Simple Directmedia Layer
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Ozkan Sezer 6c4ab48471 SDL_kmsdrmvideo.c: check atomic modesetting in check_modesetting()
.. so that KMSDRM_CreateDevice() can fail and SDL_VideoInit() would
move on to next bootstrap member which is kmsdrm_legacy.  hopefully
fixes bug #5393.
2020-12-18 17:50:02 +03:00
acinclude minor cleanups to configure.ac to reduce autoconf-2.70 warnings a bit. 2020-12-14 08:11:40 +03:00
android-project Fixed the Xbox Series X controller showing up twice on Android 2020-12-15 14:57:49 -08:00
android-project-ant
build-scripts
cmake Potential fix for bug 5393 - KMSDRM: using atomic mode setting breaks GPU compatibility 2020-12-15 12:22:48 -08:00
debian
docs
include Fixed bug 5402 - ARM support little update proposal 2020-12-17 21:41:23 -08:00
src SDL_kmsdrmvideo.c: check atomic modesetting in check_modesetting() 2020-12-18 17:50:02 +03:00
test tests: regenerate configure using autoconf patched for AC_PATH_X11 2020-12-18 17:00:00 +03:00
VisualC
VisualC-WinRT
visualtest
wayland-protocols
Xcode whitespace. 2020-12-15 00:11:10 +03:00
Xcode-iOS
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Fixed bug 5402 - ARM support little update proposal 2020-12-17 21:41:23 -08:00
configure tests: regenerate configure using autoconf patched for AC_PATH_X11 2020-12-18 17:00:00 +03:00
configure.ac Fixed bug 5402 - ARM support little update proposal 2020-12-17 21:41:23 -08:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in Fixed bug 5399 - make install is broken as it depends on missing rule build 2020-12-15 00:42:17 -08:00
Makefile.minimal
Makefile.os2
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config-version.cmake.in
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)