Commit graph

245 commits

Author SHA1 Message Date
Ethan Lee 7ed415d2ed wayland: Reuse KeySymToUcs4 to replicate X11 keymap behavior 2021-09-23 11:50:47 -07:00
Ryan C. Gordon 478f9eed28
x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Rokas Kupstys 515b7e93b5 Fix horizontal wheel scroll direction of X11. 2021-09-01 03:25:49 -10:00
Ryan C. Gordon d5fe9c308a x11: Log a warning if we decide to use XVidMode.
Reference issue #1782.
2021-08-24 14:29:39 -04:00
Simon McVittie 25cd749adb x11: Don't change mode if we are already in the correct mode
If we are already in the desired mode, changing it is a no-op at best,
and harmful at worst: on Xwayland, it sometimes happens that we disable
the crtc and cannot re-enable it.

Resolves: https://github.com/libsdl-org/SDL/issues/4630
Signed-off-by: Simon McVittie <smcv@collabora.com>
2021-08-12 12:23:40 -07:00
Sam Lantinga cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
Cameron Gutman 6ae227d011 x11/wayland: fix screensaver suspension via D-Bus
b08b1bde introduced a subtle bug. Despite not using D-Bus types directly,
the code used the SDL_USE_LIBDBUS definition set by SDL_dbus.h to conditionally
compile calls SDL_DBus_ScreensaverTickle() and SDL_DBus_ScreensaverInhibit().
As a result, it still compiled without SDL_dbus.h included, but screensaver
suspension silently failed to work.

The D-Bus stuff could probably use some tweaks to be harder to accidentally
break, but for now just restore the header includes.
2021-08-08 23:47:42 -05:00
Cameron Gutman b08b1bde66 linux: remove d-bus lazy init dead code
Lazy init in X11/Wayland is dead code since dbdbae4
2021-08-04 13:14:57 -04:00
Sam Lantinga b033cd0d2e Fixed XSync sequence to match other cases where we set the X11 error handler 2021-07-31 16:01:48 -07:00
Ryan C. Gordon 4c7825f6bd
x11: XSync while trying to catch XRRSetScreenSize error.
Reference issue #4561
2021-07-31 18:27:14 -04:00
Ryan C. Gordon d0effadf68
x11: Don't let XRRSetScreenSize fire a BadMatch error.
This is a workaround and not a proper fix, but this is possibly complicated,
and possibly a corner case, so this will do for 2.0.16, if not the
foreseeable future.

Reference issue #4561
2021-07-31 15:58:31 -04:00
Jessica Clarke 8f38ba4d68 Fix casts that should be using uintptr_t
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

On most systems (anything with a flat memory hierarchy rather than using
segment-based addressing), size_t and uintptr_t are the same type.
However, on CHERI, size_t is just an integer offset, whereas uintptr_t
is still a capability as described above. Casting a pointer to size_t
will strip the metadata and validity tag, and casting from size_t to a
pointer will result in a null-derived capability whose validity tag is
not set, and thus cannot be dereferenced without faulting.

The audio and cursor casts were harmless as they intend to stuff an
integer into a pointer, but using uintptr_t is the idiomatic way to do
that and silences our compiler warnings (which our build tool makes
fatal by default as they often indicate real problems). The iconv and
egl casts were true positives as SDL_iconv_t and iconv_t are pointer
types, as is NativeDisplayType on most OSes, so this would have trapped
at run time when using the round-tripped pointers. The gles2 casts were
also harmless; the OpenGL API defines this argument to be a pointer type
(and uses the argument name "pointer"), but it in fact represents an
integer offset, so like audio and cursor the additional idiomatic cast
is needed to silence the warning.
2021-07-29 14:42:15 -07:00
Aaron Plattner 1e07dba09b x11: Use glXChooseFBConfig when available in X11_GL_GetVisual
When choosing an X11 Visual for a window based on its GLX capabilities, first
try glXChooseFBConfig (if available) before falling back to glXChooseVisual.
This normally does not make a difference because most GLX drivers create a
Visual for every GLXFBConfig, exposing all of the same capabilities.

For GLX render offload configurations (also know as "PRIME") where one GPU is
providing GLX rendering support for windows on an X screen running on a
different GPU, the GPU doing the offloading needs to use the Visuals that were
created by the host GPU's driver rather than being able to add its own. This
means that there may be fewer Visuals available for all of the GLXFBConfigs the
guest driver wants to expose. In order to handle that situation, the NVIDIA GLX
driver creates many GLXFBConfigs that map to the same Visual when running in a
render offload configuration.

This can result in a glXChooseVisual request failing to find a supported Visual
when there is a GLXFBConfig for that configuration that would have worked. For
example, when the game "Unnamed SDVX Clone" [1] tries to create a configuration
with multisample, glXChooseVisual fails because the Visual assigned to the
multisample GLXFBConfigs is shared with the GLXFBConfigs without multisample.

Avoid this problem by using glXChooseFBConfig, when available, to find a
GLXFBConfig with the requested capabilities and then using
glXGetVisualFromFBConfig to find the corresponding X11 Visual. This allows the
game to run, although it doesn't make me any better at actually playing it...

Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Fixes: https://forums.developer.nvidia.com/t/prime-run-cannot-create-window-x-glxcreatecontext/180214

[1] https://github.com/Drewol/unnamed-sdvx-clone
2021-07-28 13:48:16 -07:00
Adam a203194893
Added in a MIME-type to the X11 clipboard. (#4385) 2021-07-28 14:06:51 -04:00
Mathieu Eyraud 8e604a5f12 Fix error handling in X11_SetWindowTitle
X11_XChangeProperty return 1 on success.
2021-07-25 14:51:33 -07:00
Sam Lantinga ff1b5e1bf7 Implemented the window flash operations for X11 2021-07-24 15:11:36 -07:00
Sam Lantinga f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Sam Lantinga e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Austin Shafer 16e3bfe807 SetDisplayMode: Call XRRSetScreenSize before setting CRTC config
X11_SetDisplayMode currently calls X11_XRRSetCrtcConfig alone. This results
in the monitor's viewport getting changed, but the underlying screen dimensions
stay the same.

The spec indicates that RRSetCrtcConfig only changes the crtc mode and has no effect
on the screen dimensions, only mentioning that the new crtc must fit entirely within the
screen size. For the size to change, RRSetScreenSize also needs to be called.

This affects Metro Exodus on Linux, when changing the resolution in the in-game settings
Metro gets stuck in a loop waiting for the size of its vulkan surface to change. Because
XRRSetScreenSize is not called the screen size is never changed, the vulkan surface dimensions
do not change, and Metro hangs forever watching for a surface size update that will
never come.

This change disables the CRTC, calls XRRSetScreenSize, and then updates the
CRTC configuration. This fixes changing the resolution from the Metro settings.

Tested with:
Metro Exodus, Portal 2
2021-07-08 08:41:29 -07:00
Ryan C. Gordon e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Jupeyy 64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Francesco Abbate 0dd7024d55 Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.

The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.

The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.

To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.

The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.

Two new optional video device methods are introduced:

WaitEventTimeout
SendWakeupEvent

in addition the mutex

wakeup_lock

which is defined and initialized but only for the drivers supporting the
methods above.

If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.

The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
2021-06-04 13:50:50 -07:00
Kyle Schaefer 4522cb1df9 Changing variable from float to int, this way we can check it's value without having to do an unnecessary conversion. Then do explicit conversions later on if we need. 2021-06-01 16:53:39 -07:00
Kyle Schaefer c289bad900 In x11, GetDisplayDPI can give incorrect or unusable DPI information. Using XGetDefaults to get the Xft DPI if it's available and returning that. This could allow you to figure out DPI scale. 2021-06-01 16:53:39 -07:00
Sylvain 62a562dea2
X11: use x11sym loaded functions (see bug #3978) 2021-05-12 23:37:18 +02:00
Sylvain 531d83bf6a
X11: allow using touchscreen, while pointer is grabbed (see bug #3978) 2021-05-12 23:13:48 +02:00
Fredrick Brennan c5dd9964c1 Copied X11 error handler code from SDL_x11opengl.c
Avoids needing to malloc to hold the error string.
2021-05-10 13:31:39 -04:00
Fredrick Brennan b3b4677e32 (X11) Set _NET_WM_NAME properly, fixes Unicode window titles
Removes deprecated code meant to support extremely ancient, pre-UTF-8
versions of Xorg. Uses new xlib API's for doing this same thing.

Closes #4288.
2021-05-10 13:31:39 -04:00
Ryan C. Gordon 1f482174b5
x11: Mark backing_store as NotUseful when creating windows.
This can give some performance boost, and save some resources, as there's no
reason to keep a copy of an SDL window's contents on the server: most SDL
apps are redrawing completely every frame, and the API allows for expose
events to tell an app a redraw is needed anyhow.

(And compositors are free to ignore this setting if it makes sense to do so,
according to the Xlib docs.)

Reference Issue #3776.
2021-04-25 12:44:35 -04:00
Ryan C. Gordon 9c063468d6
x11: call XSync before XSetInputFocus during SDL_ShowWindow.
This only happens when using a non-NET_WM window manager, as we might try to
set the focus before the window is mapped.

Fixes #3949.
2021-04-24 19:55:41 -04:00
Cacodemon345 0838f53d5a Implement SDL_SetWindowAlwaysOnTop for X11 2021-04-21 13:09:10 -04:00
ReNoM de6d290266 Fix keymap updating for X11 backend 2021-04-19 15:54:09 -04:00
Ryan C. Gordon dbdbae44c5
linux: (de)initialize d-bus at init and quit.
Previously we had different subsystems quitting it, in conflict, and risked
multiple threads racing to init it at the same time.

Fixes #3643.
2021-04-02 14:35:11 -04:00
Cameron Gutman 808249a5ca X11: Ungrab the keyboard when the mouse leaves the window
GNOME Mutter requires keyboard grab for certain important functionality like
window resizing, interaction with the application context menu, and opening the
Activites view. To allow Mutter to grab the keyboard as needed, we'll ungrab
when the mouse leaves our window.

To be safe, we'll do this for all WMs since forks of Mutter and Matacity (and
possibly others) may have the same behavior, and we don't want to have to keep
track of those.
2021-02-10 10:22:17 -05:00
Cameron Gutman 6b057c6783 Expose separate keyboard and mouse grab support
This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
2021-02-10 10:22:17 -05:00
Cameron Gutman a0d3c6c63c Rename SetWindowGrab() to SetWindowMouseGrab() 2021-02-10 10:22:16 -05:00
Cameron Gutman e1f73e642b Refactor keyboard grab to be managed by the video core
This gives us flexibility to add others hints to control keyboard grab behavior
without having to touch all of the backends. It also allows us to possibly
expose keyboard grab separately from mouse grab for applications that want to
manage those independently.
2021-02-10 10:22:16 -05:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Sam Lantinga 93ccdee8c1 Fixed bug 5404 - stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf
Cameron Cawley

stdlib: Added SDL_round, SDL_roundf, SDL_lround and SDL_lroundf

The default implementation is based on the one used in the Windows RT video driver.
2020-12-23 13:47:49 -08:00
Ozkan Sezer 5c212cb0c5 remove a few stale NULL message/title checks after commit e2b729b1756a
top-level guarantees non-NULL message / title passed in messageboxdata
2020-12-10 12:24:24 +03:00
Ozkan Sezer f1cab8aea6 fix bug #5253: handle NULL title or message fields in SDL_MessageBoxData
- SDL_video.c (SDL_ShowMessageBox): replace messageboxdata, set title
  or message field to "" if either of them is NULL.
- SDL_video.c (SDL_ShowSimpleMessageBox):  set title or message to ""
  if either of them is NULL for EMSCRIPTEN builds.
- SDL_bmessagebox.cc: add empty string check along with NULL check for
  title and message fields.
- SDL_windowsmessagebox.c (AddDialogString): remove NULL string check
- SDL_windowsmessagebox.c (AddDialogControl):  add empty string check
  along with the NULL check.
- SDL_x11messagebox.c: revert commit 677c4cd68069
- SDL_os2messagebox.c: revert commit 2c2a489d76e7
- test/testmessage.c: Add NULL title and NULL message tests.
2020-12-10 11:20:56 +03:00
Sam Lantinga cb36189692 Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon

We should really stick this in SDL_internal.h or something so it's always available.
2020-12-09 07:16:22 -08:00
Ryan C. Gordon 0ff5d55a07 x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
2020-11-23 21:07:28 -05:00
Ryan C. Gordon 335cfa107b x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
2020-11-18 11:24:08 -05:00
Sam Lantinga 1ef45c1801 Fixed bug 5339 - Minor memory leak in SDL_x11events.c
wcodelyokoyt

The atom name that X11_GetAtomName() returns never gets freed, which result in a minor memory leak (14 bytes?) every time the user drops a file on a window.
You can see the line in question here:
6b6170caf6/src/video/x11/SDL_x11events.c (L1350)

Fix: call XFree on name after the while loop.
2020-11-08 23:40:17 -08:00
Alberts Muktup?vels 73010da4dc x11events: ignore UnmapNotify events from XReparentWindow
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.

XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.

These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.

- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations

As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.

https://bugzilla.libsdl.org/show_bug.cgi?id=5314
2020-10-19 17:26:33 -07:00
Sam Lantinga 76980e30f2 Added events for dynamically connecting and disconnecting displays, with an iOS implementation 2020-10-08 16:42:20 -07:00
Cameron Gutman 9a769da04a X11: Remove our X11 error callback in X11_DeleteDevice()
If we don't remove it, we will infinitely recurse if X11_CreateDevice() is
called again and orig_x11_errhandler becomes X11_SafetyNetErrHandler().
2020-09-07 20:10:50 -07:00
Sam Lantinga 8709f67ebc Fixed bug 5215 - Fixing filenames passed to dlopen for OpenBSD
Brad Smith

Attached is a patch to use the proper filenames when trying to dlopen the respective shared libraries on OpenBSD.
2020-09-08 08:42:30 -07:00