Simple Directmedia Layer
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2015-04-05 15:52:37 -04:00
acinclude
android-project Cast the result of calling getButtonState to an Integer 2015-04-02 00:55:45 +02:00
build-scripts
cmake Whoops, lost a newline in here. 2015-03-20 23:29:09 -04:00
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docs
include Minor input grab clarifications. 2015-03-28 00:48:03 -04:00
premake
src Patched to compile on Android when audio subsystem is disabled (thanks, Jonas!) 2015-04-05 15:52:37 -04:00
test Cleanups in the joystick code. 2015-03-24 13:52:01 -04:00
VisualC
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Android.mk
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BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Better fixes for CMake subsystem enabling (thanks, Sebastian!). 2015-03-24 03:21:57 -04:00
configure configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
configure.in configure script: fix recursive mutex test on Linux systems (thanks, Ozkan!). 2015-03-23 20:07:24 -04:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
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README-SDL.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)