SDL/src/joystick/windows
Sam Lantinga 16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
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SDL_dinputjoystick.c Separate the controller protocol from the controller style 2022-06-15 20:46:01 -07:00
SDL_dinputjoystick_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_rawinputjoystick.c minor windows warning fixes. 2022-06-13 22:15:56 +03:00
SDL_rawinputjoystick_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_windows_gaming_input.c Fixed build with MinGW-64 windows.devices.power.h 2022-05-27 15:49:35 -07:00
SDL_windowsjoystick.c Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
SDL_windowsjoystick_c.h Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
SDL_xinputjoystick.c Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
SDL_xinputjoystick_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00