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Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991. Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types. |
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| .. | ||
| build-metal-shaders.sh | ||
| SDL_render_metal.m | ||
| SDL_shaders_metal.metal | ||
| SDL_shaders_metal_ios.h | ||
| SDL_shaders_metal_iphonesimulator.h | ||
| SDL_shaders_metal_osx.h | ||
| SDL_shaders_metal_tvos.h | ||
| SDL_shaders_metal_tvsimulator.h | ||