Simple Directmedia Layer
Find a file
Ryan C. Gordon 1e2f311811
audio: backport SDL3's audio datatype converters.
These are faster and more precise.

This did not change the Uint16 versions (as SDL3 dropped them, and honestly
no one should be using them in SDL2), nor the NEON converters (as this was
not changed in SDL3, so far).

Fixes #8786.
2024-01-16 10:04:09 -05:00
.github
acinclude
android-project Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 2023-12-24 06:51:48 -08:00
android-project-ant
build-scripts Updated copyright for 2024 2024-01-01 13:19:49 -08:00
cmake
docs cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
include gamecontroller: Fix function name in cherry-picked documentation 2024-01-08 11:09:55 -08:00
mingw/pkg-support/cmake
src audio: backport SDL3's audio datatype converters. 2024-01-16 10:04:09 -05:00
test Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 2024-01-11 09:02:19 -08:00
VisualC
VisualC-GDK Updated copyright for 2024 2024-01-01 13:19:49 -08:00
VisualC-WinRT
visualtest
wayland-protocols
Xcode Removed reference to deleted header from Xcode project 2024-01-13 08:10:04 -08:00
Xcode-iOS/Demos
.clang-format
.editorconfig
.gitignore
.wikiheaders-options
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Use common generic syscond for platforms with no cond implementation 2023-12-24 06:35:59 -08:00
configure
configure.ac
CREDITS.txt
INSTALL.txt
LICENSE.txt Updated copyright for 2024 2024-01-01 13:19:49 -08:00
Makefile.in
Makefile.minimal
Makefile.os2 Makefile.os2: -DSDL_USE_LIBICONV to fix linkage for GNU libiconv option 2023-12-21 08:55:04 +03:00
Makefile.pandora
Makefile.w32
README-SDL.txt
README.md
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4 sdl2.m4: Call $PKG_CONFIG rather than hard-coding pkg-config 2024-01-01 08:27:02 -08:00
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake.in
TODO.txt
WhatsNew.txt

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)