Sam Lantinga
1db0bd3fc0
Added support for the HP HyperX Clutch Gladiate controller
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(cherry picked from commit f52b330ed84c477a94094302aa6a3baaca87019d)
2023-10-25 09:01:46 -07:00
Sam Lantinga
862a654b70
Accept key events from any source
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This allows TV remotes to navigate SDL applications (with source HDMI)
Fixes https://github.com/libsdl-org/SDL/issues/8137
2023-08-24 10:11:53 -07:00
Sam Lantinga
8e27a69370
Updated to Android minSdkVersion 19 and targetSdkVersion 34
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This is updated to meet the latest requirements for apps on the Google Play store
2023-08-24 08:26:05 -07:00
Sam Lantinga
ceece918e4
Updated to version 2.29.0 for development
2023-06-20 11:50:19 -07:00
Sam Lantinga
ffa78e6bea
Updated to version 2.28.0 for release
2023-06-20 11:00:20 -07:00
Sam Lantinga
d4f9be4416
Updated to version 2.27.1 for release candidate
2023-06-13 19:44:26 -07:00
Sam Lantinga
92f72682e7
Document the Android SDK versions checked in Java code
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(cherry picked from commit b48b1ce50042168c5b9b310fa495cb355903c241)
2023-05-23 08:45:43 -07:00
Sam Lantinga
b6d051e226
Fixed reporting backspace key if there is no text in the edit buffer (thanks @312937!)
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This workaround isn't necessary at API 30 and above.
Fixes https://github.com/libsdl-org/SDL/issues/7039
(cherry picked from commit c971795954bc85086cd20cfc71b45a311b7ba0d1)
2023-05-22 12:01:52 -07:00
Sam Lantinga
0ad0347acb
Use numeric codes for Android versions, to avoid SDK dependencies
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(cherry picked from commit 3f6b2d1a61d0c0dcd6af7cc951c1d8c267ed1526)
2023-05-22 12:01:52 -07:00
Sam Lantinga
e8ec8ba1d4
Added support for the Astro C40 in Xbox 360 mode
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(cherry picked from commit a4b4dff4a2998699757f12d29fdd4c632db884fe)
2023-05-19 14:23:57 -07:00
Bartłomiej Dach
576df87240
Android: Fix missing type in SDLControllerManager
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The missing type in question is causing compilation failures.
The error was introduced in dca3fd8307
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which was a backport of commit de3909a190f6e1a3f11776ce42927f99b0381675
from SDL3 to SDL2.
Because `int nballs` was removed as a parameter from the controller
API in SDL3 in revision fcafe40948fe308cc9552df5a3d625ee2725de5a,
this change is only applicable to the SDL2 branch.
2023-03-25 15:08:33 -07:00
Rudolf Polzer
dca3fd8307
Android: indicate gamepaddb entries where axis order changed.
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Axis order was changed in 6f1f586086a18ab32ddccc05e4616aac02774a1b to improve
default mappings.
(cherry picked from commit de3909a190f6e1a3f11776ce42927f99b0381675)
2023-03-11 13:01:50 -08:00
divVerent
91ad208d18
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API ( #7405 )
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(cherry picked from commit 6f1f586086a18ab32ddccc05e4616aac02774a1b)
2023-03-06 15:37:41 -08:00
Sam Lantinga
3dff5d3cbe
Added support for the Turtle Beach REACT-R and Recon Xbox controllers
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(cherry picked from commit 5fded632d6fa532ac25e76ad9a676c9ea726dd02)
2023-02-21 11:29:45 -08:00
Wohlstand
b425036808
SDLAudioManager.java: Fixed the support for Android older than API 23
2023-01-10 20:15:35 -08:00
Sam Lantinga
a099172754
Added support for the ThrustMaster eSwap PRO Controller Xbox
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(cherry picked from commit 0357390fc2dcc7c772ac3041c1148882f6fe2137)
2023-01-03 15:24:32 -08:00
Sylvain
2fd9e63f1a
Android: orientation, check for exact match to "Portrait". (see #6959 )
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(Portrait is also contained in PortraitUpsideDown)
2023-01-02 09:48:26 +01:00
Sylvain
874ebed14d
Android: inverse LandscapeLeft and LandscapeRight (see #6959 )
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LandscapeLeft has now been set to ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE and LandscapeRight to ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE in order to reflect the docs: https://wiki.libsdl.org/SDL2/SDL_HINT_ORIENTATIONS
2023-01-02 09:48:17 +01:00
Sylvain Becker
36c87d9f27
Android JAVA DetectDevices: 'is_capture' is inverted ( #6845 )
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* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:56:43 +01:00
Maido
741499dea7
Android audio device selection ( #6824 )
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Make it possible to select a specific audio device for Android
2022-12-16 16:38:57 +01:00
Sam Lantinga
a937b5c4ad
Add 8BitDo to the list of Xbox 360 third party vendors
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Allows detection of the 8BitDo Ultimate Wired Controller
2022-11-28 13:47:30 -08:00
Sam James
4c7156c1e6
Avoid use of deprecated egrep/fgrep
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GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.
Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
2022-11-24 02:59:41 -08:00
Sam Lantinga
ea8f8b6dc3
Updated to version 2.27.0 for development
2022-11-21 16:36:10 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Sam Lantinga
b4aba10154
Reverted game controller buttons from interacting with message box dialogs
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These would only work for non-HIDAPI controllers, and other controller input would leak past the dialog, both of which would be confusing.
2022-10-06 12:10:46 -07:00
Sam Lantinga
893c87b27b
Fixed game controller buttons being unresponsive when the on-screen keyboard is up
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Also mapped controller A and B buttons to interact with messagebox dialogs
2022-10-06 12:10:45 -07:00
Sylvain
fdef96e233
Android: remove "nativeSetComposingText" since it's not used anymore
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(and it may fail registering at init if code is cleaned with proguard)
2022-10-04 12:08:09 +02:00
Sam Lantinga
5291e5cb76
Added version checking to SDLActivity.java
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Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.
Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
Sam Lantinga
6acc7a5622
Mark the editbox as multi-line so the return key is always visible
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Fixes https://github.com/libsdl-org/SDL/issues/6170
2022-09-30 17:45:08 -07:00
Sam Lantinga
257cacab18
Android text input now works like iOS, where you get text in progress and then backspaces and new text if autocomplete changes it or the IME commits it.
2022-09-30 17:25:58 -07:00
Sam Lantinga
82e341bc9e
Android: use real editable text and mimic the edit operations to generate key events
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This fixes issues where the IME and the output would get out of sync
2022-09-30 11:40:29 -07:00
yurii levchenko
3ce3594e38
Split SDLSurface to public class
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Add SDLActivity method createSDLSurface
2022-08-22 14:57:15 -07:00
Sam Lantinga
be3a945a8b
Added support for the 8BitDo Ultimate Wired Controller for Xbox
2022-07-20 11:05:55 -07:00
Sam Lantinga
986818143d
Fixed missing imports in SDLActivity (thanks @guusw!)
2022-07-18 07:20:58 -07:00
Sam Lantinga
27d8cbf026
Added PowerA and Qanba vendors for Android USB device support
2022-07-12 18:18:00 -07:00
Sam Lantinga
209f457ea4
Generate backspaces for the text we're going to replace when committing text
2022-07-01 10:13:19 -07:00
Sam Lantinga
7ac5d616f3
Fixed backspace being delivered after committed text on Android 12
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Testing:
Enter "hello ", followed by "?" - the events generated are:
: commitText hello
: Key pressed : scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key released: scancode 11 = H, keycode 0x00000068 = H modifiers: (none)
: Key pressed : scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key released: scancode 8 = E, keycode 0x00000065 = E modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key released: scancode 15 = L, keycode 0x0000006C = L modifiers: (none)
: Key pressed : scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key released: scancode 18 = O, keycode 0x0000006F = O modifiers: (none)
: Key pressed : scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: Key released: scancode 44 = Space, keycode 0x00000020 = Space modifiers: (none)
: INPUT Text (\x68\x65\x6c\x6c\x6f\x20): "hello "
: finishComposingText
: deleteSurroundingText 1 / 0
: Key pressed : scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: Key released: scancode 42 = Backspace, keycode 0x00000008 = Backspace modifiers: (none)
: commitText ?
: Key pressed : scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: LSHIFT
: Key pressed : scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 56 = /, keycode 0x0000002F = / modifiers: (none)
: Key released: scancode 225 = Left Shift, keycode 0x400000E1 = Left Shift modifiers: (none)
: INPUT Text (\x3f): "?"
: setComposingText , at 1
: EDIT Text (): ""
Previously, the backspace would be delivered after the "?"
2022-07-01 08:58:08 -07:00
Sam Lantinga
37a517dc36
Re-enable IME text input on Android
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In my testing, this results in text edit events followed by text input events. Any ASCII characters will generate scancode events based on a hypothetical US keyboard layout.
Fixes https://github.com/libsdl-org/SDL/issues/3377
2022-07-01 08:33:31 -07:00
Wohlstand
68beedde92
SDLActivity.java: Compatibility fix for debugSource
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I did these fixes a while ago while debuggin my application, however, forgot to send them back.
2022-06-16 12:45:15 -07:00
staphen
123b9aaa41
Adjust gradle dependencies to enable the build to position assets for the APK
2022-03-15 21:57:25 -07:00
Sylvain
5b41844c75
Fixed bug #5322 - register virtual input devices as SDL_Touch device, fix compilation
2022-02-09 09:50:41 +01:00
Sylvain
3a9bbf604e
Fixed bug #5322 - register virtual input devices as SDL_Touch device because
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they can send SOURCE_TOUCHSCREEN events even if getSources() doesn't declare them.
2022-02-09 09:37:36 +01:00
Sylvain
59f1e2875a
Android: add debug function to display class/sources
2022-02-08 21:50:19 +01:00
Sylvain
2df2da11f6
Android: handleMotionEvent() is checking for SOURCE_JOYSTICK. So don't handle DPAD GAMEPAD (see #5322 , #2718 )
2022-02-08 17:51:40 +01:00
Sylvain
1fc5dba3d5
Android: test for SOURCE_KEYBOARD / SOURCE_MOUSE. Don't compare to 0, since there are several bits (see #5322 , #2718 )
2022-02-08 17:41:17 +01:00
Sylvain
f185711203
Fixed bug #5310 : Android, Undefined reference to AAssetManager_fromJava
2022-02-08 16:18:01 +01:00
Sylvain
68dd84f1de
Android: TouchDevice -1 is reserved for SDL synthetic devce (See #5322 )
2022-02-08 11:42:24 +01:00
Sylvain
14bc3bf4ec
Android: fix typo to register TOUCHSCREEN device (see #5322 , #2718 )
2022-02-07 22:20:05 +01:00
Temdog007
b59e75c259
Handle menu button press from controller
2022-02-02 21:21:44 -08:00