charlie Birks 6eb0521131 Emscripten: Use EMSCRIPTEN_EVENT_TARGET_* 2019-05-09 12:09:45 +01:00
Charlie Birks 4e5b5cba12 Emscripten: Switch from canvas[XY] to target[XY]
Allows mouse/touch events to work on non-default canvases
2019-05-09 12:09:40 +01:00
Charlie Birks 60c48ed787 Emscripten: Store canvas id in WindowData
Also replace all hardcoded uses of "#canvas" or NULL
2019-05-09 12:09:34 +01:00
Sam Lantinga f0a4fea89f Fixed bug 4608 - Android: not getting SDL_WINDOWEVENT_FOCUS_GAINED on start of our app
Dan Ginsburg

I've seen this on several devices including Moto Z running Android 7 and a Snapdragon 845 running Android 9.

What happens is as follows:

SDLActivity.onWindowFocusChanged(true) happens pretty early on, but it's before we've done SDL_CreateWindow and so Android_Window is 0x0 thus this message does not get sent:

JNIEXPORT void JNICALL SDL_JAVA_INTERFACE(nativeFocusChanged)(
                                    JNIEnv *env, jclass cls, jboolean hasFocus)
{
    SDL_LockMutex(Android_ActivityMutex);

    if (Android_Window) {
        __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "nativeFocusChanged()");
        SDL_SendWindowEvent(Android_Window, (hasFocus ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST), 0, 0);
    }

    SDL_UnlockMutex(Android_ActivityMutex);
}

When the window does get created, in Android_CreateWindow it does this:

 window->flags &= ~SDL_WINDOW_RESIZABLE;     /* window is NEVER resizeable */
    window->flags &= ~SDL_WINDOW_HIDDEN;
    window->flags |= SDL_WINDOW_SHOWN;          /* only one window on Android */
    window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */

    /* One window, it always has focus */
    SDL_SetMouseFocus(window);
    SDL_SetKeyboardFocus(window);

The SDL_SetKeyboardFocus does send an SDL_WINDOWEVENT_FOCUS_GAINED message, but it gets eaten in SDL_SendWindowEvent because we've forced SDL_WINDOW_INPUT_FOCUS beforehand:

 case SDL_WINDOWEVENT_FOCUS_GAINED:
        if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
            return 0;
        }
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
        SDL_OnWindowFocusGained(window);
        break;

I can fix the problem if I comment out this line from Android_CreateWindow:

    window->flags |= SDL_WINDOW_INPUT_FOCUS;    /* always has input focus */

I would propose that as a fix unless there is a reason not to.
2019-04-25 14:17:07 -07:00
Sylvain Becker 2c92c8e85a Android: add static variable initialization in non blocking event loop 2019-04-23 14:24:58 +02:00
Sam Lantinga cb18117c92 Added a helper function to tell whether or not a window can be minimized 2019-04-22 16:34:42 -07:00
Sam Lantinga f1b57f3785 Only leave fullscreen mode if we're actually going to minimize 2019-04-22 16:25:49 -07:00
Alex Szpakowski 90b08881ab iOS: Remove code trying to support compilation on the iOS 7 SDK, the deployment target has been set to iOS 8 for years and there's other unconditionally compiled code that depends on newer SDKs so that code is useless. 2019-04-17 20:41:05 -03:00
Alex Szpakowski 9d7b26155a macOS: Fix compilation when using the 10.9 SDK or older. 2019-04-17 20:14:40 -03:00
Sylvain Becker bd344c2287 Android: when event loop is not blocking in pause, backup EGL context (Bug 4578)
Backup the EGL context when SDL_APP_DIDENTERBACKGROUND has been removed from the
event queue.
2019-04-12 23:15:26 +02:00
Alex Szpakowski 00c824a8b0 Fix disabling OpenGL vsync on macOS 10.14.4+ (bug #4575). 2019-04-10 22:30:58 -03:00
Sam Lantinga b6f33a6870 https://bugzilla.libsdl.org/show_bug.cgi?id=4577
SDL_GetWindowDisplayMode was returning an incorrect result on iPhone Plus devices (tested on iOS 12.1/12.2).  The problem was that the value returned by UIScreenMode was assumed to be the physical pixels on the display, rather than the scaled retina pixels.  The fix is to use the scale returned by UIScreen.scale rather than the nativeScale.
2019-04-05 07:51:11 -07:00
Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
2019-04-04 17:01:02 +02:00
Sylvain Becker 236b86067f Bug 4576: one more warning 2019-04-02 18:07:27 +02:00
Sylvain Becker b45abbb2a7 Bug 4576: fix warning and compile 2019-04-02 17:57:27 +02:00
Sylvain Becker 9b3c2258aa Bug 4576: remove touch/mouse duplication for Android 2019-04-02 17:23:55 +02:00
Sylvain Becker 9d28156f12 Bug 4576: remove touch/mouse duplication for IOS 2019-04-02 17:18:47 +02:00
Sylvain Becker 42de5f97cc Bug 4576: remove touch/mouse duplication for WinRT 2019-04-02 17:13:22 +02:00
Sylvain Becker b086edc915 Bug 4576: remove touch/mouse duplication for Emscripten 2019-04-02 17:10:29 +02:00
Sylvain Becker b8e5c561d8 Bug 4576: remove touch/mouse duplication for Wayland 2019-04-02 17:07:54 +02:00
Sylvain Becker 1a4c3b57b7 Bug 4576: remove touch/mouse duplication for Windows 2019-04-02 16:58:11 +02:00
Sam Lantinga b2e76d860f Fixed Windows RT build 2019-03-19 16:52:09 -07:00
Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sebastian Krzyszkowiak 6311c7cf95 emscripten: force resize event when pixel ratio changes
Without this, applications can't react to changed canvas size on window zoom.
2019-03-16 19:08:59 -07:00
Sam Lantinga 8bc59f87ec Fixed CVE-2019-7635 and bug 4498 - Heap-Buffer Overflow in Blit1to4 pertaining to SDL_blit_1.c
Petr Pisar

The root cause is that the POC BMP file declares 3 colors used and 4 bpp palette, but pixel at line 28 and column 1 (counted from 0) has color number 3. Then when the image loaded into a surface is passed to SDL_DisplayFormat(), in order to convert it to a video format, a used bliting function looks up a color number 3 in a 3-element long color bliting map. (The map obviously has the same number entries as the surface format has colors.)

Proper fix should refuse broken BMP images that have a pixel with a color index higher than declared number of "used" colors. Possibly more advanced fix could try to relocate the out-of-range color index into a vacant index (if such exists).
2019-03-16 18:34:33 -07:00
Sylvain Becker cbe80d4708 KMSDRM: valid file descriptors could positive or 0. -1 is invalid. (Bug 4530) 2019-03-13 14:54:51 +01:00
Sam Lantinga 82758efc46 [iOS DAC] Fix touch events getting from SDL2 to source2. 2019-03-12 14:45:04 -07:00
Sam Lantinga d05eec7207 Fixed initial display orientation at Android app start 2019-03-12 14:44:25 -07:00
Sylvain Becker cddb285cdb Fixed bug 4513 - Wayland, fix crash when remove event is sent (from Sebastian Krzyszkowiak) 2019-03-12 20:04:08 +01:00
Sylvain Becker 7b27594274 KMSDRM: missing return value in VideoInit() (Bug 4530) 2019-03-11 15:27:42 +01:00
Sylvain Becker 3b49ee5261 KMSDRM: change calls free() to SDL_free() (Bug 4529) 2019-03-11 15:22:40 +01:00
Sylvain Becker 2fd4aee149 Un-activate some routine on mips because they are slowers (Bug 4503) 2019-02-23 09:36:56 +01:00
Sylvain Becker 47fb781b94 BlitNtoN BlitNtoNKey: remove non-aligned word read/store (bpp 3<->4) (Bug 4503)
Mips and (old) ARM doesn't allow word read/write when adress isn't 4bytes
aligned. So just remove that.
2019-02-22 09:30:45 +01:00
Ryan C. Gordon 6fbe9e23fa raspberry: expose second display.
This lets apps see and choose between both an HDMI and DSI-connected display,
such as a television and the Pi Foundation's official touchscreen. It only
exposes the second display if the hardware reports that it is connected.
2019-02-19 23:46:54 -05:00
Sylvain Becker 90a075d75f Fix windows build 2019-02-18 22:48:14 +01:00
Sylvain Becker e9a7b6973a Fix bug 4053: Blit issues on Big Endian CPU 2019-02-18 22:06:53 +01:00
Sam Lantinga ea4c4cfc28 Fixed bug 4500 - Heap-Buffer Overflow in Map1toN pertaining to SDL_pixels.c
Petr Pisar

The reproducer has these data in BITMAPINFOHEADER:

biSize = 40
biBitCount = 8
biClrUsed = 131075

SDL_LoadBMP_RW() function passes biBitCount as a color depth to SDL_CreateRGBSurface(), thus 256-color pallete is allocated. But then biClrUsed colors are read from a file and stored into the palette. SDL_LoadBMP_RW should report an error if biClrUsed is greater than 2^biBitCount.
2019-02-18 07:50:33 -08:00
Sylvain Becker afd1b3dae4 Fix invalid memory access and optimise Blit_3or4_to_3or4__*
Fix invalid write at last pixel of the surface:
  when surface has no padding (pitch == w * bpp) and bpp is 3
  with Blit, no colorkey, and NO_ALPHA same or inverse rgb triplet

Optimise by using int32 access:

BGR24 -> ARGB8888 :  faster x1.897875   (362405 -> 190953)
RGB24 -> ABGR8888 :  faster x1.660416   (363304 -> 218803)

ABGR8888 -> RGB24 :  faster x1.686319   (334962 -> 198635)
ARGB8888 -> BGR24 :  faster x1.691868   (324524 -> 191814)
BGR24 -> RGB888 :  faster x1.678459   (326811 -> 194709)
BGR888 -> RGB24 :  faster x1.731772   (327724 -> 189242)
RGB24 -> BGR888 :  faster x1.690989   (328916 -> 194511)
RGB888 -> BGR24 :  faster x1.698333   (326175 -> 192056)
2019-02-17 16:20:23 +01:00
Sylvain Becker 1aa2ad2fe8 Better naming for the blit permutation variables 2019-02-09 17:40:32 +01:00
Sylvain Becker f6a2ae6007 Faster blit colorkey or not, applied to bpp: 3->4 and 4->3
===== BlitNtoNKey ========
ABGR8888 -> BGR24 :  faster x3   (2168709 -> 562738)
ABGR8888 -> RGB24 :  faster x3   (2165055 -> 567458)

ARGB8888 -> BGR24 :  faster x3   (2169109 -> 564338)
ARGB8888 -> RGB24 :  faster x3   (2165266 -> 567081)

BGR24 -> ABGR8888 :  faster x3   (2997675 -> 891636)
BGR24 -> ARGB8888 :  faster x3   (2985449 -> 892028)
BGR24 -> BGR888 :  faster x3   (2961611 -> 891913)
BGR24 -> BGRA8888 :  faster x3   (3116305 -> 891534)
BGR24 -> BGRX8888 :  faster x3   (3179654 -> 896978)
BGR24 -> RGB888 :  faster x3   (2968191 -> 895112)
BGR24 -> RGBA8888 :  faster x3   (2998428 -> 893147)
BGR24 -> RGBX8888 :  faster x3   (2976529 -> 914853)

BGR888 -> BGR24 :  faster x3   (2161906 -> 563921)
BGR888 -> RGB24 :  faster x3   (2168228 -> 566634)

BGRA8888 -> BGR24 :  faster x4   (2270501 -> 561873)
BGRA8888 -> RGB24 :  faster x3   (2163179 -> 567330)

BGRX8888 -> BGR24 :  faster x3   (2162911 -> 562322)
BGRX8888 -> RGB24 :  faster x3   (2169617 -> 570927)

RGB24 -> ABGR8888 :  faster x3   (2977061 -> 925975)
RGB24 -> ARGB8888 :  faster x3   (2978148 -> 923680)
RGB24 -> BGR888 :  faster x3   (3001413 -> 935074)
RGB24 -> BGRA8888 :  faster x3   (2959003 -> 924096)
RGB24 -> BGRX8888 :  faster x3   (2965240 -> 927100)
RGB24 -> RGB888 :  faster x3   (2983921 -> 926063)
RGB24 -> RGBA8888 :  faster x3   (2963908 -> 925457)
RGB24 -> RGBX8888 :  faster x3   (2967957 -> 931700)

RGB888 -> BGR24 :  faster x3   (2173299 -> 563226)
RGB888 -> RGB24 :  faster x3   (2218374 -> 566164)

RGBA8888 -> BGR24 :  faster x3   (2166355 -> 561381)
RGBA8888 -> RGB24 :  faster x3   (2170322 -> 566729)

RGBX8888 -> BGR24 :  faster x3   (2168524 -> 564072)
RGBX8888 -> RGB24 :  faster x3   (2163680 -> 566956)

===== BlitNtoN ========

BGR24 -> BGRA8888 :  faster x3   (2458958 -> 797557)
BGR24 -> BGRX8888 :  faster x3   (2486085 -> 797745)
BGR24 -> RGBA8888 :  faster x3   (2422116 -> 797637)
BGR24 -> RGBX8888 :  faster x3   (2454426 -> 799085)

BGRA8888 -> BGR24 :  faster x4   (2468206 -> 524486)
BGRA8888 -> RGB24 :  faster x4   (2463581 -> 525561)

BGRX8888 -> BGR24 :  faster x4   (2583355 -> 524468)
BGRX8888 -> RGB24 :  faster x4   (2477242 -> 524284)

RGB24 -> BGRA8888 :  faster x2   (2453414 -> 818415)
RGB24 -> BGRX8888 :  faster x3   (2414915 -> 800863)
RGB24 -> RGBA8888 :  faster x3   (2461114 -> 798148)
RGB24 -> RGBX8888 :  faster x3   (2400922 -> 799203)

RGBA8888 -> BGR24 :  faster x4   (2494472 -> 526428)
RGBA8888 -> RGB24 :  faster x4   (2462260 -> 526791)

RGBX8888 -> BGR24 :  faster x4   (2541115 -> 524390)
RGBX8888 -> RGB24 :  faster x4   (2469059 -> 525416)
2019-02-09 17:20:53 +01:00
Sylvain Becker 604b44f20f Fix wrong access and simplify 2019-02-08 17:15:30 +01:00
Sylvain Becker 5ed30f844d Some simplification of previous commit 2019-02-07 22:45:50 +01:00
Sylvain Becker 5fd228921c Faster blit with CopyAlpha, no ColorKey
Applied to following formats:

ABGR8888 -> BGRA8888 :  faster x3   (2727179 -> 704761)
ABGR8888 -> RGBA8888 :  faster x3   (2707808 -> 705309)

ARGB8888 -> BGRA8888 :  faster x3   (2745371 -> 712437)
ARGB8888 -> RGBA8888 :  faster x3   (2746230 -> 705236)

BGRA8888 -> ABGR8888 :  faster x3   (2745026 -> 707045)
BGRA8888 -> ARGB8888 :  faster x3   (2752760 -> 727373)
BGRA8888 -> RGBA8888 :  faster x3   (2769544 -> 704607)

RGBA8888 -> ABGR8888 :  faster x3   (2725058 -> 706669)
RGBA8888 -> ARGB8888 :  faster x3   (2704866 -> 707132)
RGBA8888 -> BGRA8888 :  faster x3   (2710351 -> 704615)
2019-02-07 22:03:30 +01:00
Sylvain Becker 704e62bbf4 Code factorization of the pixel format permutation 2019-02-07 21:49:24 +01:00
Sylvain Becker 0a007a9bea Fix wrong comment 2019-02-07 18:52:49 +01:00
Sylvain Becker e5192384d0 Faster blit with no ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x5   (3177493 -> 630439)
ABGR8888 -> RGBX8888 :  faster x5   (3178104 -> 628925)

ARGB8888 -> BGRX8888 :  faster x4   (3141089 -> 629448)
ARGB8888 -> RGBX8888 :  faster x5   (3216413 -> 630465)

BGR888 -> BGRA8888 :  faster x4   (3145403 -> 637701)
BGR888 -> BGRX8888 :  faster x4   (3142106 -> 630144)
BGR888 -> RGBA8888 :  faster x4   (3202685 -> 649384)
BGR888 -> RGBX8888 :  faster x4   (3170617 -> 658670)

BGRA8888 -> BGR888 :  faster x4   (3203308 -> 657697)
BGRA8888 -> RGB888 :  faster x5   (3201475 -> 631747)
BGRA8888 -> RGBX8888 :  faster x5   (3274544 -> 630409)

BGRX8888 -> ABGR8888 :  faster x4   (3149753 -> 638682)
BGRX8888 -> ARGB8888 :  faster x5   (3164101 -> 631273)
BGRX8888 -> BGR888 :  faster x4   (3144454 -> 630712)
BGRX8888 -> RGB888 :  faster x4   (3160490 -> 638047)
BGRX8888 -> RGBA8888 :  faster x5   (3308988 -> 631232)
BGRX8888 -> RGBX8888 :  faster x5   (3216775 -> 638065)

RGB888 -> BGRA8888 :  faster x4   (3143135 -> 655146)
RGB888 -> BGRX8888 :  faster x4   (3141790 -> 653771)
RGB888 -> RGBA8888 :  faster x5   (3214402 -> 637001)
RGB888 -> RGBX8888 :  faster x4   (3143082 -> 630009)

RGBA8888 -> BGR888 :  faster x3   (3157048 -> 920375)
RGBA8888 -> BGRX8888 :  faster x5   (3196692 -> 632996)
RGBA8888 -> RGB888 :  faster x4   (3141570 -> 652151)

RGBX8888 -> ABGR8888 :  faster x5   (3175401 -> 631218)
RGBX8888 -> ARGB8888 :  faster x4   (3144690 -> 639440)
RGBX8888 -> BGR888 :  faster x4   (3144250 -> 630171)
RGBX8888 -> BGRA8888 :  faster x5   (3220321 -> 630731)
RGBX8888 -> BGRX8888 :  faster x4   (3178453 -> 637445)
RGBX8888 -> RGB888 :  faster x5   (3203623 -> 632596)
2019-02-07 18:51:14 +01:00
Sylvain Becker 7372295ec9 Faster blit when using No Alpha or Set Alpha, + ColorKey
Applied to following formats:

ABGR8888 -> BGRX8888 :  faster x4   (2794295 -> 610587)
ABGR8888 -> RGB888 :  faster x4   (2835693 -> 615561)
ABGR8888 -> RGBX8888 :  faster x4   (2880475 -> 610479)

ARGB8888 -> BGR888 :  faster x4   (2802718 -> 610702)
ARGB8888 -> BGRX8888 :  faster x4   (2792481 -> 606311)
ARGB8888 -> RGBX8888 :  faster x4   (2821621 -> 624745)

BGR888 -> ARGB8888 :  faster x4   (2791705 -> 637889)
BGR888 -> BGRA8888 :  faster x4   (2793195 -> 652299)
BGR888 -> BGRX8888 :  faster x4   (2800713 -> 609326)
BGR888 -> RGB888 :  faster x4   (2812260 -> 610471)
BGR888 -> RGBA8888 :  faster x4   (2792327 -> 629288)
BGR888 -> RGBX8888 :  faster x4   (2799224 -> 607073)

BGRA8888 -> BGR888 :  faster x4   (2800520 -> 606897)
BGRA8888 -> RGB888 :  faster x4   (2825274 -> 616156)
BGRA8888 -> RGBX8888 :  faster x4   (2812530 -> 610340)

BGRX8888 -> ABGR8888 :  faster x4   (2793940 -> 628596)
BGRX8888 -> ARGB8888 :  faster x4   (2822686 -> 638899)
BGRX8888 -> BGR888 :  faster x4   (2818141 -> 613659)
BGRX8888 -> RGB888 :  faster x4   (2929017 -> 611794)
BGRX8888 -> RGBA8888 :  faster x4   (2799709 -> 629750)
BGRX8888 -> RGBX8888 :  faster x4   (2911010 -> 605640)

RGB888 -> ABGR8888 :  faster x4   (2800671 -> 631542)
RGB888 -> BGR888 :  faster x4   (2802644 -> 604461)
RGB888 -> BGRA8888 :  faster x4   (2801919 -> 628729)
RGB888 -> BGRX8888 :  faster x4   (2938244 -> 604135)
RGB888 -> RGBA8888 :  faster x4   (2912447 -> 642185)
RGB888 -> RGBX8888 :  faster x4   (2831676 -> 634293)

RGBA8888 -> BGR888 :  faster x4   (2928896 -> 614960)
RGBA8888 -> BGRX8888 :  faster x4   (2821422 -> 608146)
RGBA8888 -> RGB888 :  faster x4   (2825927 -> 617184)

RGBX8888 -> ABGR8888 :  faster x4   (2803852 -> 654129)
RGBX8888 -> ARGB8888 :  faster x4   (2923615 -> 642644)
RGBX8888 -> BGR888 :  faster x4   (2806523 -> 610447)
RGBX8888 -> BGRA8888 :  faster x4   (2813388 -> 630305)
RGBX8888 -> BGRX8888 :  faster x4   (2800052 -> 607881)
RGBX8888 -> RGB888 :  faster x4   (2807722 -> 610263)
2019-02-07 17:52:28 +01:00
Sylvain Becker bb9a9080dc Fix pointer warnings 2019-02-07 16:13:25 +01:00
Sylvain Becker 3543a44ae4 Faster blit when using CopyAlpha + ColorKey
Applied to following formats:

ABGR8888 -> ARGB8888 :  faster x7   (3959672 -> 537227)
ABGR8888 -> BGRA8888 :  faster x7   (4008716 -> 532064)
ABGR8888 -> RGBA8888 :  faster x7   (3998576 -> 530964)

ARGB8888 -> ABGR8888 :  faster x7   (3942420 -> 532503)
ARGB8888 -> BGRA8888 :  faster x7   (3995382 -> 527722)
ARGB8888 -> RGBA8888 :  faster x7   (4259330 -> 543033)

BGRA8888 -> ABGR8888 :  faster x7   (4110411 -> 529402)
BGRA8888 -> ARGB8888 :  faster x7   (4071906 -> 538393)
BGRA8888 -> RGBA8888 :  faster x6   (4038320 -> 585141)

RGBA8888 -> ABGR8888 :  faster x7   (3937018 -> 534127)
RGBA8888 -> ARGB8888 :  faster x7   (3979577 -> 537810)
RGBA8888 -> BGRA8888 :  faster x7   (3975656 -> 528355)
2019-02-07 15:12:17 +01:00
Sylvain Becker 670f3d3327 Fixed bug 4484 - use SIMD aligned memory for SDL_Surface
Surfaces are allocated using SDL_SIMDAlloc()
They are marked with SDL_SIMD_ALIGNED flag to appropriatly free them with SDL_SIMDFree()
(Flag is cleared when pixels is free'd in RLE, in case user would hijack the pixels ptr)

When providing its own memory pointer (SDL_CreateRGBSurfaceFrom()) and clearing
SDL_PREALLOC  to delegate to SDL the memory free, it's the responsability of the user
to add SDL_SIMD_ALIGNED or not, whether the pointer has been allocated with SDL_malloc() or
SDL_SIMDAlloc().
2019-02-04 09:11:07 +01:00
Sylvain Becker 9292dc7ca1 Fix include path compilation 2019-02-04 08:43:37 +01:00
Sylvain Becker 9a98dcc516 Rename surface aligned memory flag to SDL_SIMD_ALIGNED 2019-02-04 08:34:24 +01:00
Sylvain Becker e5d194e902 Add SDL_MEMALIGNED flag for SDL_Surface using aligned memory.
If an SDL_Surface has an aligned memory pointers, it should be freed
using SDL_SIMDFree() (will be used by SDL_ttf).
2019-01-31 11:45:31 +01:00
Sylvain Becker 7b8bac5958 Add fast paths in BlitNtoNKey
All following conversions are faster (with colorkey, but no blending).
(ratio isn't very accurate)

ABGR8888 -> BGR888 :  faster x9   (2699035 -> 297425)

ARGB8888 -> RGB888 :  faster x8   (2659266 -> 296137)

BGR24 -> BGR24 :  faster x5   (2232482 -> 445897)
BGR24 -> RGB24 :  faster x4   (2150023 -> 448576)

BGR888 -> ABGR8888 :  faster x8   (2649957 -> 307595)

BGRA8888 -> BGRX8888 :  faster x9   (2696041 -> 297596)

BGRX8888 -> BGRA8888 :  faster x8   (2662011 -> 299463)
BGRX8888 -> BGRX8888 :  faster x9   (2733346 -> 295045)

RGB24 -> BGR24 :  faster x4   (2154551 -> 485262)
RGB24 -> RGB24 :  faster x4   (2149878 -> 484870)

RGB888 -> ARGB8888 :  faster x8   (2762877 -> 324946)

RGBA8888 -> RGBX8888 :  faster x8   (2657855 -> 297753)

RGBX8888 -> RGBA8888 :  faster x8   (2661360 -> 296655)
RGBX8888 -> RGBX8888 :  faster x8   (2649287 -> 308268)
2019-01-30 22:50:20 +01:00
Sylvain Becker cd25c83aad Fix blit with blending (Blit_A) to RGB332 which has no palette 2019-01-30 17:16:08 +01:00
Sylvain Becker 5b07148f73 Fixed failing SDL_ConvertSurface() when blit has failed.
Some blit combination are not supported (eg ARGB8888 -> SDL_PIXELFORMAT_INDEX1MSB)
So prevent SDL_ConvertSurface from creating a broken surface, which cannot be blitted
2019-01-30 16:36:47 +01:00
Sylvain Becker a052d81bdf Add explicit unsigned int and char types in (for bug 4290) 2019-01-30 15:31:07 +01:00
Sylvain Becker 1128d57316 Fixed bug 4290 - add fastpaths for format conversion in BlitNtoN
All following conversion are faster (no colorkey, no blending).
(ratio isn't very accurate)

ABGR8888 -> ARGB8888 :  faster x6   (2655837 -> 416607)
ABGR8888 -> BGR24 :  faster x7   (2470117 -> 325693)
ABGR8888 -> RGB24 :  faster x7   (2478107 -> 335445)
ABGR8888 -> RGB888 :  faster x9   (3178524 -> 333859)

ARGB8888 -> ABGR8888 :  faster x6   (2648366 -> 406977)
ARGB8888 -> BGR24 :  faster x7   (2474978 -> 327819)
ARGB8888 -> BGR888 :  faster x9   (3189072 -> 326710)
ARGB8888 -> RGB24 :  faster x7   (2473689 -> 324729)

BGR24 -> ABGR8888 :  faster x6   (2268763 -> 359946)
BGR24 -> ARGB8888 :  faster x6   (2306393 -> 359213)
BGR24 -> BGR888 :  faster x6   (2231141 -> 324195)
BGR24 -> RGB24 :  faster x4   (1557835 -> 322033)
BGR24 -> RGB888 :  faster x6   (2229854 -> 323849)

BGR888 -> ARGB8888 :  faster x8   (3215202 -> 363137)
BGR888 -> BGR24 :  faster x7   (2474775 -> 347916)
BGR888 -> RGB24 :  faster x7   (2532783 -> 327354)
BGR888 -> RGB888 :  faster x9   (3134634 -> 344987)

RGB24 -> ABGR8888 :  faster x6   (2229486 -> 358919)
RGB24 -> ARGB8888 :  faster x6   (2271587 -> 358521)
RGB24 -> BGR24 :  faster x4   (1530913 -> 321149)
RGB24 -> BGR888 :  faster x6   (2227284 -> 327453)
RGB24 -> RGB888 :  faster x6   (2227125 -> 329061)

RGB888 -> ABGR8888 :  faster x8   (3163292 -> 362445)
RGB888 -> BGR24 :  faster x7   (2469489 -> 327127)
RGB888 -> BGR888 :  faster x9   (3190526 -> 326022)
RGB888 -> RGB24 :  faster x7   (2479084 -> 324982)
2019-01-30 15:23:33 +01:00
Charlie Birks 6d89a7bc71 Emscripten: remove GLES_DeleteContext implementation
It was calling glClear without a context. The issue it was trying to
solve was actually that after destroying a window and creating a new one
, the contents of the old window were preserved. This no longer happens
since we resize the window to nothing on destroy.
2019-01-29 12:19:32 +00:00
Charlie Birks 04b1494cf8 Emscripten: resize canvas to 0x0 in DestroyWindow
Closest we can get to actually destroying it
2019-01-29 12:19:23 +00:00
Charlie Birks d60546aaa8 Emscripten: don't zero the display mode before adding it 2019-01-29 12:19:06 +00:00
Charlie Birks 4a2888af10 Emscripten: use UTF8ToString instead of Pointer_stringify 2019-01-29 12:19:03 +00:00
Charlie Birks 8dab9c956f Emscripten: Use set_canvas_element_size
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou ed66a430c9 Emscripten: Do not consume mouseup event outside of the canvas 2019-01-29 12:14:54 +00:00
Sylvain Beucler 2838abb5b2 Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled 2019-01-29 12:14:44 +00:00
Charlie Birks 1767d09187 Emscripten: use a fake size for external sizing check
The check would fail if the canvas happened to be the correct size
already. (#66, mentioned in #58)
2019-01-29 12:14:41 +00:00
Charlie Birks 80d690a2a0 Emscripten: reset fullscreen_window when leaving fullscreen
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65)
2019-01-29 12:14:33 +00:00
Sylvain Becker d984f323fc Fixed bug 3827 - issue with MapRGB, palette and colorkey
For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
2019-01-21 19:53:06 +01:00
Sylvain Becker 2bd26b8da8 Fixed bug 3827 - issue with MapRGB, palette and colorkey
For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
2019-01-21 18:45:15 +01:00
Sam Lantinga 61827c6d1a Fixed compiler warning on Android 2019-01-20 12:02:12 -08:00
Sylvain Becker e5f8801f55 Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity

- SDLThread: user application is exiting:
    SDL_VideoQuit() and clearing SDL_GetVideoDevice()

- ActivityThread is changing orientation/size
    surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()

- Separate function into Android_SetScreenResolution() and Android_SendResize(),
    formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker e994be5833 Android: move static variable isPaused/isPausing to SDL_VideoData structure
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
2019-01-16 10:31:51 +01:00
Sylvain Becker dc263450ff Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.

- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.

SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker 955d87894b Android/openslES: set audio in paused/resumed state for Android event loop
And also in "stopped" state before closing the device.
2019-01-14 12:33:29 +01:00
Sam Lantinga fb8cb95fbc Fixed compiler warning 2019-01-12 12:12:43 -08:00
Sylvain Becker 7a1d1baefc Android: add name for Touch devices and simplification, from bug 3958 2019-01-10 21:40:57 +01:00
Sylvain Becker 02f292eb13 Android: add some SetError for Android_SetWindowFullscreen
First error could happen if Android_SetWindowFullscreen somehow gets
called between SurfaceDestroyed() and SurfaceCreated()

Second error should not happen has native_window validity is guaranteed.
(It would happens previously with error -19)
2019-01-09 22:49:49 +01:00
Sylvain Becker 1803944bb2 Android: concurrency issue for Android_SetWindowFullscreen()
It accesses data->native_window, which can be changed by onNativeSurfacedChanged().

Currently, Android_SetWindowFullscreen() may access data->native_window after it
has been released, and before a new reference is acquired.

(can be reproduced by adding some SDL_Delay() in onNativeSurfacedChanged and
Android_SetWindowFullscreen() ).
2019-01-09 15:18:41 +01:00
Sylvain Becker 462e62e154 Android: better fix for bug 3186. Run those commands from SDL thread. 2019-01-06 20:25:54 +01:00
Sylvain Becker e4f558a50c Android: un-needed check of "isPausing" and minor typos 2019-01-05 22:46:52 +01:00
Sylvain Becker 35722b6423 Android: fix wrong state after immediate sequence pause() / resume() / pause()
It may happen to have the sequence pause()/resume()/pause(), before polling
any events.

Before, it ends in 'resumed' state because as the check is greedy.
Now, always increase the Pause semaphore, and stop at each pause.
It ends in 'paused' state.

Related to bug 3250: set up a reconfiguration of SurfaceView holder.
Turn the screen off manually before the app starts
(repro rate is not 100%..)
2019-01-05 22:27:25 +01:00
Sam Lantinga d4c0f498db Fixed bug 4255 - SDL_GetGlobalMouseState() returns incorrect Y on secondary display
Julian Raschke

I use an open Mac laptop with an additional external monitor. The coordinate spaces from SDL_GetGlobalMouseState() and SDL_GetWindowPosition() match on the primary display, but not on the secondary display.

Cocoa window coordinates are vertically flipped in relation to the primary display:

https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoawindow.m#L219-L222

However, Cocoa_GetGlobalMouseState inverts the cursor Y coordinate per-display:

https://github.com/spurious/SDL-mirror/blob/release-2.0.8/src/video/cocoa/SDL_cocoamouse.m#L320-L323

Suggested fix: Replace the for-loop with this simpler calculation:

    *x = (int) cocoaLocation.x;
    *y = (int) (CGDisplayPixelsHigh(kCGDirectMainDisplay) - cocoaLocation.y);
2019-01-04 22:09:38 -08:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sylvain Becker 2a885eb036 Android: fixed immediate transition to pause and resume.
"Pause" transition will add events:
 SDL_WINDOWEVENT_ENTER
 SDL_WINDOWEVENT_FOCUS_LOST
 SDL_WINDOWEVENT_MINIMIZED
 SDL_APP_WILL ENTER BACKGROUND
 SDL_APP_DID ENTER BACKGROUND

"Resume" transition will add events:
 SDL_APP_WILL ENTER FOREGROUND
 SDL_APP_DID ENTER FOREGROUND
 SDL_WINDOWEVENT_FOCUS_GAINED
 SDL_WINDOWEVENT_RESTORED

If Android application doesn't empty the event loop in between, it enters in
"paused" state when SDL_WINDOWEVENT_RESTORED is fetched.

See bug 3250 for pratical case.
2019-01-04 23:39:27 +01:00
Sylvain Becker cf12234454 Android: make Android_PumpEvents() more readable
No behavior change in this commit.
2019-01-04 23:11:21 +01:00
Sylvain Becker ca184ac386 Android: concurrency issue with egl_surface EGL_BAD_SURFACE - (bug 4142)
Occurs when application goes to background:
- Java activity is destroying SurfaceView holder and "egl_surface" (in onNativeSurfaceDestroyed())
- While native thread is in Android_GLES_SwapWindow(), prepared to call SDL_EGL_SwapBuffers()

The error is "call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE"

It an be reproduced easily by adding a SDL_Delay(100) at the begining of SDL_EGL_SwapBuffers(),
and putting the application into background.
2019-01-03 23:22:50 +01:00
Sylvain Becker 2e19343df6 Android: use Mutex instead of Semphore for bug 4142 2019-01-03 20:18:29 +01:00
Sylvain Becker 23478642bd Android: prevent the error message from SDL_EGL_CreateSurface() to be masked. 2019-01-03 16:22:33 +01:00
Sylvain Becker cc8f1136b6 Fixed bug 4142 - Concurrency issues in Android backend
Use a semaphore to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'.
(Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
2019-01-03 14:18:06 +01:00
Sylvain Becker d11f7615fa Android: minor preparation for bug 4142 (concurrency issues) 2019-01-03 13:38:33 +01:00
Sylvain Becker 5dc25fef3b Android: preparation bug 4142, reduce usage of global variable Android_Window 2019-01-03 13:14:16 +01:00
Sylvain Becker a95f91bcea Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
2019-01-02 18:06:33 +01:00
Ryan C. Gordon 13869f194c cocoa: Implement OpenGL swap interval support with CVDisplayLink.
Not only does this fix macOS 10.14 ("Mojave")'s broken NSOpenGLCPSwapInterval
support, it also lets us implement "adaptive vsync" on macOS!

CVDisplayLink is supported back to macOS 10.4 ("Tiger"), so we just use it
universally without version checks and dump NSOpenGLCPSwapInterval, Mojave or
not.
2018-12-16 01:03:17 -05:00
Sylvain Becker 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer
Switching between renderers "software -> opengl -> opengles2 -> software" fails.

"opengl -> opengles2" calls SDL_RecreateWindow() and frees "window->surface"
without marking it as "surface_invalid".
2018-12-15 16:21:24 +01:00
Sam Lantinga bd08d72dec Fixed building with the 10.10 SDK 2018-12-11 20:04:10 -08:00
Sam Lantinga 1c9595b16f Fixed bug 4415 - SDL menu bar is nonstandard on Mac
foo.null

I'm on macOS 10.14 and I think I'm using or around SDL 2.0.9. This is about the menu bar that SDL sets up which looks like:

<App Name> <Window> <View>

1. View menu never proceeds after the Window menu in any Mac application (it is always before).
2. For SDL, the only purpose of the View menu is for a single fullscreen menu item, which is not justifiable enough to reserve space for a menu. The View menu should thus be removed, and the full screen menu item should be added at the end inside of Window's menu. See built in apps like Dictionary, Chess, App Store (on 10.14) that do this.
3. SDL should add a "Close" menu item to the Window's submenu, and it should be the first item. Its key equivalent should map to command w. Without this, you cannot close the game window via this shortcut, and you cannot close the app's About window via this shortcut.
4. Apps typically use "Enter Full Screen" or "Exit Full Screen" depending on context, not "Toggle Full Screen" which is less user friendly -- I personally care about this point the least.
2018-12-08 11:06:40 -08:00
Brandon Schaefer f9192ab8fc wayland: Do not try to lock on an invalid pointer
This happens if you try to lock the pointer and (caps & WL_SEAT_CAPABILITY_POINTER) is false
Leading to input->pointer being NULL which ends up bringing the wayland client down (at lease on weston)
2018-12-06 10:39:33 -05:00
Sylvain Becker 252dc85e95 Fix warnings detected on Android build 2018-12-06 09:22:00 +01:00
Ryan C. Gordon 2878d4f80c egl: Don't force X11 support when testing for EGL.
Fixes building Wayland support on embedded systems without X11.

(TODO: maybe move the EGL test out of the X11 tests at some point, too.)
2018-12-05 16:53:15 -05:00
Ryan C. Gordon bd3ee07c83 wayland: Send SDL_TOUCH_MOUSEID mouse events for touches. 2018-12-05 16:49:38 -05:00
Ryan C. Gordon 65a7c98c6f directfb: Updated render backend to new internal API.
Totally untested, beyond it now compiles again. Probably needs some fixes.

Fixes Bugzilla #4405.
2018-12-02 02:33:06 -05:00
Sergey Zhuravlevich 583f61b202 kmsdrm: Check for resources when validating KMSDRM device in check_modesetting.
Fixes Bugzilla #4403.
2018-12-01 16:31:56 -05:00
Sergey Zhuravlevich b3ac87d559 kmsdrm: uninitialized KMSDRM fixes
* Search for valid encoder in connector when it doesn't have an
   encoder ID set.

 * Search for valid CRTC in resources and encoder's possible CRTCs
   when encoder doesn't have one set.

 * Select default mode if CRTC doesn't have a valid one.

 * Pick current_mode's W/H/Refresh Rate basing on current and
   valid CRTC mode, not the saved one.
2018-12-01 13:09:00 -05:00
Ryan C. Gordon c4bc59a50e Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
2018-12-01 10:36:26 -05:00
Sam Lantinga a95291c9c8 Fixed the hotspot for cursors on Raspberry Pi 2018-11-27 11:16:04 -08:00
Sam Lantinga aea483577a Fixed bug changing cursors on Raspberry Pi 2018-11-27 10:20:29 -08:00
Sebastian Krzyszkowiak 5f98051457 wayland: ask xdg-decoration protocol extension to use server-side decorations if possible. 2018-11-04 21:08:40 +01:00
Sam Lantinga 5c5ba0e331 Fixed bug 4394 - Crash in SDL_PumpEvents() after SDL_DestroyWindow()
Cameron Gutman

After updating to SDL 2.0.9, I got a user report that my app was crashing when closing a SDL_WINDOW_FULLSCREEN window to return to my Qt-based UI. It looks like the dead SDL window is getting a spurious updateLayer call which is causing SDL to dereference a null SDL_WindowData pointer.

For some reason, this only happens when using SDL_WINDOW_FULLSCREEN and not windowed or SDL_WINDOW_FULLSCREEN_DESKTOP. I was also unsuccessful in my attempt to get a simple reproducer for this crash. The Session.cpp code is available 688c4a90d9/app/streaming/session.cpp but I slightly modified it (adding a SDL_PumpEvents() call at 1179 to immediately trigger the issue, otherwise it happened when Qt next pumped the event loop).

The crashing line is:

    NSMutableArray *contexts = data->nscontexts;
2018-11-19 21:35:59 -08:00
Alex Szpakowski c525ff354d cocoa: fix building with the macOS 10.7 SDK (thanks Riccardo!)
Fixes bug #4368
2018-11-10 20:56:23 -04:00
Alex Szpakowski 5029d50ea8 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).

Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
2018-11-10 16:15:48 -04:00
Sam Lantinga 9665a50891 Added Vulkan headers version 1.1.91
Downloaded from https://github.com/KhronosGroup/Vulkan-Headers
2018-11-06 16:57:07 -08:00
Sebastian Krzyszkowiak 48917e0e70 wayland: fix resizing and fullscreen toggling
For starters, we need to correctly respond to 0,0 configure after unsetting
fullscreen. Also, turns out that there should be no drawing calls at all
in between eglSwapBuffers and wl_egl_window_resize, as otherwise EGL can
already allocate a wrongly sized buffer for a next frame, so handle those
together.
2018-11-07 01:08:35 +01:00
Ryan C. Gordon bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla #4288.
2018-11-02 21:34:17 -04:00
Ryan C. Gordon 4659e73892 merge fallout: Patched to compile, fixed some compiler warnings, etc. 2018-11-01 12:31:45 -04:00
Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. 2018-10-31 15:03:41 -04:00
Ryan C. Gordon a5ebd4d775 wayland: ask KDE protocol extension to use server-side decorations if possible. 2018-10-29 10:14:59 -04:00
Sam Lantinga aeee424f65 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3
Rainer Sabelka

After I did an upgrade of my arch Linux installation (resulting in an update of Mesa to version 18.2.3), all my SDL2 applications which use the KMS/DRM driver stopped working.
Reason: Creating a Window with SDL_CreateWindow failed because the call to EGL
eglCreateWindowSurface() returns an error "EGL_BAD_MATCH".
After investigating with the debugger I figured, that the configuration, which has been selected from the output of eglChooseConfig(), has an "EGL_NATIVE_VISUAL_ID" which does not match the "format" of the underlying gbm surface.

The attached patch fixes the problem. It does so, by mimicking Weston's behavior.
All configurations returned from eglChooseConfig() which have an visual_id different from the gbm format are discarded, and only from the remaining ones the "best" match is selected.
2018-10-31 15:16:51 -07:00
Micha? Janiszewski 91820998fc Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
2018-10-28 21:36:48 +01:00
Ryan C. Gordon 1ec56f7302 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat.
It needs to use Bool (which is an int) and not BOOL (which is CARD8), which
causes problems on platforms with different byte order and alignment, etc.

Fixes Bugzilla #4326.
2018-10-20 21:35:48 -04:00
Ryan C. Gordon 1fb20f0ab9 cocoa: Put a mutex around GL_SwapBuffers.
Prevents deadlock when swapping two different GL contexts on two different
threads at the same time on macOS 10.14 ("Mojave").

Fixes Bugzilla #4278.
2018-10-18 23:38:27 -04:00
Ryan C. Gordon cad0a2f730 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Fixes Bugzilla #4272.
(transplanted from 54729119b348e8a4a916192d1d6cb8d115656255)
2018-10-18 12:05:05 -04:00
Ryan C. Gordon 072e17bf98 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
On Mojave, this will report large numbers for retina displays in fullscreen
mode, which isn't how it works on previous versions.
(transplanted from c6c1731780e2bef94f944a4795e2dfbba46d9500)
2018-10-18 11:59:48 -04:00
Ryan C. Gordon b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. 2018-10-22 20:50:32 -04:00
Ryan C. Gordon 22475bf3f0 cocoa: Force an OpenGL context update when the window becomes key.
Fixes missing rendering on macOS 10.14 ("Mojave").

Fixes Bugzilla #4272.
(transplanted from aee4797c84ef90464e270b1f6095a6dd7ce280c1)
2018-09-26 20:10:32 -04:00
Sam Lantinga 404ba5eea8 Fixed bug 4229 - Add support for ABGR format in DirectFB renderer
Alexandre

DirectFB supports 32-bit ABGR pixel format via DSPF_ABGR, but SDL doesn't map SDL_PIXELFORMAT_ABGR8888 to DSPF_ABGR.

A patch is attached and should add support for ABGR pixel format devices.
2018-08-28 13:37:11 -07:00
Sam Lantinga a1ca84411e Update the cursor clipping each frame, in case it was stolen by another application. 2018-08-26 20:37:23 -07:00
Sam Lantinga 15b3794f11 Only reset the clip rect if it's currently the rect we previously clipped.
This prevents us from clearing the clip rect globally when another application has set it.

There's also an experimental change to regularly update the clip rect for a window defensively, in case someone else has reset it. It works well, but I don't know if it's cheap enough to call as frequently as it would be called now, and might have other undesirable side effects.

Also fixed whitespace and SDL coding style
2018-08-26 10:34:23 -07:00