SDL/src/render
Sam Lantinga b4deeeba05 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
Sylvain

Ok, I found out : GLES2_UpdateTexture is just not handling the YUV, I will attach a patch.
2014-06-25 00:58:40 -07:00
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direct3d Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 2014-06-04 10:57:52 -07:00
direct3d11 WinRT: display-information code cleanups 2014-05-09 21:28:52 -04:00
opengl Restore window OpenGL state if creating an OpenGL renderer fails 2014-06-22 02:48:43 -07:00
opengles Restore window OpenGL state if creating an OpenGL renderer fails 2014-06-22 02:48:43 -07:00
opengles2 Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer 2014-06-25 00:58:40 -07:00
psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
software 565 textures have higher priority than 555 textures 2014-06-22 09:42:43 -07:00
mmx.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw.c Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL_yuv_sw_c.h Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00