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This fixes a crash whereby SDL could crash on macOS/Darwin, if and when a USB game controller gets unplugged. SDL was not retaining a reference to the controller's OS/IOKit-provided 'device object', and was capable of trying to use it, after a device was hot-unplugged. |
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| acinclude | ||
| android-project | ||
| android-project-ant | ||
| build-scripts | ||
| cmake | ||
| debian | ||
| docs | ||
| include | ||
| src | ||
| test | ||
| VisualC | ||
| VisualC-WinRT | ||
| visualtest | ||
| wayland-protocols | ||
| Xcode | ||
| Xcode-iOS | ||
| .hgignore | ||
| Android.mk | ||
| autogen.sh | ||
| BUGS.txt | ||
| cmake_uninstall.cmake.in | ||
| CMakeLists.txt | ||
| configure | ||
| configure.ac | ||
| COPYING.txt | ||
| CREDITS.txt | ||
| INSTALL.txt | ||
| Makefile.in | ||
| Makefile.minimal | ||
| Makefile.os2 | ||
| Makefile.pandora | ||
| Makefile.psp | ||
| Makefile.wiz | ||
| README-SDL.txt | ||
| README.txt | ||
| sdl2-config.cmake.in | ||
| sdl2-config.in | ||
| sdl2.m4 | ||
| sdl2.pc.in | ||
| SDL2.spec.in | ||
| SDL2Config.cmake | ||
| TODO.txt | ||
| VisualC.html | ||
| WhatsNew.txt | ||
Simple DirectMedia Layer
(SDL)
Version 2.0
---
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)