Sam Lantinga
85961b61a1
Disable Xbox axis deadzone handling by default
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Fixes https://github.com/libsdl-org/SDL/issues/5227
2022-01-16 09:01:56 -08:00
Sam Lantinga
1a50334c46
Fixed Xbox One trigger axis zero point
2022-01-14 15:04:26 -08:00
Ozkan Sezer
b9d98331c5
os2joystick: fix uninitialized use of local var 'maxdevs'
2022-01-09 20:33:32 +03:00
Ozkan Sezer
17da60068d
os2joystick: fix -Wsequence-point issues.
2022-01-09 20:33:32 +03:00
Sam Lantinga
16f5b9e3c3
Filter jitter on Xbox One controllers when using raw input reports
2022-01-05 11:07:52 -08:00
Cameron Gutman
419ae29d90
joystick: Move WGI driver initialization after Windows driver
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WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman
d73bd0d2f6
dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
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The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Sam Lantinga
120c76c84b
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
Ozkan Sezer
82fc67ae4d
SDL_joystick.c: cast the arguments to nibble() to unsigned char.
2021-12-18 14:01:02 +03:00
Ozkan Sezer
47d3e96b43
SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters.
2021-12-18 14:01:02 +03:00
Ozkan Sezer
61107494a1
SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters.
2021-12-17 07:40:02 +03:00
Sergio Padrino
6f6382f8d0
Fix SDL_GameController API for PSP ( #3 )
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- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Ozkan Sezer
f266d92286
psp/SDL_sysjoystick.c: fix -Wshadow warnings.
2021-12-07 14:04:32 +03:00
Sam Lantinga
a4c04ad230
Fixed building with iOS SDK prior to 13.0
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Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga
b6bc3a6b0e
Added a mapping for the PS4 touchpad button on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
Sam Lantinga
dd2f91118e
Fixed warnings with Windows SDK 10.0.19041
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Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga
c2904c8ce7
Fixed compile warnings and errors
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Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Sam Lantinga
a6cbe0ab87
Controllers are always centered at zero using XInput and WGI
2021-11-27 10:58:12 -08:00
Sam Lantinga
09b7ca27d6
Get the current WGI controller list at startup
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On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga
12895eca1a
Fixed WGI initialization on Win32
2021-11-27 10:52:58 -08:00
Sam Lantinga
110e4e1334
Use WGI instead of XInput for Windows 10 UWP apps
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Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Mathieu Eyraud
02021ae753
Return capabitlities from RawInput joystick
2021-11-27 07:26:10 -05:00
Sam Lantinga
a2e8565230
The Google Pixel fingerprint sensor isn't actually a joystick
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Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Sam Lantinga
67b5de5b41
Fixed build warnings
2021-11-26 10:18:08 -08:00
Sam Lantinga
2ca2ad76da
Fixed build warnings
2021-11-26 10:13:45 -08:00
Sam Lantinga
f90164a62f
Fixed mapping for the G-Shark GS-GP702
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Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Sam Lantinga
d861820465
SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
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Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Cameron Gutman
b99510836e
SDL_mfijoystick.m: Fix -Wshadow warning
2021-11-24 13:04:50 -06:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00
Sylvain
cb9f85e8d0
Don't use "round", so that it's doesn't show up while searching for the function
2021-11-22 08:38:46 -08:00
Sylvain
6fb50bd0a6
Don't use "exp" as a name so that it's doesn´t show up with searching for the function
2021-11-22 08:38:46 -08:00
Sylvain
d31251b014
use SDL's functions version inplace of libc version
2021-11-22 08:38:46 -08:00
Ozkan Sezer
ee2afa00ba
SDL_mfijoystick.m: fix build using older toolchains
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Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Sam Lantinga
6828955ddf
Trim any extra platform strings from mappings when they're returned to the application
2021-11-19 09:58:11 -08:00
Cameron Gutman
881a674926
rawinput: Only access SDL_RAWINPUT_mutex if initialized
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We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman
1237142be3
joystick: Quit drivers in reverse order to ensure dependencies are not broken
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SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.
If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Sam Lantinga
40d808620d
SDL_classic_joysticks defaults off
2021-11-15 20:17:14 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
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Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Ozkan Sezer
3eb9bfac7a
win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement
2021-11-14 22:22:50 +03:00
Ozkan Sezer
a2c27d39cf
SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
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SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer
6ad0fb8462
SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa()
2021-11-13 17:55:10 +03:00
Ozkan Sezer
a948ff8494
SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning.
2021-11-13 11:50:02 +03:00
Sam Lantinga
c2dd50a9a0
Fixed whitespace
2021-11-12 08:28:02 -08:00
Cameron Gutman
50971577e4
dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true
2021-11-11 22:35:41 -06:00
Cameron Gutman
fe09a4930a
joystick: Add APIs to query rumble support
2021-11-11 15:10:08 -08:00
Cameron Gutman
afccabb881
joystick: Add capability flags for rumble and trigger rumble
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When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman
1ccfbf963e
joystick: Convert HasLED() into a generic GetCapabilities() function
2021-11-11 15:10:08 -08:00
Sam Lantinga
b9b0df40bf
Fixed Linux build
2021-11-11 12:52:40 -08:00
Sam Lantinga
c9ada1c142
Made HIDAPI device change notifications available via SDL_hid_device_change_count()
2021-11-11 12:46:10 -08:00
Sam Lantinga
ebed961cb2
Fixed build with older Linux kernel headers
2021-11-11 09:51:39 -08:00