Simple Directmedia Layer
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Sam Clegg 199aff7bc2 Make autoconf-based build quiet by default.
Add V=1 to the make command line will show the full commands but by default
we just show the tool-type and the output file.  This is generally much easier
on the eye and makes warnings and errors more clearly visible.
2014-06-19 00:40:09 -04:00
acinclude
android-project Fixed bug 2558 - Missing FINGERUP in Android 2014-06-15 19:32:39 -07:00
build-scripts Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
cmake
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include Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well 2014-06-15 17:37:35 -07:00
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test Fixed format string faults in audio tests. 2014-06-09 17:25:03 +02:00
VisualC Fixed Visual Studio 2008 projects 2014-06-15 10:42:28 -07:00
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visualtest
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configure Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
configure.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
COPYING.txt
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Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
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README-linux.txt Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
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README-nacl.txt Assorted fixes for NaCl. Hat tip to Sylvain Becker 2014-06-16 09:54:33 -03:00
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sdl2-config.in
sdl2.m4
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SDL2.spec.in
TODO.txt
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)