mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-06-24 20:01:29 +00:00
Daniel SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates. SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y. |
||
---|---|---|
.. | ||
direct3d | ||
direct3d11 | ||
opengl | ||
opengles | ||
opengles2 | ||
psp | ||
software | ||
mmx.h | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_mmx.c | ||
SDL_yuv_mmx_c.h | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h |