Commit graph

  • aa3379802b Added a new unused key code from Android 4.4 (API 19). Philipp Wiesemann 2013-11-10 14:50:37 +0100
  • 0ab7624cde Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-10 14:47:05 +0100
  • 82b3e7d229 Changed function to be static. Philipp Wiesemann 2013-11-10 14:44:50 +0100
  • 6e3558cf99 Removed unused local variable to fix warning. Philipp Wiesemann 2013-11-10 14:42:41 +0100
  • 3f2e942fa0 Fixed implicit function declarations by including the missing header. Philipp Wiesemann 2013-11-10 14:39:38 +0100
  • bd1e1a93f2 Corrected source comment. Philipp Wiesemann 2013-11-10 14:36:41 +0100
  • 92b12812ac Added Ben Henning's GSoC2013 work: premake build system. Ryan C. Gordon 2013-11-10 00:38:37 -0500
  • 5206975778 Added Apoorv Upreti's GSoC2013 work: visual test suite. Ryan C. Gordon 2013-11-10 00:32:23 -0500
  • 247313174a Updated notes about building with the Windows 8 SDK: Get the DirectX SDK. Sam Lantinga 2013-11-09 01:15:17 -0800
  • 33cf925c15 Fixed signed/unsigned warning Sam Lantinga 2013-11-09 01:08:21 -0800
  • 550676d08d Fixed signed/unsigned warning Sam Lantinga 2013-11-09 00:56:05 -0800
  • 976c876924 Fixed bug 2172 - Window loses maximized state when activated Sam Lantinga 2013-11-08 14:05:23 -0800
  • 7c7a9b7f89 Added a Linux game controller mapping for the Valve Streaming Gamepad Sam Lantinga 2013-11-08 14:05:19 -0800
  • 3523b409bc Made helper window creation depend on initializing the Haptics or Joystick subsystems. Sam Lantinga 2013-11-08 14:05:15 -0800
  • faebe94c56 Mac: Fix a crash with SDL_MAC_NO_SANDBOX. Sam Lantinga 2013-11-08 14:05:08 -0800
  • e3e24bded7 Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter. Sam Lantinga 2013-11-08 14:04:59 -0800
  • 621c7f8f1f Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX. Sam Lantinga 2013-11-08 14:04:51 -0800
  • 493fadd5c1 Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead. Sam Lantinga 2013-11-08 14:04:35 -0800
  • 95c67ed9a7 Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure Sam Lantinga 2013-11-07 19:15:58 -0800
  • 48e44f7fcb Fixed Windows compile error Sam Lantinga 2013-11-06 23:59:24 -0800
  • 3b050fc953 Horizontal wheel support in windows Sam Lantinga 2013-11-06 23:35:08 -0800
  • 22770a8f40 [Android] Fixes Bug 2041 - can't get SDL_QUIT event... Gabriel Jacobo 2013-11-06 11:23:24 -0300
  • e27248c27e Fixes Bug 1944 - Linux events, joysticks having only hat are not read Gabriel Jacobo 2013-11-06 09:48:45 -0300
  • 1c9cc8c9b7 Fixed performance regression caused by the fix for bug 2158 Sam Lantinga 2013-11-05 21:01:25 -0800
  • 0b7c69fe12 Adds Joystick support for Android Gabriel Jacobo 2013-11-05 20:07:39 -0300
  • 749117acd9 WinRT: added experimental OpenGL ES 2.0 support David Ludwig 2013-11-04 19:54:29 -0500
  • 61068a30b6 Fixed bug 2180 - debian/rules: Makefiles should use tabs Sam Lantinga 2013-11-03 11:34:03 -0800
  • c4b563e4c3 Fixed bug 2190 - test/testdrawchessboard.c line endings Sam Lantinga 2013-11-03 11:27:06 -0800
  • 517886a7f1 Fixed bug 2205 - SDL_GetAudioDeviceName returns default-device name on invalid index for default-device only drivers Sam Lantinga 2013-11-03 11:13:06 -0800
  • aaa4165b9f Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Sam Lantinga 2013-11-03 11:00:28 -0800
  • f2224e1fc7 Fixed bug 1990 - focus/keyboard events not generated correctly for multiple windows Sam Lantinga 2013-11-03 09:55:27 -0800
  • 2efd40652d Clarified that SDL_memset4 is a 32-bit assignment and fixed a compiler warning Sam Lantinga 2013-11-03 09:42:23 -0800
  • cd37485e3c Changed parameter name for gesture template save functions from "src" to "dst". Philipp Wiesemann 2013-11-02 12:07:21 +0100
  • 95bbf5f443 Removed unreachable return statement in gesture source. Philipp Wiesemann 2013-11-02 11:51:23 +0100
  • 4e270de15d Changed function to return -1 through SDL_Error() instead of plain -1. Philipp Wiesemann 2013-11-02 11:46:43 +0100
  • 0f8d9995fe Corrected typo in source comment. Philipp Wiesemann 2013-11-02 11:42:00 +0100
  • 7cc0951637 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY David Ludwig 2013-11-01 22:54:39 -0400
  • e651ab12b6 Fixes Bug #2191,incorrect test for egl_context validity Thanks David Binderman! Gabriel Jacobo 2013-10-31 10:02:21 -0300
  • 804e5799ad Fixed common test usage string (was "hidpi", should be "highdpi"). Ryan C. Gordon 2013-10-30 16:39:35 -0400
  • d36c7363dd Updated GL version tests for Mac OS X 10.9 ("Mavericks"). Ryan C. Gordon 2013-10-28 22:43:39 -0400
  • ea12ff9faf WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT David Ludwig 2013-10-28 15:52:04 -0400
  • 3236fc3a9f WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath David Ludwig 2013-10-28 15:41:22 -0400
  • 3f8f680891 WinRT: spelling fix in SDL_hints.h David Ludwig 2013-10-27 23:19:35 -0400
  • 1704af5b02 WinRT: build fixes, post SDL 2.0.1 update David Ludwig 2013-10-27 23:03:11 -0400
  • 69c5d21d7d WinRT: merged with SDL 2.0.1 codebase David Ludwig 2013-10-27 21:26:46 -0400
  • e64e3d8c27 WinRT: fixed two bugs regarding mouse events David Ludwig 2013-10-27 14:31:57 -0400
  • 62c781eaff WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint David Ludwig 2013-10-25 20:31:43 -0400
  • f570effbf5 Added tag release-2.0.1 for changeset 5755b4fad250 Sam Lantinga 2013-10-23 20:58:39 -0700
  • 7108aac5ac Removed tag release-2.0.1 release-2.0.1 Sam Lantinga 2013-10-23 20:58:31 -0700
  • 609b58e441 Fixed buffer overflow. Ryan C. Gordon 2013-10-24 00:00:10 -0400
  • aa10a5d908 Added tag release-2.0.1 for changeset 37391efdb946 Sam Lantinga 2013-10-23 17:46:07 -0700
  • 72de99aed3 Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!). Ryan C. Gordon 2013-10-23 19:52:14 -0400
  • 51fc4b202e Added tag release-2.0.1 for changeset 51a4ba8915d8 Sam Lantinga 2013-10-23 16:33:15 -0700
  • fbfe090111 Updated Debian package version to 2.0.1 Sam Lantinga 2013-10-23 16:32:56 -0700
  • d3ad8ff4b1 Added tag release-2.0.1 for changeset 1e256bd077b2 Sam Lantinga 2013-10-23 16:17:08 -0700
  • e0771482f6 Fix regression causing crashes when running without a window manager. Pierre-Loup A. Griffais 2013-10-23 13:43:17 -0700
  • 965a0da901 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Ryan C. Gordon 2013-10-23 15:54:12 -0400
  • 28aa076c8b SDL_GetPrefPath() now uses the organization on all platforms. Ryan C. Gordon 2013-10-23 00:58:20 -0400
  • 298d3d627a Fixed duplicate const warning Sam Lantinga 2013-10-22 21:54:52 -0700
  • 30ce2bc723 SDL 2.0.0 defined __inline__ and some code relies on it now. Sam Lantinga 2013-10-22 21:53:58 -0700
  • fa73a3c8f6 Testing fullscreen window in the accelerometer test. Sam Lantinga 2013-10-22 21:53:42 -0700
  • 09b3b7e78b Fix error assert for negative cases of pixels_getPixelFormatName test Andreas Schiffler 2013-10-21 23:17:37 -0700
  • 6a71d99233 Added patch notes for 2.0.1 Sam Lantinga 2013-10-21 22:27:07 -0700
  • 2348e426c7 Fixed whitespace Sam Lantinga 2013-10-21 22:08:56 -0700
  • 3d1c3b19c3 Revert fix for bug 1392 because it breaks linking with mingw32 Sam Lantinga 2013-10-21 10:28:57 -0700
  • 06811ecf18 Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:46:16 -0700
  • 50da48eebf We don't have API changes documented yet. Sam Lantinga 2013-10-21 02:38:23 -0700
  • bcf5472d16 Fixed bug 2073 - Mac: window moves unexpectedly when exiting SDL_WINDOW_FULLSCREEN_DESKTOP mode Sam Lantinga 2013-10-21 02:37:03 -0700
  • d08634e2c6 Better fix for bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-21 02:32:34 -0700
  • c10389cf5b Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Sam Lantinga 2013-10-21 02:20:39 -0700
  • b8b9bfbe5b Fixed some warnings building for 64-bit Windows Sam Lantinga 2013-10-21 01:16:16 -0700
  • 11d38d696e Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Sam Lantinga 2013-10-21 00:30:05 -0700
  • 80930559a3 Fixed bug 2012 - Algorithm logic getting wrong in ComputeOutCode Sam Lantinga 2013-10-21 00:25:43 -0700
  • 6f76bc290a Fixed bug 2061 - SDL_filesystem API not built using cmake Sam Lantinga 2013-10-21 00:22:07 -0700
  • deb8086b08 Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] Sam Lantinga 2013-10-21 00:20:27 -0700
  • 360c3d853a Better cleanup if OpenGL initialization fails Sam Lantinga 2013-10-21 00:15:24 -0700
  • 5697089d98 Fixed bug 2156 - Android: Accelerometer values fed to joystick driver are inverted for the X axis and wrong for Z Sam Lantinga 2013-10-20 23:52:02 -0700
  • a503dabe01 Fixed a crash initializing Android touch IDs Sam Lantinga 2013-10-20 23:23:25 -0700
  • f8c11bb955 Fixed the status bar visibility in iOS 7 Sam Lantinga 2013-10-20 23:05:53 -0700
  • 85c2e2367c Fixed Y axis inversion on iOS; positive is up, negative is down. Sam Lantinga 2013-10-20 22:23:09 -0700
  • 08fa8da77c Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings Sam Lantinga 2013-10-20 21:56:15 -0700
  • 4ca34ad4a4 Prevent conflicts when linking both SDL2 and SDL2_gfx Sam Lantinga 2013-10-20 21:34:38 -0700
  • aa86e05d21 Fixed windows compile Sam Lantinga 2013-10-20 20:49:36 -0700
  • f5fa492e26 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons. Sam Lantinga 2013-10-20 20:42:55 -0700
  • 04e170ceb7 Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Sam Lantinga 2013-10-20 20:41:30 -0700
  • d710399671 Fix some edge cases in XInput haptic timing. Ryan C. Gordon 2013-10-20 23:38:19 -0400
  • dddb878761 Disable Win32 thread naming again. See Bugzilla #2089. Ryan C. Gordon 2013-10-20 23:08:45 -0400
  • 0e699eb5bb Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!). Ryan C. Gordon 2013-10-20 21:18:05 -0400
  • d1bde399af Backed out changeset 737771c47c6f, done testing Buildbot changes. Ryan C. Gordon 2013-10-20 20:24:00 -0400
  • df3680846b Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change. Ryan C. Gordon 2013-10-20 20:02:02 -0400
  • f28c7fe8a5 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type. Ryan C. Gordon 2013-10-20 16:03:11 -0400
  • c521ae84bc Patched to compile on non-C99 Microsoft compiler. Ryan C. Gordon 2013-10-20 16:02:24 -0400
  • a614f18666 Patched to compile on Windows. Ryan C. Gordon 2013-10-20 16:01:10 -0400
  • b285b60092 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Ryan C. Gordon 2013-10-20 15:55:47 -0400
  • 6e1169ddc2 Fixed goofy logic in haptic device comparison code. Ryan C. Gordon 2013-10-20 15:49:52 -0400
  • 54dce3f53a Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices. Ryan C. Gordon 2013-10-20 15:45:48 -0400
  • 5e74299a83 Fix adding of XInput devices (thanks, Mitchell!) Ryan C. Gordon 2013-10-20 15:40:20 -0400
  • ade13fd741 It's okay to quit things more than once. Sam Lantinga 2013-10-20 10:39:26 -0700
  • 20f5167d27 Use vertex arrays for drawing points in addition to lines Sam Lantinga 2013-10-20 10:35:51 -0700
  • 8fc4fdf10b Fixed bug 1392 - Debian patch: do not propagate -lpthread Sam Lantinga 2013-10-20 10:19:51 -0700