SDL/src/video
2020-06-27 16:22:50 -04:00
..
android Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
arm ARM: NEON assembly optimization for SDL_FillRect 2019-10-24 21:17:52 -04:00
cocoa Use nil instead of NULL for Objective-C objects 2020-05-27 10:13:01 -07:00
directfb Fixed bug 5146 - SDL_RenderFillRect doesn't work in DirectFB 2020-05-29 16:02:49 -07:00
dummy Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
emscripten emscripten: support pseudo-synchronous screen refresh and events update using asyncify 2020-06-27 16:22:50 -04:00
haiku Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
khronos Added Vulkan headers version 1.1.91 2018-11-06 16:57:07 -08:00
kmsdrm Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting L?VE2D engine. 2020-06-19 10:37:14 -07:00
nacl Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
offscreen If there isn't a GetGlobalMouseState() implementation, fall back to the normal one. 2020-05-26 16:34:50 -07:00
pandora Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
psp Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
qnx Fixed mingw Windows build, since SDL_vulkan_internal.h includes windows.h 2017-08-28 00:43:14 -07:00
raspberry Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
uikit Fixed mouse drag with an external mouse on iOS 2020-06-08 17:01:50 -07:00
vivante Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
wayland Fixed build warning 2020-06-04 09:13:49 -07:00
windows Fixed bug 5171 - PollEvent impacts performance in 2.0.12 2020-06-09 21:47:41 -07:00
winrt Fixed bug 5170 - Build fails when using Visual Studio 2017 with Windows 10 SDK 10.0.19041.0 in uwp 2020-06-10 09:38:43 -07:00
x11 Fixed bug 5208 - Fix libGL loading on OpenBSD 2020-06-23 10:12:24 -07:00
yuv2rgb Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_0.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_1.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_A.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_auto.h Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_blit_copy.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_copy.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_N.c SDL_blit: Fix undefined bitshift operations 2020-05-29 13:05:37 +01:00
SDL_blit_slow.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_blit_slow.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_bmp.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_clipboard.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_egl.c opengl: Don't try to do Desktop OpenGL stuff if support isn't available. 2020-04-13 22:06:12 -04:00
SDL_egl_c.h opengl: Allow SDL_GL_MakeCurrent() to accept a NULL window (thanks, Martin!). 2020-04-13 14:44:21 -04:00
SDL_fillrect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_pixels.c Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_pixels_c.h Fixed bug 5037 - Regression 2.0.12 Alpha value of 0 on palette may become opaque 2020-03-17 09:35:42 +01:00
SDL_rect.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_rect_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_RLEaccel.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_RLEaccel_c.h A few #defines to reduce SDL2 footprint. 2020-01-21 21:33:40 +01:00
SDL_shape.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_shape_internals.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_stretch.c Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_surface.c Reverted comment change in previous commit 2020-06-17 08:47:27 -07:00
SDL_sysvideo.h opengl: Convert an int to an SDL_bool. 2020-04-13 14:45:40 -04:00
SDL_video.c video: Make SDL_CreateWindow use SDL_Init(SDL_INIT_VIDEO), not SDL_VideoInit. 2020-06-26 21:37:29 -04:00
SDL_vulkan_internal.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
SDL_vulkan_utils.c Added SDL_log.h to SDL_internal.h so logging is available everywhere 2020-04-07 09:38:57 -07:00
SDL_yuv.c Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00
SDL_yuv_c.h Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
sdlgenblit.pl Added a single SDL_LEAN_AND_MEAN define to turn on minimal SDL builds 2020-01-23 01:00:52 -08:00