Simple Directmedia Layer
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2013-09-28 14:07:14 -07:00
acinclude
android-project Fixes #2036 and #2038, bypass camera zoom and shutter keypresses on Android. 2013-08-22 10:22:22 -03:00
build-scripts Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
cmake Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
debian
include Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
src Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
test add in High DPI support (aka Retina) 2013-09-20 13:43:00 -04:00
VisualC Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Xcode update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Xcode-iOS OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Android.mk Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
autogen.sh
BUGS.txt
CMakeLists.txt Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
configure Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
configure.in Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
COPYING.txt
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Raspberry Pi support (also unified UDEV and EVDEV support) 2013-09-28 13:28:19 -03:00
README-SDL.txt
README-touch.txt
README-wince.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)