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Tom Seddon GL_ActivateRenderer may call GL_UpdateViewport, which leaves the GL_PROJECTION matrix selected. But after GL_ResetState, the GL_MODELVIEW matrix is selected, suggesting that's the intended default state. It seems at least like these should be consistent. Presumably GL_UpdateViewport should be doing a glMatrixMode(GL_MODELVIEW) before it finishes. |
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| SDL_glfuncs.h | ||
| SDL_render_gl.c | ||
| SDL_shaders_gl.c | ||
| SDL_shaders_gl.h | ||