SDL/src/render
2013-09-28 14:07:14 -07:00
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direct3d Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00
opengl Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
opengles Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
opengles2 Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1 2013-08-29 15:02:32 -03:00
psp Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
software Christoph Mallon: Remove pointless if (x) before SDL_free(x) 2013-08-29 08:29:21 -07:00
mmx.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_render.c Implemented SDL_UpdateYUVTexture() for Direct3D 2013-09-28 14:06:55 -07:00
SDL_sysrender.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_mmx.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_yuv_sw.c Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00
SDL_yuv_sw_c.h Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 2013-09-28 14:06:47 -07:00