Commit graph

15 commits

Author SHA1 Message Date
Ryan C. Gordon 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
2013-10-23 15:54:12 -04:00
Sam Lantinga aa86e05d21 Fixed windows compile 2013-10-20 20:49:36 -07:00
Sam Lantinga f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
2013-10-20 20:42:55 -07:00
Ryan C. Gordon d710399671 Fix some edge cases in XInput haptic timing. 2013-10-20 23:38:19 -04:00
Ryan C. Gordon f28c7fe8a5 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. 2013-10-20 16:03:11 -04:00
Ryan C. Gordon c521ae84bc Patched to compile on non-C99 Microsoft compiler. 2013-10-20 16:02:24 -04:00
Ryan C. Gordon a614f18666 Patched to compile on Windows. 2013-10-20 16:01:10 -04:00
Ryan C. Gordon b285b60092 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
2013-10-20 15:55:47 -04:00
Ryan C. Gordon 6e1169ddc2 Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
 different patch than this.

Partially fixes Bugzilla #2126.
2013-10-20 15:49:52 -04:00
Ryan C. Gordon 54dce3f53a Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. 2013-10-20 15:45:48 -04:00
Sam Lantinga f79fc33a39 Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
Ryan C. Gordon 7949989884 Fixed comment typo. 2013-08-28 17:12:07 -04:00
Gabriel Jacobo 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo 695344d163 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00