SDL/src/render
2018-11-25 22:13:09 -04:00
..
direct3d Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
direct3d11 direct3d11: Fixed missing rendering of solid primitives. 2018-11-17 14:39:42 -05:00
metal metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU. 2018-11-25 22:13:09 -04:00
opengl Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
opengles opengles: Fixed compiler warnings. 2018-11-17 16:24:52 -05:00
opengles2 Back out change initializing renderer blend mode incorrectly. 2018-11-17 12:12:29 -08:00
psp render: Move PSP backend to new interface. 2018-10-04 16:11:43 -04:00
software Fixed a few compiler warnings. 2018-11-17 14:37:51 -05:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c fix build using Watcom : 2018-11-01 20:04:24 +03:00
SDL_sysrender.h render: Add floating point versions of various draw APIs. 2018-10-23 01:34:03 -04:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Add and update include guards 2018-10-28 21:36:48 +01:00