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The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
11 lines
218 B
Markdown
11 lines
218 B
Markdown
WinCE
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=====
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Windows CE is no longer supported by SDL.
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We have left the CE support in SDL 1.2 for those that must have it, and we
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have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
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--ryan.
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