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android
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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2020-04-07 09:38:57 -07:00 |
arm
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ARM: NEON assembly optimization for SDL_FillRect
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2019-10-24 21:17:52 -04:00 |
cocoa
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Use nil instead of NULL for Objective-C objects
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2020-05-27 10:13:01 -07:00 |
directfb
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Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB
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2020-05-29 16:02:49 -07:00 |
dummy
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
emscripten
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emscripten: support pseudo-synchronous screen refresh and events update using asyncify
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2020-06-27 16:22:50 -04:00 |
haiku
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
khronos
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Added Vulkan headers version 1.1.91
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2018-11-06 16:57:07 -08:00 |
kmsdrm
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Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine.
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2020-06-19 10:37:14 -07:00 |
nacl
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
offscreen
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If there isn't a GetGlobalMouseState() implementation, fall back to the normal one.
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2020-05-26 16:34:50 -07:00 |
pandora
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
psp
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
qnx
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Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h
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2017-08-28 00:43:14 -07:00 |
raspberry
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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2020-04-07 09:38:57 -07:00 |
uikit
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Fixed mouse drag with an external mouse on iOS
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2020-06-08 17:01:50 -07:00 |
vivante
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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2020-04-07 09:38:57 -07:00 |
wayland
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Fixed build warning
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2020-06-04 09:13:49 -07:00 |
windows
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Fixed bug 5171 - PollEvent impacts performance in 2.0.12
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2020-06-09 21:47:41 -07:00 |
winrt
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Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp
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2020-06-10 09:38:43 -07:00 |
x11
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Fixed bug 5208 - Fix libGL loading on OpenBSD
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2020-06-23 10:12:24 -07:00 |
yuv2rgb
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_blit_0.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit_1.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit_A.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit_auto.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit_auto.h
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_blit_copy.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_blit_copy.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_blit_N.c
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SDL_blit: Fix undefined bitshift operations
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2020-05-29 13:05:37 +01:00 |
SDL_blit_slow.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_blit_slow.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_bmp.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_clipboard.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_egl.c
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opengl: Don't try to do Desktop OpenGL stuff if support isn't available.
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2020-04-13 22:06:12 -04:00 |
SDL_egl_c.h
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opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!).
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2020-04-13 14:44:21 -04:00 |
SDL_fillrect.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_pixels.c
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Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
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2020-03-17 09:35:42 +01:00 |
SDL_pixels_c.h
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Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque
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2020-03-17 09:35:42 +01:00 |
SDL_rect.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_rect_c.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_RLEaccel.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_RLEaccel_c.h
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A few #defines to reduce SDL2 footprint.
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2020-01-21 21:33:40 +01:00 |
SDL_shape.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_shape_internals.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_stretch.c
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_surface.c
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Reverted comment change in previous commit
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2020-06-17 08:47:27 -07:00 |
SDL_sysvideo.h
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opengl: Convert an int to an SDL_bool.
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2020-04-13 14:45:40 -04:00 |
SDL_video.c
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video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit.
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2020-06-26 21:37:29 -04:00 |
SDL_vulkan_internal.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
SDL_vulkan_utils.c
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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2020-04-07 09:38:57 -07:00 |
SDL_yuv.c
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |
SDL_yuv_c.h
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Updated copyright date for 2020
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2020-01-16 20:49:25 -08:00 |
sdlgenblit.pl
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Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds
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2020-01-23 01:00:52 -08:00 |