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duckgrease SDL_RenderCopyEx blits wrong image (in some cases it's bunch of alternating horizontal lines, some cases it's image from the wrong coordinate, and in some cases it's just a bunch of garbled pixels), when the following conditions are met: - Use software renderer. - Enable either horizontal or vertical flip. - source and destination rectangles must have same width and height, and must be smaller than the size of the texture. - source rectangle's X and Y coordinates must be 0. |
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| .. | ||
| direct3d | ||
| direct3d11 | ||
| metal | ||
| opengl | ||
| opengles | ||
| opengles2 | ||
| psp | ||
| software | ||
| SDL_d3dmath.c | ||
| SDL_d3dmath.h | ||
| SDL_render.c | ||
| SDL_sysrender.h | ||
| SDL_yuv_sw.c | ||
| SDL_yuv_sw_c.h | ||