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Cache all the shaders up front, so we can verify that they won't silently fail at runtime. If compiling the fragment shaders with the precision hint fails, try again without specifying precision. Fixes https://github.com/libsdl-org/SDL/issues/6166 Fixes https://github.com/libsdl-org/SDL/issues/6174 |
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direct3d | ||
direct3d11 | ||
direct3d12 | ||
metal | ||
opengl | ||
opengles | ||
opengles2 | ||
ps2 | ||
psp | ||
software | ||
vitagxm | ||
SDL_d3dmath.c | ||
SDL_d3dmath.h | ||
SDL_render.c | ||
SDL_sysrender.h | ||
SDL_yuv_sw.c | ||
SDL_yuv_sw_c.h |