SDL/src/render
Sam Lantinga 82c2f04e61 Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases
duckgrease

SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met:
- Use software renderer.
- Enable either horizontal or vertical flip.
- source and destination rectangles must have same width and height, and must be smaller than the size of the texture.
- source rectangle's X and Y coordinates must be 0.
2018-10-09 17:41:40 -07:00
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direct3d Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
direct3d11 Fixed mingw-w64 build 2018-09-28 00:40:35 -07:00
metal metal: Make sure layer drawableSize is adjusted on resize. 2018-09-06 00:56:13 -04:00
opengl Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles2 Fixed compiler warning and use higher precision in angle calculation 2018-08-29 20:23:42 -07:00
psp Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
software Fixed bug 4188 - Software renderer SDL_RenderCopyEx blits corrupt image under certain cases 2018-10-09 17:41:40 -07:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c Fixed bug 4277 - warnings patch 2018-09-27 14:56:29 -07:00
SDL_sysrender.h Fixed race condition where Android touch events could get scaled by a render target's viewport 2018-06-18 13:13:56 -07:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00