SDL/include
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
..
begin_code.h minor style adjustment 2021-11-12 07:28:00 +03:00
close_code.h
SDL.h Build hidapi code into SDL as a new public API 2021-11-07 23:00:59 -08:00
SDL_assert.h
SDL_atomic.h minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
SDL_audio.h
SDL_bits.h minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
SDL_blendmode.h
SDL_clipboard.h
SDL_config.h
SDL_config.h.cmake Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
SDL_config.h.in Check for O_CLOEXEC definition in fcntl.h at configuration time, 2021-11-27 19:23:10 +03:00
SDL_config_android.h
SDL_config_emscripten.h Revert "include: Updated SDL_config_emscripten.h from emscripten-ports." 2021-11-08 15:16:18 -05:00
SDL_config_iphoneos.h
SDL_config_macosx.h Check for O_CLOEXEC definition in fcntl.h at configuration time, 2021-11-27 19:23:10 +03:00
SDL_config_minimal.h Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
SDL_config_os2.h replaced use of _MAX_PATH with CCHMAXPATH in os/2 code, 2021-12-08 14:01:02 +03:00
SDL_config_pandora.h
SDL_config_psp.h Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
SDL_config_windows.h SDL_config_windows.h: detect winsdkver.h using __has_include() 2021-11-05 21:06:58 -05:00
SDL_config_winrt.h Use WGI instead of XInput for Windows 10 UWP apps 2021-11-27 10:24:32 -08:00
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h
SDL_egl.h Updated SDL_egl.h with the latest Khronos headers 2021-11-14 15:35:49 -08:00
SDL_endian.h SDL_endian.h: remove aarch64 asm. 2021-11-25 17:00:50 +03:00
SDL_error.h
SDL_events.h Added mouse wheel deltas with floating point precision 2021-11-08 09:44:31 -08:00
SDL_filesystem.h
SDL_gamecontroller.h Sync wiki -> header 2021-11-11 23:12:04 +00:00
SDL_gesture.h
SDL_haptic.h Minor change comment 2021-11-23 09:42:07 +01:00
SDL_hidapi.h Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
SDL_hints.h Fixed exception accessing Bluetooth devices on Android 12 2021-11-15 16:52:56 -08:00
SDL_joystick.h joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
SDL_keyboard.h
SDL_keycode.h
SDL_loadso.h
SDL_locale.h
SDL_log.h
SDL_main.h Fix SDL2main on PSP (#5076) 2021-12-07 18:43:50 +03:00
SDL_messagebox.h
SDL_metal.h
SDL_misc.h
SDL_mouse.h
SDL_mutex.h
SDL_name.h
SDL_opengl.h
SDL_opengl_glext.h Don't have Windows headers define min/max, in case they're defined by application code 2019-09-11 15:08:37 -07:00
SDL_opengles.h
SDL_opengles2.h
SDL_opengles2_gl2.h
SDL_opengles2_gl2ext.h
SDL_opengles2_gl2platform.h
SDL_opengles2_khrplatform.h
SDL_pixels.h
SDL_platform.h
SDL_power.h
SDL_quit.h
SDL_rect.h
SDL_render.h Sync wiki -> header 2021-11-10 16:05:03 -05:00
SDL_revision.h
SDL_revision.h.cmake
SDL_rwops.h SDL_RWsize: updated description 2021-11-19 01:24:40 +03:00
SDL_scancode.h
SDL_sensor.h
SDL_shape.h
SDL_stdinc.h Add and use SDL_FALLTHROUGH for fallthroughs 2021-11-12 07:26:14 +03:00
SDL_surface.h Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
SDL_system.h Sync wiki -> header 2021-11-10 16:05:03 -05:00
SDL_syswm.h
SDL_test.h
SDL_test_assert.h
SDL_test_common.h Fixed ABI break in SDL test header 2021-11-28 08:54:18 -08:00
SDL_test_compare.h
SDL_test_crc32.h
SDL_test_font.h
SDL_test_fuzzer.h
SDL_test_harness.h tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
SDL_test_images.h
SDL_test_log.h
SDL_test_md5.h
SDL_test_memory.h
SDL_test_random.h
SDL_thread.h
SDL_timer.h Sync wiki -> header 2021-11-10 16:05:03 -05:00
SDL_touch.h
SDL_types.h
SDL_version.h Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
SDL_video.h Sync wiki -> header 2021-11-25 13:53:04 +00:00
SDL_vulkan.h