Simple Directmedia Layer
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Sam Lantinga af50403e50 Fixed bug 2575 - Current GL context tracking fails
Ronie Salgado

The GL Renderer current context tracking fails when one window is used with an SDL renderer but another separate window is used with a user handled OpenGL context.

Attached is a small program that reproduces this bug, at least in some Linux machines where an OpenGL renderer is provided by default.

Expected Output:
-"First window" should be blue.
-"Second window" should be green.

Gotten Output:
- "First window" black.
- "Second window" blue.

What happened:
The renderer created for the "first window" ends rendering into the "second window" OpenGL context.

Bug location:

SDL_render_gl.c - line 286 on hg:
static SDL_GLContext SDL_CurrentContext = NULL;

When making SDL_GL_MakeCurrent from the user perspective, that variable or the GL renderer is not notified about the OpenGL context change.

Solution proposal:
- Move the current GL context cache into another place global.
2014-06-15 18:09:39 -07:00
acinclude Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
android-project Changed two Java nested classes into static nested classes. 2014-06-08 13:14:20 +02:00
build-scripts Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
cmake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
debian Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
include Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well 2014-06-15 17:37:35 -07:00
premake Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
src Fixed bug 2575 - Current GL context tracking fails 2014-06-15 18:09:39 -07:00
test Fixed format string faults in audio tests. 2014-06-09 17:25:03 +02:00
VisualC Fixed Visual Studio 2008 projects 2014-06-15 10:42:28 -07:00
VisualC-WinRT WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts 2014-05-06 20:31:10 -04:00
visualtest Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Xcode Don't link directly against OpenGL.framework on Mac OS X. 2014-06-05 11:04:07 -04:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
.hgignore Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
Android.mk Fixed Android error on static lib build, if relative NDK_MODULE_PATH used 2014-06-15 13:01:10 -07:00
autogen.sh Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
BUGS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CMakeLists.txt Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
configure Add coreaudio to the configure script's summary output. 2014-06-15 01:19:01 -04:00
configure.in Add coreaudio to the configure script's summary output. 2014-06-15 01:19:01 -04:00
COPYING.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
CREDITS.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
INSTALL.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.in Added missing headers that should be installed. 2014-06-05 09:27:06 -07:00
Makefile.minimal Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.pandora Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.psp Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
Makefile.wiz Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-android.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-cmake.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-directfb.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
README-gesture.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-hg.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
README-macosx.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-nacl.txt Fixed typos in documentation. 2014-06-09 17:28:08 +02:00
README-pandora.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-platforms.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-porting.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-psp.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-raspberrypi.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-SDL.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-touch.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-wince.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-windows.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README-winrt.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2-config.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.m4 Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
sdl2.pc.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
SDL2.spec.in Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
TODO.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)