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SDL2_image implemented. Pretty small without RWops.
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@ -42,6 +42,78 @@ namespace SDL2
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#endregion
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// TODO: SDL2_image API
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#region SDL_image.h
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[Flags]
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public enum IMG_InitFlags
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{
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IMG_INIT_JPG = 0x00000001,
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IMG_INIT_PNG = 0x00000002,
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IMG_INIT_TIF = 0x00000004,
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IMG_INIT_WEBP = 0x00000008
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}
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[DllImport(nativeLibName, EntryPoint = "IMG_LinkedVersion")]
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private static extern IntPtr INTERNAL_IMG_LinkedVersion();
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public static SDL2.SDL_version IMG_LinkedVersion()
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{
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SDL2.SDL_version result;
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IntPtr result_ptr = INTERNAL_IMG_LinkedVersion();
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result = (SDL2.SDL_version) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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[DllImport(nativeLibName)]
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public static extern void IMG_Init(IMG_InitFlags flags);
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[DllImport(nativeLibName)]
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public static extern void IMG_Quit();
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[DllImport(nativeLibName, EntryPoint = "IMG_Load")]
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private static extern IntPtr INTERNAL_IMG_Load(
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string file
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);
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public static SDL2.SDL_Surface IMG_Load(string file)
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{
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SDL2.SDL_Surface result;
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IntPtr result_ptr = INTERNAL_IMG_Load(file);
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result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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/* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */
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[DllImport(nativeLibName)]
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public static extern IntPtr IMG_LoadTexture(
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IntPtr renderer,
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[InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)]
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string file
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);
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[DllImport(nativeLibName)]
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public static extern int IMG_InvertAlpha(int on);
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[DllImport(nativeLibName, EntryPoint = "IMG_ReadXPMFromArray")]
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private static extern IntPtr INTERNAL_IMG_ReadXPMFromArray(
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ref char[] xpm
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);
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public static SDL2.SDL_Surface IMG_ReadXPMFromArray(ref char[] xpm)
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{
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SDL2.SDL_Surface result;
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IntPtr result_ptr = INTERNAL_IMG_ReadXPMFromArray(ref xpm);
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result = (SDL2.SDL_Surface) Marshal.PtrToStructure(
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result_ptr,
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result.GetType()
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);
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return result;
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}
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#endregion
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}
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}
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