Commit graph

5342 commits

Author SHA1 Message Date
Sam Lantinga ecaa22cbe6 Don't warn if anyone peeps for events after quitting the event subsystem
Fixes https://github.com/libsdl-org/SDL/issues/5013
2022-03-17 14:22:51 -07:00
Antoine Fontaine 3318590796 Fix relative mouse input for Unvanquished (unvanquished.net)
Here's an IRC dump that hopefully explains the issue this fixes:

> I'm debugging something odd where, for a libre game,
  unvanquished.net (a FPS), relative mouse input in fullscreen is
  buggy
> it's like, working mostly ok, but it has a weird
  performance/cleanup bug
> after some time in relative mouse input mode, some time as low
  as 15s, usually more, the SDL sends A LOT of relative mouse
  input per frame
> almost all of which have xrel==0 && yrel==0
> by A LOT, I mean that after ~1min, it's usually in the
  thousands per frame
> each frame, a while ( SDL_PollEvent( &e)) loop reads the
  inputs, but it seems SDL is not clearing the list.
> one way to clear the list is to open the in-game console or
  menu, which switches the input mode to absolute, then close it
  which gets a working relative input mode (for some time at least)
> I've shown the issue to be present with SDL2.0.20 but not with
  2.0.14 on my system
> some other players on Arch Linux (SDL2.0.20) report a possibly
  related issue, where some keys seem to be pressed at random
> I've did some bisection on SDL master, and I've found that
  there are actually two commits involved, one breaking it
  totally (no input at all), and one fixing it partially (with
  the problem described above)

First related commit that breaks it totally:

	commit 82793ac279
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Oct 14 14:26:21 2021 -0700

	    Fixed mouse warping while in relative mode

	    We should get a mouse event with an absolute position and no relative motion and shouldn't change the OS cursor position at all

Second related commit, that halfway fixes it:

	commit 31f8c3ef44
	Author: Sam Lantinga <slouken@libsdl.org>
	Date:   Thu Jan 6 11:27:44 2022 -0800

	    Fixed event pump starvation if the application frequently pushes its own events

Reverting the first commit did fix the issue for me, but would
probably reintroduce the bug it was fixing(?). This patch should
fix it for everyone hopefully.

https://github.com/DaemonEngine/Daemon/issues/600 is the upstream
bug, and contains some early investigation.
2022-03-17 14:00:59 -07:00
Esme Povirk 829e15a490 Ignore unknown WM_SIZE types.
According to MSDN, we can also get SIZE_MAXHIDE and SIZE_MAXSHOW,
based on state changes to other windows. It's not clear under
what circumstances this will happen (I saw some docs indicating
it may require multiple application windows), but it doesn't seem
right to treat them as RESTORED.
2022-03-17 12:51:46 -07:00
uyjulian a164c9d245 SDL_cocoawindow.m: update fullscreen toggle when SDL_SetWindowResizable called 2022-03-17 12:35:57 -07:00
Sam Lantinga cc152103ba Fixed warnings when building with cygwin
Fixes https://github.com/libsdl-org/SDL/issues/5025
2022-03-17 11:37:08 -07:00
Sam Lantinga e8c3ff56e0 Removed problematic call to ISensor_SetEventSink()
Fixes https://github.com/libsdl-org/SDL/issues/5288
2022-03-17 10:01:13 -07:00
Sam Lantinga bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
pionere 01bfde4520 simplify SetDSerror
- no need to keep the error in a static variable
- always print the error code
- reduce the required stack-size
- reduce the number of snprintf calls (and code size)
2022-03-17 08:44:06 -07:00
Ozkan Sezer dfbe1f7248 SDL_GetBasePath() fixes for OS/2 2022-03-17 03:50:02 +03:00
Sylvain b2db570ce9
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 2022-03-16 18:09:40 +01:00
Sylvain 93e7caab9a
SDL_blit_slow: remove one nested 'if()' because of ARGB2101010 handling 2022-03-16 18:08:20 +01:00
Sylvain 56568ffb38
Remove 'reserved identifier' warning 2022-03-16 18:04:40 +01:00
pionere 2c6a9c5194 minor optimization (SDL_audiocvt.c) 2022-03-16 07:58:28 -04:00
Ozkan Sezer 5905696e66 SDL_audiocvt.c: minor cleanup. 2022-03-15 23:10:04 +03:00
Ozkan Sezer d1e4367f58 SDL_windowskeyboard.c: fix build with SDL_DISABLE_WINDOWS_IME defined.
Fixes https://github.com/libsdl-org/SDL/issues/5408
2022-03-15 21:41:02 +03:00
Sylvain f3e86b9fd3
Fixed bug #2199: make SDL_blit_slow handles SDL_PIXELFORMAT_ARGB2101010, storing as RGBA 2022-03-15 17:46:12 +01:00
Sylvain Becker 3bebdaccb7 METAL: clip rect w/h must be <= render pass 2022-03-15 10:37:17 +01:00
Wohlstand 7c421fec16 SDL_audiocvt.c: Don't byteswap 8-bit streams
Otherwise, this results an assert on big endian machines when attenpting to use SDL_LoadWAV_RW function to load 8-bit WAV files.
2022-03-14 08:41:07 -07:00
Zach Reedy 363c36781d Fixed: Incorrect assumption that mouse button is released when window is allocated 2022-03-14 08:38:25 -07:00
Guus Waals 7495b98141 Make SDL_VIDEO_OPENGL_EGL optional on Android 2022-03-14 13:38:12 +01:00
Ozkan Sezer ee6bfcdd66 SDL_blit_N.c: removed duplicated const (fixes bug #5401) 2022-03-13 20:56:42 +03:00
Ozkan Sezer 072db7b005 SDL_windowskeyboard.c (IME_IsTextInputShown): remove unused local vars. 2022-03-12 01:56:40 +03:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
Charlie Birks 9de97e19cc emscripten: Don't prevent default on filtered key events 2022-03-11 11:55:41 +00:00
Ozkan Sezer afb0606f5a minor os/2 clean-ups. 2022-03-10 18:50:10 +03:00
Cameron Gutman 677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Ozkan Sezer bf69868924 reduced a few ifdefs, fixed an unused warning if built w/o SDL_HAVE_YUV. 2022-03-10 01:55:04 +03:00
Jo Bates 01d38e7ade Make Win32 fullscreen and borderless windows minimizable 2022-03-09 14:08:12 -08:00
Sam Lantinga 09b652b70a Make sure the string properties are actually strings (thanks Nat!) 2022-03-09 13:54:23 -08:00
Sam Lantinga c6eef542ab Removed dead code 2022-03-09 13:48:31 -08:00
pionere 911ba8d343
hide impossible branch in D3D_UnlockTexture 2022-03-09 20:17:55 +01:00
Sylvain ea5b482bff
Remove unused warning 2022-03-09 15:38:36 +01:00
Sylvain 45833a148d
Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture 2022-03-09 15:33:45 +01:00
Sylvain a4a80c8607
Fix variable may be uninitialized when used here [-Wconditional-uninitialized] 2022-03-09 15:21:55 +01:00
Sylvain 04256a5372
Fix compilation (see #5313) 2022-03-09 15:12:25 +01:00
pionere 0983fcee5e
fix memory leak in D3D11_CreateRenderer 2022-03-09 15:03:49 +01:00
pionere 3f8b450de2
extend the code hidden by SDL_HAVE_YUV 2022-03-09 15:03:30 +01:00
pionere ce1883e1e7
fix compile error with disabled SDL_HAVE_YUV (vita)
- UpdateTextureYUV is not defined if SDL_HAVE_YUV is not defined/zero
+ calling SDL_free suffice if the VITA_GXM_RenderData was just allocated
2022-03-09 15:02:44 +01:00
Sam Lantinga 14db417e12 Reenable getting the serial number on macOS
We filter now on game controllers, so we shouldn't hit the crash bug on random devices that this was working around.
2022-03-08 21:32:27 -08:00
Sam Lantinga c3ca3445bd Prefer HIDAPI on macOS, as that has extended functionality 2022-03-08 18:56:49 -08:00
Sam Lantinga 6a787619e6 Allow reading background events for MFi controllers 2022-03-08 18:42:13 -08:00
Sam Lantinga b064ad6ac5 Allow GL_ARB_texture_non_power_of_two environment variable to override OpenGL 2.0 check 2022-03-08 18:14:10 -08:00
Sam Lantinga 1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Mahyar Koshkouei 41e7d1baa6 Add SDL_GetDisplayDPI implementation on Emscripten
Signed-off-by: Mahyar Koshkouei <mk@deltabeard.com>
2022-03-07 07:18:45 -05:00
Cameron Gutman b2463a917c events: Add logging support for several missing event types 2022-03-06 15:02:53 -06:00
Sam Lantinga bdafe1e049 Fixed whitespace 2022-03-04 11:01:55 -08:00
Sam Lantinga 2e801b1ae7 Split long text input into multiple events if needed (thanks @zreedy!) 2022-03-04 10:50:16 -08:00
Cameron Cawley 2f7b885df9 Fix 'potentially uninitialized local pointer variable' error in UWP builds 2022-02-28 09:04:33 -08:00
Cameron Cawley 98353533e5 riscos: Report keyboard repeat events 2022-02-24 09:11:33 -08:00
Sam Lantinga af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00