SDL2-CS/README

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This is SDL2#, a C# wrapper for SDL2.
Project Website: https://github.com/flibitijibibo/SDL2-CS
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License
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SDL2 and SDL2# are released under the zlib license. See LICENSE for details.
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SDL2# currently uses parts of OpenTK, which is released under the MIT license.
See opentk.LICENSE for details.
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About SDL2
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For more information about SDL2, visit the SDL wiki:
http://wiki.libsdl.org/moin.fcg/FrontPage
About the C# Wrapper
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The C# wrapper was written to be used for MonoGame's desktop platforms. However,
this is written in a way that can be used for any general C# application.
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The wrapper provides bindings for the following libraries:
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- SDL2
- SDL2_image
- SDL2_mixer
- SDL2_ttf
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We also provide bindings for OpenGL and OpenAL, taken from OpenTK.
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Note that SDL2# will not provide every single SDL2 function. This is due to
limitations in the C# language that would cause major conflicts with the native
SDL2 library and its extensions.
SDL2# is a pure port of the C headers. The naming schemes for this library will
be exactly as they are done in the C library, with little-to-no concern for
"appropriate" C# style. The namespace indicates that this is SDL2, the class
names will indicate which library file the function/type/value exists in, and
everything else will be as close to the C version as technically possible.
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Using MiniTK
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To use the OpenGL/OpenAL bindings, simply use them as you were with OpenTK,
but after calling SDL_GL_CreateContext, add the following lines:
OpenTK.Graphics.GraphicsContext.CurrentContext = yourContextIntPtr;
GL.LoadAll();
This will load the OpenTK entry points. It is strongly recommended that you
load your own entry points using SDL_GL_GetProcAddress and delegates, but
this has been provided for OpenTK compatibility.
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Roadmap
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To see the current roadmap for SDL2#, visit the GitHub issues page:
https://github.com/flibitijibibo/SDL2-CS/issues