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It now uses a growable linked list that keeps a pool of allocated items for reuse, and reallocs the vertex array as necessary. Testsprite2 can scale to 20,000 (or more!) draws now without drama. |
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| .. | ||
| SDL_gles2funcs.h | ||
| SDL_render_gles2.c | ||
| SDL_shaders_gles2.c | ||
| SDL_shaders_gles2.h | ||