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(note from PulkoMandy on Bugzilla #4442 about why this is a desirable patch: "The event mask: note that the window and GL view run in their own thread which I don't expect to be too much CPU bound, and will quickly pop these messages and forward them to the main thread in our SDL code. Therefore the B_NO_POINTER_HISTORY should be no problem, and is the default on Haiku anyway (it was not in BeOS, but we changed that and added a B_FULL_POINTER_HISTORY flag to request the old behavior explicitly). So, this seems fine.") Partially fixes Bugzilla #4442. |
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| .. | ||
| SDL_bclipboard.cc | ||
| SDL_bclipboard.h | ||
| SDL_bevents.cc | ||
| SDL_bevents.h | ||
| SDL_bframebuffer.cc | ||
| SDL_bframebuffer.h | ||
| SDL_bkeyboard.cc | ||
| SDL_bkeyboard.h | ||
| SDL_bmessagebox.cc | ||
| SDL_bmessagebox.h | ||
| SDL_bmodes.cc | ||
| SDL_bmodes.h | ||
| SDL_bopengl.cc | ||
| SDL_bopengl.h | ||
| SDL_bvideo.cc | ||
| SDL_bvideo.h | ||
| SDL_BWin.h | ||
| SDL_bwindow.cc | ||
| SDL_bwindow.h | ||