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Previously when the canvas was scaled up and the pointer was locked, motion corresponding to less than one pixel was lost. Therefore, slow mouse motion resulted in no motion. This fixes that. |
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SDL_emscriptenevents.c | ||
SDL_emscriptenevents.h | ||
SDL_emscriptenframebuffer.c | ||
SDL_emscriptenframebuffer.h | ||
SDL_emscriptenmouse.c | ||
SDL_emscriptenmouse.h | ||
SDL_emscriptenopengles.c | ||
SDL_emscriptenopengles.h | ||
SDL_emscriptenvideo.c | ||
SDL_emscriptenvideo.h |