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69 lines
2.2 KiB
Objective-C
69 lines
2.2 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_cocoaopengl_h
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#define _SDL_cocoaopengl_h
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#if SDL_VIDEO_OPENGL_CGL
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#include "SDL_atomic.h"
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#import <Cocoa/Cocoa.h>
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struct SDL_GLDriverData
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{
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int initialized;
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};
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@interface SDLOpenGLContext : NSOpenGLContext {
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SDL_atomic_t dirty;
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SDL_Window *window;
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}
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- (id)initWithFormat:(NSOpenGLPixelFormat *)format
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shareContext:(NSOpenGLContext *)share;
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- (void)scheduleUpdate;
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- (void)updateIfNeeded;
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- (void)setWindow:(SDL_Window *)window;
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@end
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/* OpenGL functions */
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extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
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extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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extern void Cocoa_GL_UnloadLibrary(_THIS);
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extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
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extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
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SDL_GLContext context);
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extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window,
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int * w, int * h);
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extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
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extern int Cocoa_GL_GetSwapInterval(_THIS);
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extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_CGL */
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#endif /* _SDL_cocoaopengl_h */
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/* vi: set ts=4 sw=4 expandtab: */
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