.. |
atomic
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Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
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2013-10-20 21:56:15 -07:00 |
audio
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Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
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2013-10-20 21:56:15 -07:00 |
core
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Fixed a crash initializing Android touch IDs
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2013-10-20 23:23:25 -07:00 |
cpuinfo
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Initialize MEMORYSTATUSEX size before GlobalMemoryStatusEx() (thanks, Justin!).
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2013-10-23 19:52:14 -04:00 |
events
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Changed parameter name for gesture template save functions from "src" to "dst".
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2013-11-02 12:07:21 +01:00 |
file
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Fixed building using MinGW
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2013-10-17 23:02:29 -07:00 |
filesystem
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Fixed buffer overflow.
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2013-10-24 00:00:10 -04:00 |
haptic
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Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
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2013-10-23 15:54:12 -04:00 |
input/evdev
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Prevent keystrokes from leaking through to the console when using evdev.
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2013-10-13 17:15:43 -03:00 |
joystick
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Fixed some warnings building for 64-bit Windows
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2013-10-21 01:16:16 -07:00 |
libm
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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2013-08-21 09:47:10 -03:00 |
loadso
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Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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2013-09-28 14:06:39 -07:00 |
main
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Backed out changeset 737771c47c6f, done testing Buildbot changes.
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2013-10-20 20:24:00 -04:00 |
power
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
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2013-10-20 20:42:55 -07:00 |
render
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Changed function to return -1 through SDL_Error() instead of plain -1.
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2013-11-02 11:46:43 +01:00 |
stdlib
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Fixed building using MinGW
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2013-10-17 23:02:29 -07:00 |
test
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Fixed common test usage string (was "hidpi", should be "highdpi").
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2013-10-30 16:39:35 -04:00 |
thread
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
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2013-10-20 20:42:55 -07:00 |
timer
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Fixes bug #2074 - Thanks Sylvain!
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2013-08-29 14:03:44 -03:00 |
video
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Corrected typo in source comment.
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2013-11-02 11:42:00 +01:00 |
SDL.c
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It's okay to quit things more than once.
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2013-10-20 10:39:26 -07:00 |
SDL_assert.c
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Fixed building using MinGW
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2013-10-17 23:02:29 -07:00 |
SDL_assert_c.h
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_error.c
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_error_c.h
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Fixes #2022, do not resume on Android when surfaceChanged
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2013-08-12 11:13:50 -03:00 |
SDL_hints.c
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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2013-08-29 08:29:21 -07:00 |
SDL_log.c
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Fixed building using MinGW
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2013-10-17 23:02:29 -07:00 |