SDL2_image implemented. Pretty small without RWops.

This commit is contained in:
Ethan Lee 2013-04-07 08:44:59 -04:00
parent 21d630ffee
commit 0298d74dd9

View file

@ -42,6 +42,78 @@ namespace SDL2
#endregion #endregion
// TODO: SDL2_image API #region SDL_image.h
[Flags]
public enum IMG_InitFlags
{
IMG_INIT_JPG = 0x00000001,
IMG_INIT_PNG = 0x00000002,
IMG_INIT_TIF = 0x00000004,
IMG_INIT_WEBP = 0x00000008
}
[DllImport(nativeLibName, EntryPoint = "IMG_LinkedVersion")]
private static extern IntPtr INTERNAL_IMG_LinkedVersion();
public static SDL2.SDL_version IMG_LinkedVersion()
{
SDL2.SDL_version result;
IntPtr result_ptr = INTERNAL_IMG_LinkedVersion();
result = (SDL2.SDL_version) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
[DllImport(nativeLibName)]
public static extern void IMG_Init(IMG_InitFlags flags);
[DllImport(nativeLibName)]
public static extern void IMG_Quit();
[DllImport(nativeLibName, EntryPoint = "IMG_Load")]
private static extern IntPtr INTERNAL_IMG_Load(
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
public static SDL2.SDL_Surface IMG_Load(string file)
{
SDL2.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_Load(file);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
[DllImport(nativeLibName)]
public static extern IntPtr IMG_LoadTexture(
IntPtr renderer,
[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
string file
);
[DllImport(nativeLibName)]
public static extern int IMG_InvertAlpha(int on);
[DllImport(nativeLibName, EntryPoint = "IMG_ReadXPMFromArray")]
private static extern IntPtr INTERNAL_IMG_ReadXPMFromArray(
ref char[] xpm
);
public static SDL2.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
{
SDL2.SDL_Surface result;
IntPtr result_ptr = INTERNAL_IMG_ReadXPMFromArray(ref xpm);
result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
result_ptr,
result.GetType()
);
return result;
}
#endregion
} }
} }