SDL/build-scripts
Sam Lantinga 5291e5cb76 Added version checking to SDLActivity.java
Make sure the SDL java and C code match when updating SDL in a game.
Right now we're assuming that we only have to make sure release versions match. We can extend the version string with an interface version if we need more fine grained sanity checking.

Fixes https://github.com/libsdl-org/SDL/issues/1540
2022-10-03 17:36:17 -07:00
..
android-prefab.sh Android: add script for building prefab archive 2022-10-01 22:26:46 -07:00
androidbuild.sh
androidbuildlibs.sh
checker-buildbot.sh
clang++-fat.sh
clang-fat.sh
codechecker-buildbot.sh
config.guess
config.sub
emscripten-buildbot.sh emscripten-buildbot.sh: force -s USE_SDL=0 2022-08-17 21:39:59 -04:00
fnsince.pl
gen_audio_channel_conversion.c
gen_audio_resampler_filter.c
git-pre-push-hook.pl
install-sh
ltmain.sh
mkinstalldirs
nacl-buildbot.sh
naclbuild.sh
raspberrypi-buildbot.sh
showrev.sh
strip_fPIC.sh
test-versioning.sh Added version checking to SDLActivity.java 2022-10-03 17:36:17 -07:00
update-copyright.sh
update-version.sh Added version checking to SDLActivity.java 2022-10-03 17:36:17 -07:00
updaterev.sh
wikiheaders.pl
windows-buildbot-zipper.bat