SDL/src/video/cocoa
2016-10-19 20:39:12 -07:00
..
SDL_cocoaclipboard.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoaclipboard.m Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. 2016-05-21 12:09:23 -03:00
SDL_cocoaevents.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoaevents.m Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance 2016-10-14 08:15:39 -07:00
SDL_cocoakeyboard.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoakeyboard.m Fixed crash on Mac OS X 10.10 and earlier 2016-10-19 20:39:12 -07:00
SDL_cocoamessagebox.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoamessagebox.m Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoamodes.h Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
SDL_cocoamodes.m Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit. 2016-09-13 19:51:10 -03:00
SDL_cocoamouse.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoamouse.m Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!) 2016-09-24 13:28:40 -03:00
SDL_cocoamousetap.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoamousetap.m Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB. 2016-05-21 12:09:23 -03:00
SDL_cocoaopengl.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoaopengl.m Mac: allows apps to use OpenGL on a slower, integrated GPU. 2016-01-04 22:00:04 -05:00
SDL_cocoashape.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoashape.m Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
SDL_cocoavideo.h Updated copyright to 2016 2016-01-02 10:10:34 -08:00
SDL_cocoavideo.m Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data 2016-10-11 23:19:05 -07:00
SDL_cocoawindow.h Added SDL_SetWindowResizable(). (thanks, Ethan!) 2016-09-29 22:52:41 -04:00
SDL_cocoawindow.m Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00