mirror of
https://github.com/Ryujinx/SDL.git
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148 lines
5.9 KiB
Objective-C
148 lines
5.9 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_cocoawindow_h
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#define _SDL_cocoawindow_h
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#import <Cocoa/Cocoa.h>
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typedef struct SDL_WindowData SDL_WindowData;
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typedef enum
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{
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PENDING_OPERATION_NONE,
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PENDING_OPERATION_ENTER_FULLSCREEN,
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PENDING_OPERATION_LEAVE_FULLSCREEN,
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PENDING_OPERATION_MINIMIZE
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} PendingWindowOperation;
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@interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> {
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SDL_WindowData *_data;
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BOOL observingVisible;
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BOOL wasCtrlLeft;
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BOOL wasVisible;
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BOOL isFullscreenSpace;
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BOOL inFullscreenTransition;
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PendingWindowOperation pendingWindowOperation;
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BOOL isMoving;
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int pendingWindowWarpX, pendingWindowWarpY;
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BOOL isDragAreaRunning;
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}
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-(void) listen:(SDL_WindowData *) data;
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-(void) pauseVisibleObservation;
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-(void) resumeVisibleObservation;
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-(BOOL) setFullscreenSpace:(BOOL) state;
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-(BOOL) isInFullscreenSpace;
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-(BOOL) isInFullscreenSpaceTransition;
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-(void) addPendingWindowOperation:(PendingWindowOperation) operation;
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-(void) close;
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-(BOOL) isMoving;
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-(void) setPendingMoveX:(int)x Y:(int)y;
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-(void) windowDidFinishMoving;
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/* Window delegate functionality */
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-(BOOL) windowShouldClose:(id) sender;
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-(void) windowDidExpose:(NSNotification *) aNotification;
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-(void) windowDidMove:(NSNotification *) aNotification;
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-(void) windowDidResize:(NSNotification *) aNotification;
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-(void) windowDidMiniaturize:(NSNotification *) aNotification;
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-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
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-(void) windowDidBecomeKey:(NSNotification *) aNotification;
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-(void) windowDidResignKey:(NSNotification *) aNotification;
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-(void) windowDidChangeBackingProperties:(NSNotification *) aNotification;
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-(void) windowWillEnterFullScreen:(NSNotification *) aNotification;
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-(void) windowDidEnterFullScreen:(NSNotification *) aNotification;
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-(void) windowWillExitFullScreen:(NSNotification *) aNotification;
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-(void) windowDidExitFullScreen:(NSNotification *) aNotification;
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-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions;
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/* See if event is in a drag area, toggle on window dragging. */
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-(BOOL) processHitTest:(NSEvent *)theEvent;
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/* Window event handling */
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-(void) mouseDown:(NSEvent *) theEvent;
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-(void) rightMouseDown:(NSEvent *) theEvent;
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-(void) otherMouseDown:(NSEvent *) theEvent;
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-(void) mouseUp:(NSEvent *) theEvent;
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-(void) rightMouseUp:(NSEvent *) theEvent;
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-(void) otherMouseUp:(NSEvent *) theEvent;
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-(void) mouseMoved:(NSEvent *) theEvent;
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-(void) mouseDragged:(NSEvent *) theEvent;
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-(void) rightMouseDragged:(NSEvent *) theEvent;
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-(void) otherMouseDragged:(NSEvent *) theEvent;
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-(void) scrollWheel:(NSEvent *) theEvent;
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-(void) touchesBeganWithEvent:(NSEvent *) theEvent;
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-(void) touchesMovedWithEvent:(NSEvent *) theEvent;
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-(void) touchesEndedWithEvent:(NSEvent *) theEvent;
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-(void) touchesCancelledWithEvent:(NSEvent *) theEvent;
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/* Touch event handling */
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-(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent;
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@end
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/* *INDENT-ON* */
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@class SDLOpenGLContext;
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struct SDL_WindowData
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{
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SDL_Window *window;
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NSWindow *nswindow;
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NSMutableArray *nscontexts;
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SDL_bool created;
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SDL_bool inWindowMove;
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Cocoa_WindowListener *listener;
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struct SDL_VideoData *videodata;
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};
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extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
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extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
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const void *data);
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extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon);
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extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window);
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extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity);
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extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
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extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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#endif /* _SDL_cocoawindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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