Commit graph

  • eb2536c466 Closing SDL-ryan-batching-renderer branch. Ryan C. Gordon 2018-10-31 14:50:20 -0400
  • a5ebd4d775 wayland: ask KDE protocol extension to use server-side decorations if possible. Ryan C. Gordon 2018-10-29 10:14:59 -0400
  • 8340b0f0e2 render: Add floating point versions of various draw APIs. Ryan C. Gordon 2018-10-23 01:34:03 -0400
  • ff3bb857ff joystick: Add Linux mappings for "Xbox One Wireless Controller (Model 1708)" Steven M. Vascellaro 2018-10-22 10:55:18 -0400
  • d42728ec10 fix NetBSD C90 build failure Ozkan Sezer 2018-11-01 12:35:00 +0300
  • 329f2eb99e Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails https://bugzilla.libsdl.org/show_bug.cgi?id=4350 Cameron Gutman 2018-10-31 20:17:53 -0700
  • aeee424f65 Fixed bug 4349 - SDL_CreateWindow fails with KMS/DRM after upgrading Mesa to 18.2.3 Sam Lantinga 2018-10-31 15:16:51 -0700
  • 9af581bd75 Fixed bug 4347 - Keyboard LEDs don't work on linux console Sam Lantinga 2018-10-31 15:01:20 -0700
  • 6c029f127d Added tag release-2.0.9 for changeset c75013b56028 Sam Lantinga 2018-10-31 10:18:05 -0700
  • c49ecf6f7c rename os2 makefile so that 'make dist' catches it; update it a bit. release-2.0.9 Ozkan Sezer 2018-10-30 20:11:02 +0300
  • da56cefa8b Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases Sam Lantinga 2018-10-30 07:00:03 -0700
  • 950f39e23b Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. Sam Lantinga 2018-10-29 19:58:59 -0700
  • e542d1a36d winmain: Patched to compile on C89 compilers. Ryan C. Gordon 2018-10-29 20:18:50 -0400
  • f434a98c26 winmain: Don't use SDL_malloc (or SDL_stack_alloc, which might be malloc). Ryan C. Gordon 2018-10-29 20:00:03 -0400
  • b43f427fa6 README-ios: added a note about enabling hidapi. Ryan C. Gordon 2018-10-29 15:51:38 -0400
  • 91820998fc Add and update include guards Micha? Janiszewski 2018-10-28 21:36:48 +0100
  • df89abb23e Fixed bug 4335 - Android NDK build error Sam Lantinga 2018-10-28 14:17:21 -0700
  • e381a1599d Updated Android project files and documentation Sam Lantinga 2018-10-28 10:31:06 -0700
  • 14c55ac890 This change looks okay in the general case. If we run into problems where these events aren't dispatched (initialized on a different thread than the main thread?) we may need to create a separate thread to handle device notifications like we do with the windows joystick subsystem. Sam Lantinga 2018-10-26 20:20:28 -0700
  • be8ef94f18 hidapi: Don't run a separate event loop for device notifications. Ryan C. Gordon 2018-10-26 14:43:39 -0400
  • 91da4963d3 Added patch note for SDL_GameControllerGetPlayerIndex() and friends Sam Lantinga 2018-10-26 09:49:27 -0700
  • b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string> Sam Lantinga 2018-10-26 09:27:31 -0700
  • 14329256cb Generalized the XInput user index into a player index Sam Lantinga 2018-10-25 16:53:14 -0700
  • 545febcf21 Fixed initializing XInput user index Sam Lantinga 2018-10-25 13:22:34 -0700
  • 9987ca69f3 Added SDL_JoystickGetXInputUserIndex() Sam Lantinga 2018-10-25 12:54:42 -0700
  • 4d4e18c4bb Added vi style for the Emscripten joystick code Sam Lantinga 2018-10-25 12:54:39 -0700
  • 04761d7d6b CMakeLists.txt: set dylib version numbers properly. (bug #2915.) Ozkan Sezer 2018-10-25 11:11:02 +0300
  • b699ddc0a9 Fixed reinitializing the SDL joystick subsystem on Android Sam Lantinga 2018-10-23 12:40:25 -0700
  • f0549cc9c9 fix permissions Ozkan Sezer 2018-10-23 09:10:02 +0300
  • d7fa11204f Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) Sam Lantinga 2018-10-22 14:55:47 -0700
  • e6068b5b15 Handle failure to load hidapi gracefully Sam Lantinga 2018-10-22 14:55:45 -0700
  • c4918db580 Add exception handling to Android hidapi. Sam Lantinga 2018-10-22 14:55:42 -0700
  • 4a50a04213 wasapi/win32: Sort initial device lists by device GUID. Ryan C. Gordon 2018-10-21 22:40:17 -0400
  • 1ec56f7302 x11: Fixed incorrect function signature for XkbSetDetectableAutoRepeat. Ryan C. Gordon 2018-10-20 21:35:48 -0400
  • 1fb20f0ab9 cocoa: Put a mutex around GL_SwapBuffers. Ryan C. Gordon 2018-10-18 23:38:27 -0400
  • cad0a2f730 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). Ryan C. Gordon 2018-10-18 12:05:05 -0400
  • 072e17bf98 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. Ryan C. Gordon 2018-10-18 11:59:48 -0400
  • b262b0ebc9 Small stack allocations fall back to malloc if they're unexpectedly large. Ryan C. Gordon 2018-10-22 20:50:32 -0400
  • eedf2c965d opengles2: Fixed several incorrect things. Ryan C. Gordon 2018-10-06 17:08:04 -0400
  • 6ecd0b2c35 opengles2: removed useless memcpy. Ryan C. Gordon 2018-10-04 21:10:42 -0400
  • ef3d970ace opengles2: Fixed incorrect cliprect state. Ryan C. Gordon 2018-10-04 20:22:28 -0400
  • 208c4b0361 metal: CopyEx transform matrix must be aligned for constant buffer access. Ryan C. Gordon 2018-10-04 20:21:58 -0400
  • 638d624f5a metal: Don't try to create a zero-byte vertex buffer. Ryan C. Gordon 2018-10-04 20:21:23 -0400
  • 1ecf4dfc5f render: Added SDL_RenderFlush(). Ryan C. Gordon 2018-10-04 16:34:44 -0400
  • 09140bd8bc render: Move PSP backend to new interface. Ryan C. Gordon 2018-10-04 16:11:43 -0400
  • 9fedff997b render: moved software renderer to new interface. Ryan C. Gordon 2018-10-03 23:37:29 -0400
  • bd08a4e6b1 render: D3D11 now cycles through 8 vertex buffers. Ryan C. Gordon 2018-10-03 19:05:20 -0400
  • a9094a21a8 render: D3D11 renderer patched to compile. Ryan C. Gordon 2018-10-03 18:23:53 -0400
  • 6e6f7382a7 render: first (untested!) shot at converting D3D11 renderer to new interfaces. Ryan C. Gordon 2018-10-03 00:52:37 -0400
  • 0c2e10dce4 render: Make the GL backends cache and defer more state changes. Ryan C. Gordon 2018-10-01 22:53:45 -0400
  • fcb4681336 render: D3D9 doesn't need to check for stream offset support anymore. Ryan C. Gordon 2018-10-01 13:41:15 -0400
  • 709f5ee417 render: Set the D3D9 stream source once and choose offsets during draw calls. Ryan C. Gordon 2018-10-01 11:32:08 -0400
  • 9870746bd9 render: Patched to compile. Ryan C. Gordon 2018-10-01 03:02:54 -0400
  • 5e644cfdfb render: first shot at moving Direct3D 9 backend to new interface. Untested! Ryan C. Gordon 2018-10-01 01:23:02 -0400
  • fdc52a65dd render: patched to compile on C89 compilers, other untested code fixes. Ryan C. Gordon 2018-09-29 04:00:38 +0000
  • daad53af13 opengles1: set some non-zero drawstate defaults. Ryan C. Gordon 2018-09-28 19:48:14 -0400
  • c20a858da5 render: moved opengles2 over to new interface. Ryan C. Gordon 2018-09-28 19:47:44 -0400
  • 22475bf3f0 cocoa: Force an OpenGL context update when the window becomes key. Ryan C. Gordon 2018-09-26 20:10:32 -0400
  • 0d588cc4c9 render: Do state cache improvements for GLES1, too. Ryan C. Gordon 2018-09-25 21:35:09 -0400
  • d04e55240e render: OpenGL renderer now caches some state, to improve non-batching mode. Ryan C. Gordon 2018-09-25 19:20:31 -0400
  • 06461bba73 render: Move non-batching flushes to different place. Ryan C. Gordon 2018-09-25 17:04:47 -0400
  • 43f15e05dd render: opengles renderer actually works now. :) Ryan C. Gordon 2018-09-25 16:17:10 -0400
  • b2db99cb9f render: First shot at converting opengles renderer to new interfaces. Ryan C. Gordon 2018-09-25 10:41:25 -0400
  • c01da21756 render: get rid of the predeclared functions in the GL and Metal renderers. Ryan C. Gordon 2018-09-24 12:30:47 -0400
  • 051d1cfcd1 render: Make opengl backend take advantage of new high-level features. Ryan C. Gordon 2018-09-24 02:08:34 -0400
  • 8ac5c00a43 render: Add command queue debug logging. Ryan C. Gordon 2018-09-24 02:07:35 -0400
  • 2241b33f55 render: Update Metal and GL backends to use new high-level features, etc. Ryan C. Gordon 2018-09-23 23:22:56 -0400
  • cc56de44a4 render: A bunch of high-level improvements. Ryan C. Gordon 2018-09-23 23:20:40 -0400
  • 8955fb9b31 render: First shot at moving metal backend over to new batching system. Ryan C. Gordon 2018-09-20 16:40:04 -0400
  • 55cb9966db render: first shot at reworking opengl backend for new batching system. Ryan C. Gordon 2018-09-20 16:36:54 -0400
  • 5fb67f9f55 render: Move to a batching system for rendering (work in progress). Ryan C. Gordon 2018-09-20 15:46:02 -0400
  • e0cc19f2d8 testsprite2: report average FPS in blocks of five seconds. Ryan C. Gordon 2018-09-20 15:41:57 -0400
  • a2f7af9a47 gles2: Make render command queue dynamic. Ryan C. Gordon 2018-09-09 15:09:38 -0400
  • 0d3275297d gles2: Major renderer optimization. Work in progress! Ryan C. Gordon 2018-09-08 18:26:11 -0400
  • 7ed7cb5e65 Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite. Ryan C. Gordon 2018-09-25 10:45:37 -0400
  • 84e7832018 Fix "unresponsible application" issues in Wayland Thomas Perl 2018-08-23 14:47:38 +0200
  • 568068048f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Sam Lantinga 2018-10-18 15:41:50 -0700
  • 30def8e26b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Sam Lantinga 2018-10-18 15:40:39 -0700
  • f677377339 cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave"). Ryan C. Gordon 2018-10-18 12:05:05 -0400
  • eac3fd28d8 cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI. Ryan C. Gordon 2018-10-18 11:59:48 -0400
  • 4db5e872aa use less ancient versions of autofoo scripts Ozkan Sezer 2018-10-18 11:58:00 +0300
  • 3e3ce6e95c Fixed bug 4318 - Android move Haptic code to API26 class Sam Lantinga 2018-10-16 15:00:43 -0700
  • 708ad1fd8d Fixed updating the rumble parameters on Linux Sam Lantinga 2018-10-16 14:58:07 -0700
  • b0c48dd9dd Support vibration magnitude on Android 8.0 (thanks Rachel!) Sam Lantinga 2018-10-16 08:29:27 -0700
  • 7be4fca62c SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array Ozkan Sezer 2018-10-15 11:01:00 +0300
  • dae4a01361 x11: Don't hardcode limit on lines of text in message boxes. Ryan C. Gordon 2018-10-15 00:46:43 -0400
  • ee97d4f4c1 add a minimal config and makefile to test watcom/os2 builds. Ozkan Sezer 2018-10-14 23:56:56 +0300
  • 703361e47d SDL_GetPowerInfo_Hardwired is static in SDL_power.c Ozkan Sezer 2018-10-14 23:55:02 +0300
  • cbacb0f1ea add missing include. Ozkan Sezer 2018-10-14 23:50:50 +0300
  • e2ad654f2e iOS: Don't ignore the requested alpha bit size when determining whether to use an RGBA8 backbuffer. Alex Szpakowski 2018-10-14 17:26:10 -0300
  • cd63709ed8 Emscripten: Load eglQueryString and eglGetError This prevents an assertion on context creation failure (calling a null function pointer). Charlie Birks 2018-10-13 17:18:59 +0100
  • 8c41e2624e metal: Fix SDL_RenderReadPixels to wait for the GPU to finish rendering to the active texture before reading its pixels. Alex Szpakowski 2018-10-13 03:36:42 -0300
  • d8022d19b4 macOS: Fixed MoltenVK dynamic library loading code. Alex Szpakowski 2018-10-12 23:23:52 -0300
  • d9094421e1 metal: Fix high dpi and resizing on macOS, and clean up iOS code. Fixes bug #4250. Alex Szpakowski 2018-10-12 17:55:42 -0300
  • 9a98e4b647 Allow Android haptics to work when SDL is reinitialized (thanks Rachel!) Sam Lantinga 2018-10-11 15:14:48 -0700
  • 0e5a3f6ecf SDL_thread.h: undefine SDL_CreateThreadWithStackSize before redefining. Ozkan Sezer 2018-10-12 01:03:40 +0300
  • acb05f50d8 thread: make SDL_CreateThreadWithStackSize() a public API. Ryan C. Gordon 2018-10-11 16:40:01 -0400
  • eff5f65096 Implement SuspendScreenSaver for Win32 Cameron Gutman 2018-10-09 23:01:43 -0700
  • 04cbf13261 audio: All device names reported by SDL must be unique. Ryan C. Gordon 2018-10-10 15:20:56 -0400
  • 0378529e1e audio: clean_out_device_list() already sets this flag to false for us. Ryan C. Gordon 2018-10-10 14:55:24 -0400