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Daniel SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates. SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y. |
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.. | ||
SDL_blendfillrect.c | ||
SDL_blendfillrect.h | ||
SDL_blendline.c | ||
SDL_blendline.h | ||
SDL_blendpoint.c | ||
SDL_blendpoint.h | ||
SDL_draw.h | ||
SDL_drawline.c | ||
SDL_drawline.h | ||
SDL_drawpoint.c | ||
SDL_drawpoint.h | ||
SDL_render_sw.c | ||
SDL_render_sw_c.h | ||
SDL_rotate.c | ||
SDL_rotate.h |