SDL/src/render/software
Sam Lantinga 6de66e984f Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer
Daniel

SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates.

SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
2017-08-11 11:54:24 -07:00
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SDL_blendfillrect.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_blendfillrect.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_blendline.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_blendline.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_blendpoint.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_blendpoint.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_draw.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_drawline.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_drawline.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_drawpoint.c Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_drawpoint.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_render_sw.c Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer 2017-08-11 11:54:24 -07:00
SDL_render_sw_c.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00
SDL_rotate.c Removed unused constants 2016-11-15 01:24:58 -08:00
SDL_rotate.h Updated copyright for 2017 2017-01-01 18:33:28 -08:00