Simple Directmedia Layer
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Ryan C. Gordon 61518bce6b CMake: Changes to get CMake project to work with Android (thanks, Martin!).
Fixes Bugzilla #3194.

(but note that Bugzilla #3200 still needs to be resolved to get this really
going on Android, at a minimum.)
2015-12-29 00:57:24 -05:00
acinclude
android-project Android: Added missing import statement. 2015-10-15 22:26:00 +02:00
build-scripts WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
cmake
debian
docs WinRT: added Win10/UWP (Universal Windows Platform) support 2015-11-29 19:33:11 -05:00
include CMake: Changes to get CMake project to work with Android (thanks, Martin!). 2015-12-29 00:57:24 -05:00
premake
src OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!). 2015-12-28 15:15:58 -05:00
test Fixed a comment in two test programs. 2015-12-25 13:41:23 +01:00
VisualC
VisualC-WinRT WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
visualtest
Xcode
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt CMake: Changes to get CMake project to work with Android (thanks, Martin!). 2015-12-29 00:57:24 -05:00
configure
configure.in
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz Pandora: Fixed referring to no more existing CD-ROM source files in Makefile. 2015-12-07 21:42:44 +01:00
README-SDL.txt
README.txt
sdl2-config.cmake.in Fixed typo in sdl2-config.cmake.in (thanks, Rafal!). 2015-12-28 23:29:11 -05:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4) 2015-11-30 23:30:01 -05:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)