Sam Lantinga
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5e13087b0f
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Updated copyright for 2019
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2019-01-04 22:01:14 -08:00 |
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Sam Lantinga
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f01cdcedbc
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It turns out HIDAPI for Xbox controllers doesn't allow background input, so we won't enable it by default on Windows.
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2018-10-05 01:41:59 -07:00 |
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Sam Lantinga
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34237b80f4
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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2018-08-31 18:10:21 -07:00 |
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Sam Lantinga
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a2add1f683
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Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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2018-08-15 23:14:45 -07:00 |
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Sam Lantinga
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3f5ff751fe
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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2018-08-15 23:14:43 -07:00 |
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Sam Lantinga
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63107524f6
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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2018-08-15 19:53:34 -07:00 |
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Sam Lantinga
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51902010c6
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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2018-08-15 19:53:26 -07:00 |
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Sam Lantinga
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d2042e1ed4
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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2018-08-09 16:00:17 -07:00 |
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