Commit graph

1441 commits

Author SHA1 Message Date
Sam Lantinga e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Sam Lantinga a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga 7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Sam Lantinga 33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Sam Lantinga 25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga 72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Alynne 5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Steven Noonan 3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Sam Lantinga 5b8f830e34 Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
2022-10-22 09:25:09 -07:00
Sam Lantinga 0bc852ce53 Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Sam Lantinga 333935ff3f Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
2022-10-17 11:10:53 -07:00
Sam Lantinga 47ba997f06 Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga 5025f24033 Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
2022-10-17 07:35:00 -07:00
Sam Lantinga 70dfd6dd1a Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
2022-10-16 09:06:02 -07:00
Sam Lantinga e8fdb861ef Removed redundant masking when loading the IMU calibration 2022-10-15 10:02:39 -07:00
happyharryh a6573f94ab Fix bugs in IMU calibration loading for Nintendo Controllers 2022-10-15 10:01:22 -07:00
Sam Lantinga 5129a07707 Steam Controller support defaults off, as documented in SDL_hints.h 2022-10-14 14:35:52 -07:00
Sam Lantinga 6af17369ca Added mapping for Qanba Drone on Linux without HIDAPI 2022-10-14 10:36:24 -07:00
Sam Lantinga 93b7196763 Only update the battery level if we're on Bluetooth
Fixes battery level dropping to empty with the Qanba Drone Arcade Stick.

It looks like we might also be able to skip the check for all third party controllers, but I think this is the right thing to do for Sony controllers as well.
2022-10-14 10:32:03 -07:00
Sam Lantinga 120a957d07 Added support for the Qanba Drone Arcade Stick 2022-10-14 09:57:02 -07:00
Sam Lantinga fc73386f45 Fixed the mapping from raw joystick values to the expected [SDL_JOYSTICK_AXIS_MIN, SDL_JOYSTICK_AXIS_MAX] range. (thanks Tas!)
The original code mapped incorrectly from [min, max] to [-32768, 32512], the upper bound being SDL_JOYSTICK_AXIS_MAX - 255 instead of SDL_JOYSTICK_AXIS_MAX.
2022-10-12 21:44:50 -07:00
happyharryh 6f224e4d9f Made timestamp_us of sensor events increase monotonically for Nintendo controllers 2022-10-10 22:33:19 -07:00
Pierre Wendling 43a2b0b1e5 N3DS: Use macro to correct axis.
Using `(value * SDL max) / 3DS max` allows for marginally better
accuracy compared to `value * (SDL max / 3DS max)`.
2022-10-10 08:50:59 -07:00
Pierre Wendling cb1972b3ba N3DS: ZL and ZR should be considered as triggers.
Previously they were considered as clicking stick.
2022-10-10 08:50:59 -07:00
Pierre Wendling 86a8714fea N3DS: Refactor joystick module to avoid globals. 2022-10-10 08:50:59 -07:00
Pierre Wendling 392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling 266014faa7 N3DS: Use SDL_Touch instead of the Joystick touch. 2022-10-10 08:50:59 -07:00
Pierre Wendling 03bbbcd85e N3DS: Use CreateJoystickGUIDForName. 2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga efdb390caa Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar 2022-10-09 09:11:33 -07:00
Sam Lantinga 33050fea39 Only open HID devices that might have a HIDAPI driver available
This prevents an OS prompt for every connected device when running on Android
2022-10-07 11:29:49 -07:00
Sam Lantinga fc720321b3 Fix rare deadlock when opening a HID controller on Android
Fixes https://github.com/libsdl-org/SDL/issues/6347
2022-10-06 18:23:07 -07:00
Sam Lantinga 689409fd97 Fixed the start button on the Nimbus+ controller on tvOS
Also updated mappings for Nintendo Switch controllers on tvOS, to reflect the lack of guide/menu button availability
2022-10-06 17:34:24 -07:00
Sam Lantinga ddc3de602e Added mapping for PS5 controller over Bluetooth on Android 12
Tested on Pixel 3a
2022-10-05 16:24:05 -07:00
Sam Lantinga 81afb3e303 Need to swap endianness when extracting the CRC from game controller mappings 2022-10-05 16:18:42 -07:00
Sam Lantinga 3607f8316f Find out if a controller is wireless using WGI (thanks @DJm00n!)
Confirmed using an Xbox Series X controller over USB and Bluetooth

Fixes https://github.com/libsdl-org/SDL/issues/6322
2022-10-03 11:02:23 -07:00
Sam Lantinga bd6afc2317 Fixed sensor axes in vertical mode 2022-10-02 10:15:39 -07:00
Sam Lantinga b4c25f5714 Remapped the side button and trigger as paddles for the mini-gamepad mode of the Joy-Cons
This is the only case where the mapping differs between right and left Joy-Cons in mini-gamepad mode. The left Joy-Con will have the left paddles and the right Joy-Con will have the right paddles. This facilitates co-op gameplay with individual actions while still using the normal mini-gamepad mode.

The paddles are used for this because conceptually they are more awkward to hit than the normal controls and they are in roughly the correct hand position.
2022-10-02 09:51:05 -07:00
Sam Lantinga f58a6506a1 Added paddle mapping for combined Joy-Cons 2022-10-02 09:50:27 -07:00
Sam Lantinga 37dfa2629b Added paddle mapping for combined Joy-Cons 2022-10-02 09:36:50 -07:00